working out merge conflics (cries)
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.vscode/settings.json
vendored
2
.vscode/settings.json
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@ -483,7 +483,7 @@ AnimationClip:
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75
Assets/Scripts/Games/MeatGrinder/Meat.cs
Normal file
75
Assets/Scripts/Games/MeatGrinder/Meat.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_MeatGrinder
|
||||
{
|
||||
public class Meat : MonoBehaviour
|
||||
{
|
||||
public double startBeat;
|
||||
public MeatType meatType;
|
||||
|
||||
[Header("Animators")]
|
||||
[SerializeField] private Animator anim;
|
||||
[SerializeField] private SpriteRenderer sr;
|
||||
[SerializeField] private Sprite[] meats;
|
||||
|
||||
public enum MeatType
|
||||
{
|
||||
DarkMeat,
|
||||
LightMeat,
|
||||
BaconBall,
|
||||
}
|
||||
|
||||
private MeatGrinder game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = MeatGrinder.instance;
|
||||
sr.sprite = meats[(int)meatType];
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
game.ScheduleInput(startBeat, 1, MeatGrinder.InputAction_Press, Hit, Miss, Nothing);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat + 0.5, 1);
|
||||
anim.DoNormalizedAnimation("MeatThrown", normalizedBeat);
|
||||
}
|
||||
|
||||
private void Hit(PlayerActionEvent caller, float state)
|
||||
{
|
||||
game.TackAnim.SetBool("tackMeated", false);
|
||||
anim.DoScaledAnimationAsync(meatType.ToString() + "Hit", 0.5f);
|
||||
|
||||
bool isBarely = state is >= 1f or <= -1f;
|
||||
|
||||
game.bossAnnoyed = isBarely;
|
||||
SoundByte.PlayOneShotGame("meatGrinder/" + (isBarely ? "tink" : "meatHit"));
|
||||
game.TackAnim.DoScaledAnimationAsync("TackHit" + (isBarely ? "Barely" : "Success"), 0.5f);
|
||||
}
|
||||
|
||||
private void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
game.bossAnnoyed = true;
|
||||
SoundByte.PlayOneShotGame("meatGrinder/miss");
|
||||
|
||||
game.TackAnim.DoScaledAnimationAsync("TackMiss" + meatType, 0.5f);
|
||||
game.TackAnim.SetBool("tackMeated", true);
|
||||
game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f);
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
public void DestroySelf() {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Games/MeatGrinder/Meat.cs.meta
Normal file
11
Assets/Scripts/Games/MeatGrinder/Meat.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f5e4b8f117d68e142ae364804ec945d3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -4,8 +4,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
|
|
@ -15,14 +13,35 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
|
||||
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
|
||||
},
|
||||
resizable = true,
|
||||
priority = 1,
|
||||
},
|
||||
new GameAction("MeatToss", "Meat Toss")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MeatGrinder.instance.MeatToss(e.beat);
|
||||
MeatGrinder.instance.MeatToss(e.beat, e["bacon"]);
|
||||
},
|
||||
inactiveFunction = delegate {
|
||||
MeatGrinder.QueueMeatToss(eventCaller.currentEntity);
|
||||
},
|
||||
defaultLength = 2f,
|
||||
priority = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
|
||||
},
|
||||
},
|
||||
new GameAction("StartInterval", "Start Interval")
|
||||
{
|
||||
|
|
@ -47,30 +66,21 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("passTurn", "Pass Turn")
|
||||
{
|
||||
preFunction = delegate
|
||||
{
|
||||
MeatGrinder.PrePassTurn(eventCaller.currentEntity.beat);
|
||||
},
|
||||
preFunction = delegate { MeatGrinder.PrePassTurn(eventCaller.currentEntity.beat); },
|
||||
preFunctionLength = 1
|
||||
},
|
||||
new GameAction("bop", "Bop")
|
||||
new GameAction("expressions", "Tack Expressions")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
|
||||
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
|
||||
},
|
||||
resizable = true,
|
||||
priority = 1,
|
||||
function = delegate { MeatGrinder.instance.TackExpression(eventCaller.currentEntity["expression"]); },
|
||||
parameters = new List<Param>() {
|
||||
new Param("expression", MeatGrinder.TackExpressions.Content, "Expression", "The expression Tack will display"),
|
||||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "pco", "normal", "repeat" },
|
||||
"pcomeat", "en",
|
||||
new List<string>() { }
|
||||
}
|
||||
// ,
|
||||
// new List<string>() { "pco", "normal", "repeat" },
|
||||
// "pcomeat", "en",
|
||||
// new List<string>() { }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -80,11 +90,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
using Jukebox;
|
||||
using Scripts_MeatGrinder;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class MeatGrinder : Minigame
|
||||
{
|
||||
static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
|
||||
static List<QueuedInterval> queuedIntervals = new ();
|
||||
struct QueuedInterval
|
||||
{
|
||||
public double beat;
|
||||
|
|
@ -92,6 +101,8 @@ namespace HeavenStudio.Games
|
|||
public bool autoPassTurn;
|
||||
}
|
||||
|
||||
static List<RiqEntity> queuedMeats = new();
|
||||
|
||||
[Header("Objects")]
|
||||
public GameObject MeatBase;
|
||||
|
||||
|
|
@ -100,22 +111,17 @@ namespace HeavenStudio.Games
|
|||
public Animator TackAnim;
|
||||
|
||||
[Header("Variables")]
|
||||
<<<<<<< HEAD
|
||||
bool bossBop = true;
|
||||
=======
|
||||
bool intervalStarted;
|
||||
double intervalStartBeat;
|
||||
public double beatInterval = 4f;
|
||||
>>>>>>> release_1
|
||||
public bool bossAnnoyed = false;
|
||||
const string sfxName = "meatGrinder/";
|
||||
|
||||
public static MeatGrinder instance;
|
||||
|
||||
public enum MeatType
|
||||
public enum TackExpressions
|
||||
{
|
||||
Dark,
|
||||
Light,
|
||||
Content,
|
||||
// Smug,
|
||||
Wonder,
|
||||
}
|
||||
|
||||
protected static bool IA_PadAny(out double dt)
|
||||
|
|
@ -130,7 +136,7 @@ namespace HeavenStudio.Games
|
|||
public static PlayerInput.InputAction InputAction_Press =
|
||||
new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
||||
IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress);
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
|
@ -160,9 +166,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!BossAnim.IsPlayingAnimationNames("BossCall")
|
||||
&& !BossAnim.IsPlayingAnimationNames("BossSignal")
|
||||
&& BeatIsInBopRegion(beat))
|
||||
if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal") && BeatIsInBopRegion(beat))
|
||||
{
|
||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||
}
|
||||
|
|
@ -170,25 +174,10 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
if (queuedIntervals.Count > 0)
|
||||
{
|
||||
foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn);
|
||||
queuedIntervals.Clear();
|
||||
=======
|
||||
if (doesBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat + i, delegate {
|
||||
if (!BossAnim.IsPlayingAnimationNames("BossCall") && !BossAnim.IsPlayingAnimationNames("BossSignal")) {
|
||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
>>>>>>> release_1
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -205,20 +194,18 @@ namespace HeavenStudio.Games
|
|||
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
||||
{
|
||||
bossBop = autoBop;
|
||||
if (doesBop)
|
||||
if (doesBop)
|
||||
{
|
||||
List<BeatAction.Action> bops = new();
|
||||
for (int i = 0; i < length; i++)
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
bops.Add(new BeatAction.Action(beat + i, delegate
|
||||
{
|
||||
if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal"))
|
||||
{
|
||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||
}
|
||||
}));
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat + i, delegate {
|
||||
if (!BossAnim.IsPlayingAnimationNames("BossCall") && !BossAnim.IsPlayingAnimationNames("BossSignal")) {
|
||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
BeatAction.New(this, bops);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -226,7 +213,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
SoundByte.PlayOneShotGame(sfxName + "startSignal", beat - 1, forcePlay: true);
|
||||
|
||||
if (GameManager.instance.currentGame == "meatGrinder") {
|
||||
if (GameManager.instance.currentGame == "meatGrinder") {
|
||||
instance.StartInterval(beat, length, beat, autoPassTurn);
|
||||
} else {
|
||||
queuedIntervals.Add(new QueuedInterval() {
|
||||
|
|
@ -239,12 +226,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn)
|
||||
{
|
||||
List<BeatAction.Action> actions = new()
|
||||
{
|
||||
new BeatAction.Action(beat - 1, delegate
|
||||
{
|
||||
if (beat - 1 >= gameSwitchBeat) BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f);
|
||||
}),
|
||||
List<BeatAction.Action> actions = new() {
|
||||
new(beat - 1, delegate { BossAnim.DoScaledAnimationFromBeatAsync("BossSignal", 0.5f, beat - 1); }),
|
||||
};
|
||||
|
||||
var allCallEvents = GetRelevantMeatCallsBetweenBeat(beat, beat + length);
|
||||
|
|
@ -253,11 +236,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
double eventBeat = allCallEvents[i].beat;
|
||||
|
||||
if (eventBeat >= gameSwitchBeat)
|
||||
{
|
||||
actions.Add(new BeatAction.Action(eventBeat, delegate
|
||||
{
|
||||
MeatCall();
|
||||
if (eventBeat >= gameSwitchBeat) {
|
||||
actions.Add(new BeatAction.Action(eventBeat, delegate {
|
||||
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
|
||||
SoundByte.PlayOneShotGame(sfxName + "signal");
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
|
@ -270,21 +252,18 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void MeatToss(double beat)
|
||||
public static void QueueMeatToss(RiqEntity entity)
|
||||
{
|
||||
queuedMeats.Add(entity);
|
||||
}
|
||||
|
||||
public void MeatToss(double beat, bool bacon)
|
||||
{
|
||||
SoundByte.PlayOneShotGame(sfxName + "toss");
|
||||
|
||||
MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent<MeatToss>();
|
||||
Meat Meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
||||
Meat.startBeat = beat;
|
||||
Meat.cueLength = 1f;
|
||||
Meat.cueBased = true;
|
||||
Meat.meatType = "DarkMeat";
|
||||
}
|
||||
|
||||
public void MeatCall()
|
||||
{
|
||||
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
|
||||
SoundByte.PlayOneShotGame(sfxName + "signal");
|
||||
Meat.meatType = bacon ? Meat.MeatType.BaconBall : Meat.MeatType.DarkMeat;
|
||||
}
|
||||
|
||||
public static void PrePassTurn(double beat)
|
||||
|
|
@ -300,7 +279,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void PassTurnStandalone(double beat)
|
||||
{
|
||||
var lastInterval = GetLastIntervalBeforeBeat(beat);
|
||||
var lastInterval = EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "StartInterval" }).FindLast(x => x.beat <= beat);
|
||||
if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length);
|
||||
}
|
||||
|
||||
|
|
@ -313,11 +292,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
double relativeBeat = allCallEvents[i].beat - intervalBeat;
|
||||
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate {
|
||||
MeatToss Meat = Instantiate(MeatBase, transform).GetComponent<MeatToss>();
|
||||
Meat.startBeat = beat;
|
||||
Meat.cueLength = relativeBeat;
|
||||
Meat.cueBased = false;
|
||||
Meat.meatType = "LightMeat";
|
||||
Meat Meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
||||
Meat.startBeat = beat + relativeBeat - 1;
|
||||
Meat.meatType = Meat.MeatType.LightMeat;
|
||||
}));
|
||||
}
|
||||
BeatAction.New(this, meatCalls);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f5e4b8f117d68e142ae364804ec945d3
|
||||
guid: 178d1e4de0e9fe04981ca7ab2221e56f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
|
|||
Loading…
Reference in a new issue