Stuff
Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first)
This commit is contained in:
parent
e414773f5d
commit
b6967c2c84
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
Assets/Resources/Sfx/games/manzai/crowdDon1.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/crowdDon1.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/crowdDon1.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/crowdDon1.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 75f537929676698408499c37667c8b2d
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/crowdDon2.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/crowdDon2.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/crowdDon2.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/crowdDon2.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b820ea5a915451468e04ef1da6311db
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/crowdDon3.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/crowdDon3.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/crowdDon3.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/crowdDon3.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a50674d5eaca8ce438f444e41f53800d
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/crowdDon4.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/crowdDon4.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/crowdDon4.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/crowdDon4.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd2595a8bd0c56e409b21df437b05f85
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/crowdHai1.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/crowdHai1.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/crowdHai1.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/crowdHai1.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4d6a9b0b61dc17849960332aed681081
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/crowdHai2.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/crowdHai2.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/crowdHai2.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/crowdHai2.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f4b912fa1e7cf2247ac98be9d70595bd
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen1.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen1.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/donaiyanen1.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/donaiyanen1.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f6363660c6dbf364688e5f21b65c52e2
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen2.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen2.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/donaiyanen2.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/donaiyanen2.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f492605be1573c44aac03e0126ccfa0c
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen3.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen3.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/donaiyanen3.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/donaiyanen3.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89fe8fe474b34f249b9dbe54666d0315
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen4.wav
Normal file
BIN
Assets/Resources/Sfx/games/manzai/donaiyanen4.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/manzai/donaiyanen4.wav.meta
Normal file
22
Assets/Resources/Sfx/games/manzai/donaiyanen4.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4af629500693f38468cf49eb092d94dd
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Resources/Sprites/Games/Manzai/Crowd.png
Normal file
BIN
Assets/Resources/Sprites/Games/Manzai/Crowd.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.2 MiB |
123
Assets/Resources/Sprites/Games/Manzai/Crowd.png.meta
Normal file
123
Assets/Resources/Sprites/Games/Manzai/Crowd.png.meta
Normal file
|
|
@ -0,0 +1,123 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7e2f6ba068969b42b53497f4d384f4e
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
|
|
@ -0,0 +1,123 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ed8cad8576882f4ca340c8271682b09
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
preFunction = delegate {
|
preFunction = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0); },
|
Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0, e["crowd"]); },
|
||||||
|
|
||||||
/*function = delegate {
|
/*function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
|
|
@ -51,13 +51,14 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
|
new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
|
||||||
//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
|
//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
|
||||||
new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
|
new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
|
||||||
|
new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("boing", "Pun (Boing)")
|
new GameAction("boing", "Pun (Boing)")
|
||||||
{
|
{
|
||||||
preFunction = delegate {
|
preFunction = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1); },
|
Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1, e["crowd"]); },
|
||||||
|
|
||||||
/*function = delegate {
|
/*function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
|
|
@ -75,6 +76,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
|
new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"),
|
||||||
//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
|
//new Param("unused", false, "Include Unused", "Will unused puns be picked?"),
|
||||||
new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
|
new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"),
|
||||||
|
new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
/* new GameAction("customBoing", "Custom Boing")
|
/* new GameAction("customBoing", "Custom Boing")
|
||||||
|
|
@ -188,6 +190,8 @@ namespace HeavenStudio.Games
|
||||||
bool easterEgg1 = false;
|
bool easterEgg1 = false;
|
||||||
bool easterEgg2 = false;
|
bool easterEgg2 = false;
|
||||||
|
|
||||||
|
bool boingHasCrowdSounds = true;
|
||||||
|
|
||||||
|
|
||||||
public enum WhoBops
|
public enum WhoBops
|
||||||
{
|
{
|
||||||
|
|
@ -261,6 +265,13 @@ namespace HeavenStudio.Games
|
||||||
Outside,
|
Outside,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum Crowd
|
||||||
|
{
|
||||||
|
Default,
|
||||||
|
Practice,
|
||||||
|
Silent,
|
||||||
|
}
|
||||||
|
|
||||||
const int IAAltDownCat = IAMAXCAT;
|
const int IAAltDownCat = IAMAXCAT;
|
||||||
|
|
||||||
protected static bool IA_TouchAltPress(out double dt)
|
protected static bool IA_TouchAltPress(out double dt)
|
||||||
|
|
@ -332,7 +343,7 @@ namespace HeavenStudio.Games
|
||||||
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoPun(double beat, int isBoing, int whichPun)
|
public void DoPun(double beat, int isBoing, int whichPun, bool isPitched, int crowdSounds)
|
||||||
{
|
{
|
||||||
int punOrBoing = isBoing;
|
int punOrBoing = isBoing;
|
||||||
|
|
||||||
|
|
@ -343,17 +354,17 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (punOrBoing == (int)Manzai.BoingType.Normal)
|
if (punOrBoing == (int)Manzai.BoingType.Normal)
|
||||||
{
|
{
|
||||||
DoPunHai(beat, whichPun);
|
DoPunHai(beat, whichPun, isPitched, crowdSounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (punOrBoing == (int)Manzai.BoingType.Boing)
|
if (punOrBoing == (int)Manzai.BoingType.Boing)
|
||||||
{
|
{
|
||||||
DoPunBoing(beat, whichPun);
|
DoPunBoing(beat, whichPun, isPitched, crowdSounds);
|
||||||
}
|
}
|
||||||
//Debug.Log(punOrBoing);
|
//Debug.Log(punOrBoing);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing)
|
public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds)
|
||||||
{
|
{
|
||||||
var punName= Enum.GetName(typeof(Puns), whichPun);
|
var punName= Enum.GetName(typeof(Puns), whichPun);
|
||||||
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
||||||
|
|
@ -365,7 +376,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun); }),
|
new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun, isPitched, crowdSounds); }),
|
||||||
});
|
});
|
||||||
|
|
||||||
for (int i = 0; i < syllables; i++) {
|
for (int i = 0; i < syllables; i++) {
|
||||||
|
|
@ -381,15 +392,33 @@ namespace HeavenStudio.Games
|
||||||
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoPunHai(double beat, int whichPun)
|
public void DoPunHai(double beat, int whichPun, bool isPitched, int crowdSounds)
|
||||||
{
|
{
|
||||||
vultureCanBop = false;
|
vultureCanBop = false;
|
||||||
canDodge = false;
|
canDodge = false;
|
||||||
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
||||||
var punName= Enum.GetName(typeof(Puns), whichPun);
|
var punName= Enum.GetName(typeof(Puns), whichPun);
|
||||||
|
if (isPitched)
|
||||||
|
{
|
||||||
|
ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustLP : HaiJustRP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
||||||
|
ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustRP : HaiJustLP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
||||||
|
ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, crowdSounds == 0 ? HaiMiss : Nothing, Nothing);
|
||||||
|
}
|
||||||
|
|
||||||
ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, HaiMiss, Nothing);
|
if (crowdSounds == 1)
|
||||||
ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, HaiMiss, Nothing);
|
{
|
||||||
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
||||||
|
double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03;
|
||||||
|
|
||||||
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/crowdHai1", beat + 2.50, pitch, offset: offset));
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/crowdHai2", beat + 3.00, pitch, offset: offset));
|
||||||
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
||||||
{
|
{
|
||||||
|
|
@ -399,7 +428,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
||||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||||
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }),
|
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -412,7 +441,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }),
|
||||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||||
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }),
|
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -422,11 +451,11 @@ namespace HeavenStudio.Games
|
||||||
randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f;
|
randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HaiJustFull(float state, int side, PlayerActionEvent caller)
|
public void HaiJustFull(float state, int side, PlayerActionEvent caller, bool isPitched)
|
||||||
{
|
{
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("manzai/hai", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch);
|
SoundByte.PlayOneShotGame("manzai/hai", pitch: isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1);
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("manzai/miss1");
|
SoundByte.PlayOneShotGame("manzai/miss1");
|
||||||
|
|
@ -437,10 +466,22 @@ namespace HeavenStudio.Games
|
||||||
SoundByte.PlayOneShotGame("manzai/HaiAccent");
|
SoundByte.PlayOneShotGame("manzai/HaiAccent");
|
||||||
if (side == 0)
|
if (side == 0)
|
||||||
{
|
{
|
||||||
|
float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
||||||
|
|
||||||
|
Quaternion rotL = new Quaternion();
|
||||||
|
rotL.Set(0, 0, randomBubbleBoth + randomL, 1);
|
||||||
|
PivotL.rotation = rotL;
|
||||||
|
HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f);
|
||||||
hitHaiL = true;
|
hitHaiL = true;
|
||||||
}
|
}
|
||||||
if (side == 1)
|
if (side == 1)
|
||||||
{
|
{
|
||||||
|
float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
||||||
|
|
||||||
|
Quaternion rotR = new Quaternion();
|
||||||
|
rotR.Set(0, 0, randomBubbleBoth + randomR, 1);
|
||||||
|
PivotR.rotation = rotR;
|
||||||
|
HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f);
|
||||||
hitHaiR = true;
|
hitHaiR = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -462,30 +503,23 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void HaiJustL(PlayerActionEvent caller, float state)
|
public void HaiJustL(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
// var euler = PivotL.eulerAngles;
|
HaiJustFull(state, 0, caller, false);
|
||||||
// euler.z = UnityEngine.Random.Range(0, 100);
|
|
||||||
int side = 0;
|
|
||||||
float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
|
||||||
|
|
||||||
Quaternion rotL = new Quaternion();
|
|
||||||
rotL.Set(0, 0, randomBubbleBoth + randomL, 1);
|
|
||||||
PivotL.rotation = rotL;
|
|
||||||
HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f);
|
|
||||||
HaiJustFull(state, side, caller);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HaiJustR(PlayerActionEvent caller, float state)
|
public void HaiJustR(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
int side = 1;
|
HaiJustFull(state, 1, caller, false);
|
||||||
float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f;
|
|
||||||
|
|
||||||
Quaternion rotR = new Quaternion();
|
|
||||||
rotR.Set(0, 0, randomBubbleBoth + randomR, 1);
|
|
||||||
PivotR.rotation = rotR;
|
|
||||||
HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f);
|
|
||||||
HaiJustFull(state, side, caller);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void HaiJustLP(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
HaiJustFull(state, 0, caller, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HaiJustRP(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
HaiJustFull(state, 1, caller, true);
|
||||||
|
}
|
||||||
|
|
||||||
public void HaiMiss(PlayerActionEvent caller)
|
public void HaiMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
|
@ -515,7 +549,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoPunBoing(double beat, int whichPun)
|
public void DoPunBoing(double beat, int whichPun, bool isPitched, int crowdSounds)
|
||||||
{
|
{
|
||||||
vultureCanBop = false;
|
vultureCanBop = false;
|
||||||
canDodge = false;
|
canDodge = false;
|
||||||
|
|
@ -524,7 +558,20 @@ namespace HeavenStudio.Games
|
||||||
int length = boingLengths.GetValueOrDefault(punName);
|
int length = boingLengths.GetValueOrDefault(punName);
|
||||||
int syllables = length != 0 ? length : 4;
|
int syllables = length != 0 ? length : 4;
|
||||||
|
|
||||||
ScheduleInput(beat, 2.5f, InputAction_Alt, BoingJust, BoingMiss, Nothing);
|
ScheduleInput(beat, 2.5f, InputAction_Alt, isPitched ? BoingJustP : BoingJustNP , crowdSounds == 0 ? BoingMiss : Nothing, Nothing);
|
||||||
|
|
||||||
|
if (crowdSounds == 1)
|
||||||
|
{
|
||||||
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
||||||
|
double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03;
|
||||||
|
|
||||||
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon1", beat + 0.00 + 2.50, pitch, offset: offset));
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon2", beat + 0.25 + 2.50, pitch));
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon3", beat + 0.75 + 2.50, pitch));
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/crowdDon4", beat + 1.00 + 2.50, pitch));
|
||||||
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
|
||||||
{
|
{
|
||||||
|
|
@ -537,7 +584,8 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
||||||
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
||||||
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
||||||
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
|
new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }),
|
||||||
|
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }),
|
||||||
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
||||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||||
});
|
});
|
||||||
|
|
@ -554,39 +602,60 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
|
||||||
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }),
|
||||||
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
||||||
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
|
new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }),
|
||||||
|
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }),
|
||||||
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
||||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void audienceRespond(double beat)
|
public void audienceRespond(double beat, int crowdSounds)
|
||||||
{
|
{
|
||||||
if (hitHaiL && hitHaiR)
|
if (crowdSounds == 0)
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
if (hitHaiL && hitHaiR)
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }),
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
});
|
{
|
||||||
}
|
new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }),
|
||||||
if (hitDonaiyanen)
|
});
|
||||||
{
|
}
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
if (hitDonaiyanen)
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }),
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
});
|
{
|
||||||
|
new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }),
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
hitHaiL = false;
|
hitHaiL = false;
|
||||||
hitHaiR = false;
|
hitHaiR = false;
|
||||||
hitDonaiyanen = false;
|
hitDonaiyanen = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BoingJust(PlayerActionEvent caller, float state)
|
public void BoingJustP(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
BoingJust(caller, state, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BoingJustNP(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
BoingJust(caller, state, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BoingJust(PlayerActionEvent caller, float state, bool isPitched)
|
||||||
{
|
{
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
|
||||||
|
|
||||||
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen1", beat + 0.00, pitch));
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen2", beat + 0.25, pitch));
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen3", beat + 0.75, pitch));
|
||||||
|
sounds.Add(new MultiSound.Sound("manzai/donaiyanen4", beat + 1.00, pitch));
|
||||||
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("manzai/donaiyanen", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch);
|
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("manzai/miss1");
|
SoundByte.PlayOneShotGame("manzai/miss1");
|
||||||
|
|
@ -631,8 +700,8 @@ namespace HeavenStudio.Games
|
||||||
if (!missedWithWrongButton)
|
if (!missedWithWrongButton)
|
||||||
{
|
{
|
||||||
crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed");
|
crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed");
|
||||||
|
missedWithWrongButton = false;
|
||||||
}
|
}
|
||||||
missedWithWrongButton = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CustomBoing(double beat)
|
public void CustomBoing(double beat)
|
||||||
|
|
@ -754,7 +823,14 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||||
{
|
{
|
||||||
crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton");
|
if (boingHasCrowdSounds)
|
||||||
|
{
|
||||||
|
crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
crowdSound = SoundByte.PlayOneShotGame("manzai/missClick");
|
||||||
|
}
|
||||||
kasukeHaiAnimFull();
|
kasukeHaiAnimFull();
|
||||||
missedWithWrongButton = true;
|
missedWithWrongButton = true;
|
||||||
}
|
}
|
||||||
|
|
@ -826,8 +902,8 @@ namespace HeavenStudio.Games
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
bool isOnGameSwitchBeat = entity.beat == beat;
|
bool isOnGameSwitchBeat = entity.beat == beat;
|
||||||
if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"]);}
|
if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"], entity["pitch"], entity["crowd"]);}
|
||||||
if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"]);}
|
if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"], entity["pitch"], entity["crowd"]);}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue