fixed a sound effect playing at the wrong time
This commit is contained in:
parent
f711336291
commit
b780c112bd
|
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 4f,
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("slideShoji", "Slide Shoji")
|
||||
new GameAction("slideFusuma", "Slide Shoji")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
|
@ -301,7 +301,7 @@ namespace HeavenStudio.Games
|
|||
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||
{
|
||||
sounds.Add(new MultiSound.Sound("nailCarpenter/signal1", targetNailBeat));
|
||||
sounds.Add(new MultiSound.Sound("nailCarpenter/signal2", targetNailBeat+1f));
|
||||
sounds.Add(new MultiSound.Sound("nailCarpenter/signal2", targetNailBeat+2f));
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(targetNailBeat, delegate
|
||||
|
|
Loading…
Reference in a new issue