value reset support for text areas
This commit is contained in:
parent
2cd17442fb
commit
b7787579f5
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@ -6708,7 +6708,19 @@ MonoBehaviour:
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- name: Reset
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- name: Reset
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action:
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action:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 755586979}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.BoolPropertyPrefab, Assembly-CSharp
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m_MethodName: ResetValue
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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_masterTrans: {fileID: 1791483803}
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_masterTrans: {fileID: 1791483803}
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_dropDown: {fileID: 8384641343036272350, guid: 56a45ac5cd0da2a4ab398d1a63e18d9f, type: 3}
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_dropDown: {fileID: 8384641343036272350, guid: 56a45ac5cd0da2a4ab398d1a63e18d9f, type: 3}
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--- !u!1 &282924607
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--- !u!1 &282924607
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@ -21263,8 +21275,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 0.99999213
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m_Size: 1
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -37629,6 +37641,7 @@ GameObject:
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- component: {fileID: 1776034730}
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- component: {fileID: 1776034730}
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- component: {fileID: 1776034729}
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- component: {fileID: 1776034729}
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- component: {fileID: 1776034728}
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- component: {fileID: 1776034728}
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- component: {fileID: 1776034731}
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m_Layer: 5
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m_Layer: 5
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m_Name: InputField (TMP)
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m_Name: InputField (TMP)
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m_TagString: Untagged
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m_TagString: Untagged
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@ -37796,6 +37809,37 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1776034726}
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m_GameObject: {fileID: 1776034726}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!114 &1776034731
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1776034726}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e4972b7ea15fb7943ad12ed39e229140, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_events:
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- name: Reset
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action:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1671827688}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.StringPropertyPrefab, Assembly-CSharp
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m_MethodName: ResetValue
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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_masterTrans: {fileID: 1791483803}
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_dropDown: {fileID: 8384641343036272350, guid: 56a45ac5cd0da2a4ab398d1a63e18d9f, type: 3}
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--- !u!1 &1776319212
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--- !u!1 &1776319212
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -56,6 +56,11 @@ namespace HeavenStudio.Editor
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);
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);
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}
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}
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public void ResetValue()
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{
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inputFieldString.text = _defaultValue;
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}
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public override void SetCollapses(object type)
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public override void SetCollapses(object type)
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{
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{
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inputFieldString.onValueChanged.AddListener(
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inputFieldString.onValueChanged.AddListener(
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