bops and animation adjustments

This commit is contained in:
wookywok 2024-03-02 16:38:32 -06:00
parent 386a851672
commit b8ee222575
29 changed files with 99708 additions and 716 deletions

View file

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m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
@ -37,7 +38,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _EmissionMap: - _EmissionMap:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
@ -80,6 +81,6 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0.6766883, g: 0.6766883, b: 0.6766883, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View file

@ -8,10 +8,11 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: airboy_shout m_Name: airboy_shout
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: [] m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: [] m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 2
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
@ -37,7 +38,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _EmissionMap: - _EmissionMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: 9befd19b07081cb4dbd4204ab029d35e, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
@ -56,6 +57,10 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- _BumpScale: 1 - _BumpScale: 1
@ -76,5 +81,6 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0.6766883, g: 0.6766883, b: 0.6766883, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View file

@ -34,7 +34,7 @@ ModelImporter:
animationDoRetargetingWarnings: 0 animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0 importAnimatedCustomProperties: 0
importConstraints: 0 importConstraints: 0
animationCompression: 1 animationCompression: 3
animationRotationError: 0.5 animationRotationError: 0.5
animationPositionError: 0.5 animationPositionError: 0.5
animationScaleError: 0.5 animationScaleError: 0.5
@ -101,7 +101,7 @@ ModelImporter:
globalScale: 1 globalScale: 1
rootMotionBoneName: rootMotionBoneName:
hasTranslationDoF: 0 hasTranslationDoF: 0
hasExtraRoot: 0 hasExtraRoot: 1
skeletonHasParents: 1 skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0} lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1 autoGenerateAvatarMappingIfUnspecified: 1

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AudioImporter:
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sampleRateOverride: 44100
compressionFormat: 1
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platformSettingOverrides: {}
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@ -7543,9 +7543,9 @@ RectTransform:
m_Father: {fileID: 156962254} m_Father: {fileID: 156962254}
m_RootOrder: 0 m_RootOrder: 0
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@ -8091,9 +8091,9 @@ RectTransform:
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--- !u!114 &285739500 --- !u!114 &285739500
@ -8906,7 +8906,7 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 7.75 m_fontSize: 2.9
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@ -20413,9 +20413,9 @@ RectTransform:
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@ -26851,7 +26851,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1589389271} m_HandleRect: {fileID: 1589389271}
m_Direction: 2 m_Direction: 2
m_Value: 0 m_Value: 0
m_Size: 0.569524 m_Size: 1
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m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
@ -32707,7 +32707,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -55106,9 +55106,9 @@ RectTransform:
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--- !u!114 &2125404437 --- !u!114 &2125404437

View file

@ -51,16 +51,24 @@ namespace HeavenStudio.Games.Loaders
new GameAction("duck", "Duck") new GameAction("duck", "Duck")
{ {
function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
defaultLength = 4f, defaultLength = 4f,
resizable = false, resizable = false,
priority = 1 parameters = new List<Param>()
{
new Param("ready", true, "Play Ready Sound", "Toggle if the ready sound plays."),
}
}, },
new GameAction("crouch", "Charged Duck") new GameAction("crouch", "Charged Duck")
{ {
function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
defaultLength = 4f, defaultLength = 4f,
resizable = false, resizable = false,
priority = 1 parameters = new List<Param>()
{
new Param("ready", true, "Play Ready Sound", "Toggle if the ready sound plays."),
}
}, },
new GameAction("jump", "Jump") new GameAction("jump", "Jump")
@ -213,8 +221,8 @@ namespace HeavenStudio.Games
Floor.Play("moving", 0, normalizedBeat); Floor.Play("moving", 0, normalizedBeat);
Floor.speed = 0; Floor.speed = 0;
Dog.Play("run", 0, normalizedBeat*5); Dog.Play("run", 0, normalizedBeat*7.5f);
Tail.Play("wag",0,normalizedBeat/(3/5)); Dog.Play("wag",1,normalizedBeat*2.5f);
CPU1.Play("hover",0,normalizedBeat); CPU1.Play("hover",0,normalizedBeat);
CPU2.Play("hover",0,normalizedBeat); CPU2.Play("hover",0,normalizedBeat);
Player.Play("hover",0,normalizedBeat); Player.Play("hover",0,normalizedBeat);
@ -224,12 +232,12 @@ namespace HeavenStudio.Games
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){ if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
if (wantsCrouch) if (wantsCrouch)
{ {
Player.GetComponent<Animator>().DoScaledAnimationAsync("charge",1f, 0, 1); Player.DoScaledAnimationAsync("charge",1f, 0, 1);
playerCantBop = true; playerCantBop = true;
} }
else else
{ {
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck",1f, 0, 1); Player.DoScaledAnimationAsync("duck",1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(currentBeat, ()=>playerCantBop = true), new(currentBeat, ()=>playerCantBop = true),
@ -239,15 +247,19 @@ namespace HeavenStudio.Games
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){ if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){
if (wantsCrouch) if (wantsCrouch)
{ {
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f, 0, 1); Player.DoScaledAnimationAsync("hold",1f, 0, 1);
playerCantBop = false; playerCantBop = false;
} }
} }
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)){ if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
Player.GetComponent<Animator>().DoScaledAnimationAsync("jump",1f, 0, 1); {
SoundByte.PlayOneShotGame("airboarder/jump"); if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
playerCantBop = false;} {
Player.DoScaledAnimationAsync("jump",1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/jump");
playerCantBop = false;}
}
} }
} }
@ -265,10 +277,11 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat) public override void OnBeatPulse(double beat)
{ {
if (goBop) if (BeatIsInBopRegion(beat))
{ {
Bop(); Bop();
} }
} }
public void PrepareJump(double beat, bool readySound) public void PrepareJump(double beat, bool readySound)
@ -280,34 +293,30 @@ namespace HeavenStudio.Games
} }
public void BopToggle(double beat, float length, bool shouldBop, bool autoBop) public void BopToggle(double beat, float length, bool boarders, bool autoBop)
{ {
goBop = autoBop;
if (shouldBop) if (boarders)
{
Bop();
}
if (autoBop) { return;}
if (shouldBop)
{ {
List<BeatAction.Action> bops = new List<BeatAction.Action>(); List<BeatAction.Action> bops = new List<BeatAction.Action>();
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); })); bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); }));
} }
BeatAction.New(instance, bops);
} }
} }
public void Bop() public void Bop()
{ {
if (!playerCantBop){ if (!playerCantBop){
Player.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1); Player.DoScaledAnimationAsync("bop",0.5f, 0, 1);
} }
if (!cpu1CantBop){ if (!cpu1CantBop){
CPU1.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1); CPU1.DoScaledAnimationAsync("bop",0.5f, 0, 1);
} }
if (!cpu2CantBop){ if (!cpu2CantBop){
CPU2.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1); CPU2.DoScaledAnimationAsync("bop",0.5f, 0, 1);
} }
} }
@ -322,9 +331,9 @@ namespace HeavenStudio.Games
}); });
} }
BeatAction.New(instance, new List<BeatAction.Action>(){ BeatAction.New(instance, new List<BeatAction.Action>(){
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}), new BeatAction.Action(beat, delegate {CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
new BeatAction.Action(beat, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}), new BeatAction.Action(beat, delegate {CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
new BeatAction.Action(beat, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}) new BeatAction.Action(beat, delegate {Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);})
} }
); );

View file

@ -9,6 +9,11 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public class Arch : MonoBehaviour public class Arch : MonoBehaviour
{ {
[Header("Components")]
[SerializeField] private GameObject archBasic;
[SerializeField] Animator anim;
public Airboarder game; public Airboarder game;
public double targetBeat; public double targetBeat;
@ -16,14 +21,12 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public float normalizedStart; public float normalizedStart;
public float cueStart;
[Header("Components")]
public Animator anim;
@ -32,28 +35,34 @@ namespace HeavenStudio.Games.Scripts_Airboarder
private void Awake() private void Awake()
{ {
game = Airboarder.instance; game = Airboarder.instance;
// archBasic.transform.position = new Vector3(-140, -1, 0.8f);
} }
public void CueDuck(double duckBeat) public void CueDuck(double duckBeat)
{ {
game.ScheduleInput(duckBeat, 3f, Airboarder.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty); game.wantsCrouch = false;
game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
BeatAction.New(game, new List<BeatAction.Action>() { BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(duckBeat, delegate {game.cpu1CantBop = true;} ), new BeatAction.Action(duckBeat, delegate {
new BeatAction.Action(duckBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}), game.cpu1CantBop = true;
new BeatAction.Action(duckBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}), game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
new BeatAction.Action(duckBeat+ 1, delegate {game.cpu2CantBop = true;} ), } ),
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);}), new BeatAction.Action(duckBeat+ 1, delegate {
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}), game.cpu2CantBop = true;
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}), game.CPU1.DoScaledAnimationAsync("duck", 1f, 0, 1);
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}), game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
new BeatAction.Action(duckBeat+ 2, delegate {game.playerCantBop = true;} ), SoundByte.PlayOneShotGame("airboarder/crouch");
new BeatAction.Action(duckBeat+ 2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);}), SoundByte.PlayOneShotGame("airboarder/crouchvox");
new BeatAction.Action(duckBeat+ 2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}), } ),
new BeatAction.Action(duckBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}), new BeatAction.Action(duckBeat+ 2, delegate {
new BeatAction.Action(duckBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}), game.playerCantBop = true;
game.CPU2.DoScaledAnimationAsync("duck", 1f, 0, 1);
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
} ),
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ), new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ), new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;}) new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
@ -64,26 +73,33 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public void CueCrouch(double crouchBeat) public void CueCrouch(double crouchBeat)
{ {
game.wantsCrouch = true; game.wantsCrouch = true;
game.ScheduleInput(crouchBeat, 3f, Airboarder.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty); game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
BeatAction.New(game, new List<BeatAction.Action>() { BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(crouchBeat, delegate {game.cpu1CantBop = true;}), new BeatAction.Action(crouchBeat, delegate {
new BeatAction.Action(crouchBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}), game.cpu1CantBop = true;
new BeatAction.Action(crouchBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}), game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
}),
new BeatAction.Action(crouchBeat+1, delegate {
game.cpu2CantBop = true;
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
game.CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1);
game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
}),
new BeatAction.Action(crouchBeat + 2, delegate {
SoundByte.PlayOneShotGame("airboarder/crouch");
game.playerCantBop = true;
game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1);
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
})
});
new BeatAction.Action(crouchBeat+1, delegate {game.cpu2CantBop = true;} ),
new BeatAction.Action(crouchBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
new BeatAction.Action(crouchBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
new BeatAction.Action(crouchBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}),
new BeatAction.Action(crouchBeat+1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);}),
new BeatAction.Action(crouchBeat+1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
new BeatAction.Action(crouchBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
new BeatAction.Action(crouchBeat+2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);}),
new BeatAction.Action(crouchBeat+2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
new BeatAction.Action(crouchBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
new BeatAction.Action(crouchBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");})
});
} }
@ -97,29 +113,39 @@ namespace HeavenStudio.Games.Scripts_Airboarder
var cond = Conductor.instance; var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeatsAsDouble; var currentBeat = cond.songPositionInBeatsAsDouble;
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f); float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
float horizArch = (5*normalizedStart) - 140; anim.DoNormalizedAnimation("move", normalizedStart, animLayer:0);
// gameObject.transform.position = new Vector3(horizArch, -1, 0.8f);
anim.GetComponent<Animator>().DoNormalizedAnimation("move", normalizedStart, 1);
if (normalizedStart > 1) Destroy(gameObject); if (normalizedStart > 1) Destroy(gameObject);
} }
public void DuckSuccess(PlayerActionEvent caller, float state) public void DuckSuccess(PlayerActionEvent caller, float state)
{ {
game.Player.DoScaledAnimationAsync("duck", 1f, 0, animLayer:1);
double beat = caller.startBeat + caller.timer; double beat = caller.startBeat + caller.timer;
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true), new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)}); new(beat+1.5f, ()=>game.playerCantBop = false)});
if (state is >= 1 or <= -1)
{
anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer:1);
SoundByte.PlayOneShotGame("airboarder/barely");
SoundByte.PlayOneShotGame("airboarder/barelyvox");
}
else
{
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
}
} }
public void DuckMiss(PlayerActionEvent caller) public void DuckMiss(PlayerActionEvent caller)
{ {
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1); game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1);
anim.DoScaledAnimationAsync("shake", 1f, 0, 0); anim.DoScaledAnimationAsync("break", 1f, 0f, animLayer:1);
double beat = caller.startBeat + caller.timer; double beat = caller.startBeat + caller.timer;
game.MissSound(beat);
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true), new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)}); new(beat+1.5f, ()=>game.playerCantBop = false)});
@ -128,36 +154,40 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public void DuckEmpty(PlayerActionEvent caller) public void DuckEmpty(PlayerActionEvent caller)
{ {
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
anim.DoScaledAnimationAsync("break", 1f, 0, 0);
double beat = caller.startBeat + caller.timer;
// game.MissSound(beat);
BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)});
} }
public void CrouchSuccess(PlayerActionEvent caller, float state) public void CrouchSuccess(PlayerActionEvent caller, float state)
{ {
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1); game.Player.DoScaledAnimationAsync("charge", 1f, 0, 1);
if (state is >= 1 or <= -1)
{
anim.DoScaledAnimationAsync("shake", 1f, 0, animLayer:1);
SoundByte.PlayOneShotGame("airboarder/barely");
SoundByte.PlayOneShotGame("airboarder/barelyvox");
}
else
{
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchCharge"); SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox"); SoundByte.PlayOneShotGame("airboarder/crouchvox");
}
game.playerCantBop = true; game.playerCantBop = true;
} }
public void CrouchMiss(PlayerActionEvent caller){ public void CrouchMiss(PlayerActionEvent caller){
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1); game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1);
anim.DoScaledAnimationAsync("shake", 1f, 0, 0); anim.DoScaledAnimationAsync("break", 1f, 0f, animLayer:1);
double beat = caller.startBeat + caller.timer;
game.MissSound(beat);
BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)});
} }
public void CrouchEmpty(PlayerActionEvent caller){ public void CrouchEmpty(PlayerActionEvent caller){
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
anim.DoScaledAnimationAsync("break", 1f, 0, 0);
double beat = caller.startBeat + caller.timer;
// game.MissSound(beat);
} }

View file

@ -22,8 +22,7 @@ namespace HeavenStudio.Games.Scripts_Airboarder
[Header("Components")] [Header("Components")]
[SerializeField] Animator wallAnim;
public Animator wallAnim;
@ -45,15 +44,19 @@ namespace HeavenStudio.Games.Scripts_Airboarder
BeatAction.New(game, new List<BeatAction.Action>() { BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(jumpBeat+1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);}), new BeatAction.Action(jumpBeat+1, delegate
{
new BeatAction.Action(jumpBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}), game.CPU1.DoScaledAnimationAsync("jump", 1f, 0, 1);
new BeatAction.Action(jumpBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jumpvox");}), SoundByte.PlayOneShotGame("airboarder/jump");
new BeatAction.Action(jumpBeat+2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);}), SoundByte.PlayOneShotGame("airboarder/jumpvox");
new BeatAction.Action(jumpBeat+2, delegate {game.cpu1CantBop = false;} ), }),
new BeatAction.Action(jumpBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}), new BeatAction.Action(jumpBeat+2, delegate {
new BeatAction.Action(jumpBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jumpvox");}), game.CPU2.DoScaledAnimationAsync("jump", 1f, 0, 1);
new BeatAction.Action(jumpBeat+3, delegate {game.cpu2CantBop = false;} ), SoundByte.PlayOneShotGame("airboarder/jump");
SoundByte.PlayOneShotGame("airboarder/jumpvox");
}),
new BeatAction.Action(jumpBeat+2.5, delegate {game.cpu1CantBop = false;} ),
new BeatAction.Action(jumpBeat+3.5, delegate {game.cpu2CantBop = false;} ),
}); });
} }
@ -75,9 +78,19 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public void JumpSuccess(PlayerActionEvent caller, float state) public void JumpSuccess(PlayerActionEvent caller, float state)
{ {
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1); game.Player.DoScaledAnimationAsync("jump", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/jump"); if (state is >= 1 or <= -1)
SoundByte.PlayOneShotGame("airboarder/jumpvox"); {
wallAnim.DoScaledAnimationAsync("shake", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/barely");
SoundByte.PlayOneShotGame("airboarder/barelyvox");
}
else
{
SoundByte.PlayOneShotGame("airboarder/jump");
SoundByte.PlayOneShotGame("airboarder/jumpvox");
}
double beat = caller.startBeat + caller.timer; double beat = caller.startBeat + caller.timer;
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true), new(beat, ()=>game.playerCantBop = true),
@ -86,20 +99,19 @@ namespace HeavenStudio.Games.Scripts_Airboarder
} }
public void JumphMiss(PlayerActionEvent caller){ public void JumphMiss(PlayerActionEvent caller){
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1); game.playerCantBop = true;
game.wantsCrouch = false;
game.Player.DoScaledAnimationAsync("hit2", 1f, 0, 1);
wallAnim.DoScaledAnimationAsync("break", 1f, 0, 1);
double beat = caller.startBeat + caller.timer; double beat = caller.startBeat + caller.timer;
game.MissSound(beat);
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(beat+1.5f, ()=>game.playerCantBop = false)}); new(beat+1.5f, ()=>game.playerCantBop = false)});
game.wantsCrouch = false;
} }
public void JumpEmpty(PlayerActionEvent caller){ public void JumpEmpty(PlayerActionEvent caller){
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
double beat = caller.startBeat + caller.timer;
// game.MissSound(beat);
BeatAction.New(this, new() {
new(beat+1.5f, ()=>game.playerCantBop = false)});
game.wantsCrouch = false;
} }