working out merge conflics (cries)
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2
.vscode/settings.json
vendored
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.vscode/settings.json
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@ -51,5 +51,5 @@
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@ -380,9 +306,7 @@ AnimatorState:
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@ -452,8 +332,7 @@ AnimatorState:
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@ -976,7 +976,7 @@ AnimationClip:
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@ -928,7 +928,7 @@ AnimationClip:
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@ -946,7 +946,7 @@ AnimationClip:
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@ -483,7 +483,7 @@ AnimationClip:
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m_LoopBlendPositionY: 0
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75
Assets/Scripts/Games/MeatGrinder/Meat.cs
Normal file
75
Assets/Scripts/Games/MeatGrinder/Meat.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_MeatGrinder
|
||||||
|
{
|
||||||
|
public class Meat : MonoBehaviour
|
||||||
|
{
|
||||||
|
public double startBeat;
|
||||||
|
public MeatType meatType;
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
[SerializeField] private Animator anim;
|
||||||
|
[SerializeField] private SpriteRenderer sr;
|
||||||
|
[SerializeField] private Sprite[] meats;
|
||||||
|
|
||||||
|
public enum MeatType
|
||||||
|
{
|
||||||
|
DarkMeat,
|
||||||
|
LightMeat,
|
||||||
|
BaconBall,
|
||||||
|
}
|
||||||
|
|
||||||
|
private MeatGrinder game;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = MeatGrinder.instance;
|
||||||
|
sr.sprite = meats[(int)meatType];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
game.ScheduleInput(startBeat, 1, MeatGrinder.InputAction_Press, Hit, Miss, Nothing);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat + 0.5, 1);
|
||||||
|
anim.DoNormalizedAnimation("MeatThrown", normalizedBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Hit(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.TackAnim.SetBool("tackMeated", false);
|
||||||
|
anim.DoScaledAnimationAsync(meatType.ToString() + "Hit", 0.5f);
|
||||||
|
|
||||||
|
bool isBarely = state is >= 1f or <= -1f;
|
||||||
|
|
||||||
|
game.bossAnnoyed = isBarely;
|
||||||
|
SoundByte.PlayOneShotGame("meatGrinder/" + (isBarely ? "tink" : "meatHit"));
|
||||||
|
game.TackAnim.DoScaledAnimationAsync("TackHit" + (isBarely ? "Barely" : "Success"), 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Miss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
game.bossAnnoyed = true;
|
||||||
|
SoundByte.PlayOneShotGame("meatGrinder/miss");
|
||||||
|
|
||||||
|
game.TackAnim.DoScaledAnimationAsync("TackMiss" + meatType, 0.5f);
|
||||||
|
game.TackAnim.SetBool("tackMeated", true);
|
||||||
|
game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f);
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Nothing(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
|
public void DestroySelf() {
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Games/MeatGrinder/Meat.cs.meta
Normal file
11
Assets/Scripts/Games/MeatGrinder/Meat.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: f5e4b8f117d68e142ae364804ec945d3
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
||||||
|
|
@ -4,8 +4,6 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using NaughtyBezierCurves;
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
using static Minigames;
|
using static Minigames;
|
||||||
|
|
@ -15,14 +13,35 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
|
return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
new GameAction("bop", "Bop")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]);
|
||||||
|
},
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
|
||||||
|
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
priority = 1,
|
||||||
|
},
|
||||||
new GameAction("MeatToss", "Meat Toss")
|
new GameAction("MeatToss", "Meat Toss")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
MeatGrinder.instance.MeatToss(e.beat);
|
MeatGrinder.instance.MeatToss(e.beat, e["bacon"]);
|
||||||
|
},
|
||||||
|
inactiveFunction = delegate {
|
||||||
|
MeatGrinder.QueueMeatToss(eventCaller.currentEntity);
|
||||||
},
|
},
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
priority = 2,
|
priority = 2,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new GameAction("StartInterval", "Start Interval")
|
new GameAction("StartInterval", "Start Interval")
|
||||||
{
|
{
|
||||||
|
|
@ -47,30 +66,21 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("passTurn", "Pass Turn")
|
new GameAction("passTurn", "Pass Turn")
|
||||||
{
|
{
|
||||||
preFunction = delegate
|
preFunction = delegate { MeatGrinder.PrePassTurn(eventCaller.currentEntity.beat); },
|
||||||
{
|
|
||||||
MeatGrinder.PrePassTurn(eventCaller.currentEntity.beat);
|
|
||||||
},
|
|
||||||
preFunctionLength = 1
|
preFunctionLength = 1
|
||||||
},
|
},
|
||||||
new GameAction("bop", "Bop")
|
new GameAction("expressions", "Tack Expressions")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate { MeatGrinder.instance.TackExpression(eventCaller.currentEntity["expression"]); },
|
||||||
var e = eventCaller.currentEntity;
|
parameters = new List<Param>() {
|
||||||
MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]);
|
new Param("expression", MeatGrinder.TackExpressions.Content, "Expression", "The expression Tack will display"),
|
||||||
},
|
}
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
|
|
||||||
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
|
|
||||||
},
|
|
||||||
resizable = true,
|
|
||||||
priority = 1,
|
|
||||||
},
|
},
|
||||||
},
|
}
|
||||||
new List<string>() { "pco", "normal", "repeat" },
|
// ,
|
||||||
"pcomeat", "en",
|
// new List<string>() { "pco", "normal", "repeat" },
|
||||||
new List<string>() { }
|
// "pcomeat", "en",
|
||||||
|
// new List<string>() { }
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -80,11 +90,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using Scripts_MeatGrinder;
|
using Scripts_MeatGrinder;
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
public class MeatGrinder : Minigame
|
public class MeatGrinder : Minigame
|
||||||
{
|
{
|
||||||
static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
|
static List<QueuedInterval> queuedIntervals = new ();
|
||||||
struct QueuedInterval
|
struct QueuedInterval
|
||||||
{
|
{
|
||||||
public double beat;
|
public double beat;
|
||||||
|
|
@ -92,6 +101,8 @@ namespace HeavenStudio.Games
|
||||||
public bool autoPassTurn;
|
public bool autoPassTurn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static List<RiqEntity> queuedMeats = new();
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
public GameObject MeatBase;
|
public GameObject MeatBase;
|
||||||
|
|
||||||
|
|
@ -100,22 +111,17 @@ namespace HeavenStudio.Games
|
||||||
public Animator TackAnim;
|
public Animator TackAnim;
|
||||||
|
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
<<<<<<< HEAD
|
|
||||||
bool bossBop = true;
|
bool bossBop = true;
|
||||||
=======
|
|
||||||
bool intervalStarted;
|
|
||||||
double intervalStartBeat;
|
|
||||||
public double beatInterval = 4f;
|
|
||||||
>>>>>>> release_1
|
|
||||||
public bool bossAnnoyed = false;
|
public bool bossAnnoyed = false;
|
||||||
const string sfxName = "meatGrinder/";
|
const string sfxName = "meatGrinder/";
|
||||||
|
|
||||||
public static MeatGrinder instance;
|
public static MeatGrinder instance;
|
||||||
|
|
||||||
public enum MeatType
|
public enum TackExpressions
|
||||||
{
|
{
|
||||||
Dark,
|
Content,
|
||||||
Light,
|
// Smug,
|
||||||
|
Wonder,
|
||||||
}
|
}
|
||||||
|
|
||||||
protected static bool IA_PadAny(out double dt)
|
protected static bool IA_PadAny(out double dt)
|
||||||
|
|
@ -130,7 +136,7 @@ namespace HeavenStudio.Games
|
||||||
public static PlayerInput.InputAction InputAction_Press =
|
public static PlayerInput.InputAction InputAction_Press =
|
||||||
new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
||||||
IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress);
|
IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress);
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
|
@ -160,9 +166,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (!BossAnim.IsPlayingAnimationNames("BossCall")
|
if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal") && BeatIsInBopRegion(beat))
|
||||||
&& !BossAnim.IsPlayingAnimationNames("BossSignal")
|
|
||||||
&& BeatIsInBopRegion(beat))
|
|
||||||
{
|
{
|
||||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
@ -170,25 +174,10 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
<<<<<<< HEAD
|
|
||||||
if (queuedIntervals.Count > 0)
|
if (queuedIntervals.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn);
|
foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn);
|
||||||
queuedIntervals.Clear();
|
queuedIntervals.Clear();
|
||||||
=======
|
|
||||||
if (doesBop)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < length; i++)
|
|
||||||
{
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
|
||||||
new BeatAction.Action(beat + i, delegate {
|
|
||||||
if (!BossAnim.IsPlayingAnimationNames("BossCall") && !BossAnim.IsPlayingAnimationNames("BossSignal")) {
|
|
||||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
});
|
|
||||||
}
|
|
||||||
>>>>>>> release_1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -205,20 +194,18 @@ namespace HeavenStudio.Games
|
||||||
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
||||||
{
|
{
|
||||||
bossBop = autoBop;
|
bossBop = autoBop;
|
||||||
if (doesBop)
|
if (doesBop)
|
||||||
{
|
{
|
||||||
List<BeatAction.Action> bops = new();
|
for (int i = 0; i < length; i++)
|
||||||
for (int i = 0; i < length; i++)
|
|
||||||
{
|
{
|
||||||
bops.Add(new BeatAction.Action(beat + i, delegate
|
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||||
{
|
new BeatAction.Action(beat + i, delegate {
|
||||||
if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal"))
|
if (!BossAnim.IsPlayingAnimationNames("BossCall") && !BossAnim.IsPlayingAnimationNames("BossSignal")) {
|
||||||
{
|
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
}
|
||||||
}
|
})
|
||||||
}));
|
});
|
||||||
}
|
}
|
||||||
BeatAction.New(this, bops);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -226,7 +213,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame(sfxName + "startSignal", beat - 1, forcePlay: true);
|
SoundByte.PlayOneShotGame(sfxName + "startSignal", beat - 1, forcePlay: true);
|
||||||
|
|
||||||
if (GameManager.instance.currentGame == "meatGrinder") {
|
if (GameManager.instance.currentGame == "meatGrinder") {
|
||||||
instance.StartInterval(beat, length, beat, autoPassTurn);
|
instance.StartInterval(beat, length, beat, autoPassTurn);
|
||||||
} else {
|
} else {
|
||||||
queuedIntervals.Add(new QueuedInterval() {
|
queuedIntervals.Add(new QueuedInterval() {
|
||||||
|
|
@ -239,12 +226,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn)
|
public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn)
|
||||||
{
|
{
|
||||||
List<BeatAction.Action> actions = new()
|
List<BeatAction.Action> actions = new() {
|
||||||
{
|
new(beat - 1, delegate { BossAnim.DoScaledAnimationFromBeatAsync("BossSignal", 0.5f, beat - 1); }),
|
||||||
new BeatAction.Action(beat - 1, delegate
|
|
||||||
{
|
|
||||||
if (beat - 1 >= gameSwitchBeat) BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f);
|
|
||||||
}),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
var allCallEvents = GetRelevantMeatCallsBetweenBeat(beat, beat + length);
|
var allCallEvents = GetRelevantMeatCallsBetweenBeat(beat, beat + length);
|
||||||
|
|
@ -253,11 +236,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
double eventBeat = allCallEvents[i].beat;
|
double eventBeat = allCallEvents[i].beat;
|
||||||
|
|
||||||
if (eventBeat >= gameSwitchBeat)
|
if (eventBeat >= gameSwitchBeat) {
|
||||||
{
|
actions.Add(new BeatAction.Action(eventBeat, delegate {
|
||||||
actions.Add(new BeatAction.Action(eventBeat, delegate
|
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
|
||||||
{
|
SoundByte.PlayOneShotGame(sfxName + "signal");
|
||||||
MeatCall();
|
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -270,21 +252,18 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MeatToss(double beat)
|
public static void QueueMeatToss(RiqEntity entity)
|
||||||
|
{
|
||||||
|
queuedMeats.Add(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MeatToss(double beat, bool bacon)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame(sfxName + "toss");
|
SoundByte.PlayOneShotGame(sfxName + "toss");
|
||||||
|
|
||||||
MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent<MeatToss>();
|
Meat Meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
||||||
Meat.startBeat = beat;
|
Meat.startBeat = beat;
|
||||||
Meat.cueLength = 1f;
|
Meat.meatType = bacon ? Meat.MeatType.BaconBall : Meat.MeatType.DarkMeat;
|
||||||
Meat.cueBased = true;
|
|
||||||
Meat.meatType = "DarkMeat";
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MeatCall()
|
|
||||||
{
|
|
||||||
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
|
|
||||||
SoundByte.PlayOneShotGame(sfxName + "signal");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PrePassTurn(double beat)
|
public static void PrePassTurn(double beat)
|
||||||
|
|
@ -300,7 +279,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void PassTurnStandalone(double beat)
|
private void PassTurnStandalone(double beat)
|
||||||
{
|
{
|
||||||
var lastInterval = GetLastIntervalBeforeBeat(beat);
|
var lastInterval = EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "StartInterval" }).FindLast(x => x.beat <= beat);
|
||||||
if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length);
|
if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -313,11 +292,9 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
double relativeBeat = allCallEvents[i].beat - intervalBeat;
|
double relativeBeat = allCallEvents[i].beat - intervalBeat;
|
||||||
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate {
|
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate {
|
||||||
MeatToss Meat = Instantiate(MeatBase, transform).GetComponent<MeatToss>();
|
Meat Meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
||||||
Meat.startBeat = beat;
|
Meat.startBeat = beat + relativeBeat - 1;
|
||||||
Meat.cueLength = relativeBeat;
|
Meat.meatType = Meat.MeatType.LightMeat;
|
||||||
Meat.cueBased = false;
|
|
||||||
Meat.meatType = "LightMeat";
|
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
BeatAction.New(this, meatCalls);
|
BeatAction.New(this, meatCalls);
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f5e4b8f117d68e142ae364804ec945d3
|
guid: 178d1e4de0e9fe04981ca7ab2221e56f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue