fixed a sound effect playing at the wrong time

This commit is contained in:
wookywok 2024-03-05 13:52:55 -06:00
parent f711336291
commit b780c112bd

View file

@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f, defaultLength = 4f,
resizable = true resizable = true
}, },
new GameAction("slideShoji", "Slide Shoji") new GameAction("slideFusuma", "Slide Shoji")
{ {
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
@ -301,7 +301,7 @@ namespace HeavenStudio.Games
if (startBeat <= targetNailBeat && targetNailBeat < endBeat) if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
{ {
sounds.Add(new MultiSound.Sound("nailCarpenter/signal1", targetNailBeat)); sounds.Add(new MultiSound.Sound("nailCarpenter/signal1", targetNailBeat));
sounds.Add(new MultiSound.Sound("nailCarpenter/signal2", targetNailBeat+1f)); sounds.Add(new MultiSound.Sound("nailCarpenter/signal2", targetNailBeat+2f));
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(targetNailBeat, delegate new BeatAction.Action(targetNailBeat, delegate