Merge branch 'Test-for-windowdance'
This commit is contained in:
commit
b7b9de7b32
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m_ObjectHideFlags: 0
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@ -1,8 +1,8 @@
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using System;
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public static class AppInfo {
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public const string Version = "0.0.1049";
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public static readonly DateTime Date = new DateTime(2023, 08, 24, 16, 15, 20, 951, DateTimeKind.Utc);
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public const string Version = "0.0.1051";
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public static readonly DateTime Date = new DateTime(2023, 10, 09, 19, 05, 36, 828, DateTimeKind.Utc);
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}
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@ -749,10 +749,10 @@ namespace HeavenStudio
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),
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new GameAction("pan window", "Move Window", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(-100, 200, 0), "Window X", "The Window's destination X coordinate. Can go off screen. Measured in percent."),
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new Param("valB", new EntityTypes.Float(-100, 200, 0), "Window Y", "The Window's destination Y coordinate. Can go off screen. Measured in percent."),
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new Param("valA", new EntityTypes.Float(-100, 200, 0), "Window X", "The Window's destination X coordinate. Can go off screen. Measured in percent from bottom left of screen."),
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new Param("valB", new EntityTypes.Float(-100, 200, 0), "Window Y", "The Window's destination Y coordinate. Can go off screen. Measured in percent from bottom left of screen."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", WindowController.ViewAxis.All, "Axis", "Idk why i would need this")
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new Param("axis", WindowController.ViewAxis.All, "Axis")
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}
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),
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@ -9,16 +9,13 @@ using HeavenStudio.Editor;
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using Jukebox;
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using Jukebox.Legacy;
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using System;
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using System.Runtime.InteropServices;
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using Kirurobo;
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namespace HeavenStudio
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{
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public class WindowController : MonoBehaviour
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{
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[SerializeField] UniWindowController UniController;
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public static WindowController instance { get; private set; }
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public enum ViewAxis
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@ -46,85 +43,24 @@ namespace HeavenStudio
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private static Vector3 panLast;
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private static Vector3 scaleLast;
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/*For anyone with a mac who knows how to code this stuff:
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here's a google doc with helpful sites(i think) for getting this working on mac
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https://docs.google.com/document/d/1mvHNNsXC6mo7PV6yZitpKam1fYnud7CXP73YLsebEo8/edit?usp=sharing
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good luck i cant figure this out
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update: just some default values for nscontroller or whatever it is:
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windowstyle is closable; resizable; tilted
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nsbackthingy's default is buffer
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*/
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//Credit to Grizmu on the unity forums for this
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//DLL Stuff for windows
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#region WinDLLstuff
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#if UNITY_STANDALONE_WIN
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const int SWP_HIDEWINDOW = 0x80; //idk why you would want this but here you go
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const int SWP_SHOWWINDOW = 0x40; //show window flag.
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const int SWP_NOMOVE = 0x0002; //don't move the window flag. idk why this either
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const int SWP_NOSIZE = 0x0001; //don't resize the window flag. or this
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const uint WS_SIZEBOX = 0x00040000;
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const int GWL_STYLE = -16;
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const int WS_BORDER = 0x00800000; //window with border
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const int WS_DLGFRAME = 0x00400000; //window with double border but no title what does this do
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const int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar
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const int WS_SYSMENU = 0x00080000; //window with no borders etc.
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const int WS_MAXIMIZEBOX = 0x00010000;
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const int WS_MINIMIZEBOX = 0x00020000; //window with minimizebox
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[DllImport("user32.dll")]
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static extern System.IntPtr GetActiveWindow();
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[DllImport("user32.dll")]
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static extern int FindWindow(string lpClassName, string lpWindowName);
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[DllImport("user32.dll")]
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static extern bool SetWindowPos(
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System.IntPtr hWnd,
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System.IntPtr hWndInsertAfter,
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short X,
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short Y,
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short cx,
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short cy,
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uint uFlags
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);
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System.IntPtr hWnd;
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System.IntPtr HWND_TOP = new System.IntPtr(0);
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System.IntPtr HWND_TOPMOST = new System.IntPtr(-1);
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System.IntPtr HWND_NOTOPMOST = new System.IntPtr(-2);
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#endif
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public void SetPosition(System.IntPtr ptr, short x, short y, short resX, short resY)
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public void SetPosition(short x, short y, short resX, short resY)
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{
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if(!Application.isEditor && !Editor.Editor.instance.fullscreen && (pan != defaultPan | scale != defaultScale)) Reset();
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if(Application.isEditor || !Editor.Editor.instance.fullscreen) return;
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if(PersistentDataManager.gameSettings.windowDanceEnable)
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{
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#if UNITY_STANDALONE_WIN
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SetWindowPos(ptr, HWND_NOTOPMOST, x, y, resX, resY, SWP_SHOWWINDOW);
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#endif
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}
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#if UNITY_EDITOR
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return;
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#else
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UniController.windowSize = (new Vector2(resX, resY));
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UniController.windowPosition = (new Vector2(x, y));
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#endif
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}
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private void Awake()
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{
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#if UNITY_STANDALONE_WIN
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hWnd = GetActiveWindow();
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#endif
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AspectRatioWidth = Screen.mainWindowDisplayInfo.width;
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AspectRatioHeight = Screen.mainWindowDisplayInfo.height;
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defaultScale = new Vector3(Screen.width, Screen.height, 0);
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defaultPan = new Vector3(Screen.mainWindowPosition.x, Screen.mainWindowPosition.y, 0);
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instance = this;
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}
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#endregion
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// Start is called before the first frame update
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void Start()
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@ -167,9 +103,7 @@ namespace HeavenStudio
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//SetShakeIntensity();
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if(PersistentDataManager.gameSettings.windowDanceEnable)
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{
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#if UNITY_STANDALONE_WIN
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SetPosition(hWnd, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y));
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#endif
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SetPosition(Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y));
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}
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}
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@ -282,9 +216,7 @@ namespace HeavenStudio
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if(Application.isEditor) return;
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if(PersistentDataManager.gameSettings.windowDanceEnable)
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{
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#if UNITY_STANDALONE_WIN
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SetWindowPos(hWnd, HWND_NOTOPMOST, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y), SWP_SHOWWINDOW);
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#endif
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SetPosition(Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y));
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}
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}
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}
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@ -1,5 +1,6 @@
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{
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"dependencies": {
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"com.kirurobo.uniwinc": "https://github.com/kirurobo/UniWindowController.git#upm",
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"com.rheavenstudio.jukebox": "https://github.com/RHeavenStudio/Jukebox.git?path=/Assets/Scripts/Jukebox",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
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@ -1,5 +1,12 @@
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{
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"dependencies": {
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"com.kirurobo.uniwinc": {
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"version": "https://github.com/kirurobo/UniWindowController.git#upm",
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "05c2177703266162eb91efa7e359d4b8207ff4ed"
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},
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||||
"com.rheavenstudio.jukebox": {
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||||
"version": "https://github.com/RHeavenStudio/Jukebox.git?path=/Assets/Scripts/Jukebox",
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"depth": 0,
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@ -87,7 +87,7 @@ PlayerSettings:
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usePlayerLog: 1
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bakeCollisionMeshes: 0
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||||
forceSingleInstance: 0
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||||
useFlipModelSwapchain: 1
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||||
useFlipModelSwapchain: 0
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resizableWindow: 1
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||||
useMacAppStoreValidation: 0
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||||
macAppStoreCategory: public.app-category.games
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@ -98,7 +98,7 @@ PlayerSettings:
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|||
xboxEnableKinectAutoTracking: 0
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||||
xboxEnableFitness: 0
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||||
visibleInBackground: 1
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||||
allowFullscreenSwitch: 1
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||||
allowFullscreenSwitch: 0
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||||
fullscreenMode: 3
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||||
xboxSpeechDB: 0
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||||
xboxEnableHeadOrientation: 0
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||||
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@ -134,7 +134,7 @@ PlayerSettings:
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|||
16:10: 1
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||||
16:9: 1
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||||
Others: 1
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||||
bundleVersion: 0.0.1049
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||||
bundleVersion: 0.0.1051
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||||
preloadedAssets:
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- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
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||||
metroInputSource: 0
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||||
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@ -158,11 +158,11 @@ PlayerSettings:
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|||
applicationIdentifier:
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||||
Standalone: com.RHeavenStudio.Heaven-Studio
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||||
buildNumber:
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||||
Standalone: 1049
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||||
Standalone: 1051
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||||
iPhone: 0
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||||
tvOS: 0
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||||
overrideDefaultApplicationIdentifier: 0
|
||||
AndroidBundleVersionCode: 1049
|
||||
AndroidBundleVersionCode: 1051
|
||||
AndroidMinSdkVersion: 22
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
|
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|
|||
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