bops and animation adjustments
This commit is contained in:
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386a851672
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b8ee222575
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File diff suppressed because it is too large
Load diff
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4751
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4751
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Normal file
File diff suppressed because it is too large
Load diff
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1089
Assets/Resources/Models/Games/Airboarder/Animations/wall/shake.anim
Normal file
1089
Assets/Resources/Models/Games/Airboarder/Animations/wall/shake.anim
Normal file
File diff suppressed because it is too large
Load diff
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m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
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|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
|
|
@ -76,5 +81,6 @@ Material:
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0.6766883, g: 0.6766883, b: 0.6766883, a: 1}
|
||||||
|
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
||||||
|
|
@ -34,7 +34,7 @@ ModelImporter:
|
||||||
animationDoRetargetingWarnings: 0
|
animationDoRetargetingWarnings: 0
|
||||||
importAnimatedCustomProperties: 0
|
importAnimatedCustomProperties: 0
|
||||||
importConstraints: 0
|
importConstraints: 0
|
||||||
animationCompression: 1
|
animationCompression: 3
|
||||||
animationRotationError: 0.5
|
animationRotationError: 0.5
|
||||||
animationPositionError: 0.5
|
animationPositionError: 0.5
|
||||||
animationScaleError: 0.5
|
animationScaleError: 0.5
|
||||||
|
|
@ -101,7 +101,7 @@ ModelImporter:
|
||||||
globalScale: 1
|
globalScale: 1
|
||||||
rootMotionBoneName:
|
rootMotionBoneName:
|
||||||
hasTranslationDoF: 0
|
hasTranslationDoF: 0
|
||||||
hasExtraRoot: 0
|
hasExtraRoot: 1
|
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skeletonHasParents: 1
|
skeletonHasParents: 1
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
autoGenerateAvatarMappingIfUnspecified: 1
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
|
|
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BIN
Assets/Resources/Sfx/games/airboarder/barely.wav
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BIN
Assets/Resources/Sfx/games/airboarder/barely.wav
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Binary file not shown.
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Assets/Resources/Sfx/games/airboarder/barely.wav.meta
Normal file
22
Assets/Resources/Sfx/games/airboarder/barely.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
|
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|
fileFormatVersion: 2
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|
guid: f0b0a97d9998a8c47ae8b769bad807b4
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|
AudioImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 6
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|
defaultSettings:
|
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|
loadType: 0
|
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
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|
compressionFormat: 1
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|
quality: 1
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|
conversionMode: 0
|
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|
platformSettingOverrides: {}
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|
forceToMono: 0
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|
normalize: 1
|
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|
preloadAudioData: 1
|
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|
loadInBackground: 0
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|
ambisonic: 0
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|
3D: 1
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|
userData:
|
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assetBundleName:
|
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|
assetBundleVariant:
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BIN
Assets/Resources/Sfx/games/airboarder/barelyvox.wav
Normal file
BIN
Assets/Resources/Sfx/games/airboarder/barelyvox.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/airboarder/barelyvox.wav.meta
Normal file
22
Assets/Resources/Sfx/games/airboarder/barelyvox.wav.meta
Normal file
|
|
@ -0,0 +1,22 @@
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|
fileFormatVersion: 2
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|
guid: 599bf11ddec940c4cbe7edca6e6fa3b3
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|
AudioImporter:
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|
externalObjects: {}
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|
serializedVersion: 6
|
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|
defaultSettings:
|
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|
loadType: 0
|
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
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|
compressionFormat: 1
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|
quality: 1
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|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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|
@ -7543,9 +7543,9 @@ RectTransform:
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m_Father: {fileID: 156962254}
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m_Father: {fileID: 156962254}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
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m_AnchoredPosition: {x: 7.799999, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
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--- !u!114 &270008766
|
--- !u!114 &270008766
|
||||||
|
|
@ -8091,9 +8091,9 @@ RectTransform:
|
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m_Father: {fileID: 156962254}
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m_Father: {fileID: 156962254}
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m_RootOrder: 4
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
|
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m_AnchoredPosition: {x: 198.2, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
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||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
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--- !u!114 &285739500
|
--- !u!114 &285739500
|
||||||
|
|
@ -8906,7 +8906,7 @@ MonoBehaviour:
|
||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 7.75
|
m_fontSize: 2.9
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||||||
m_fontSizeBase: 14.3
|
m_fontSizeBase: 14.3
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 1
|
m_enableAutoSizing: 1
|
||||||
|
|
@ -12392,9 +12392,9 @@ RectTransform:
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m_Father: {fileID: 156962254}
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m_Father: {fileID: 156962254}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 55.399998, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
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||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
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--- !u!114 &456434811
|
--- !u!114 &456434811
|
||||||
|
|
@ -20413,9 +20413,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 156962254}
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m_Father: {fileID: 156962254}
|
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m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 103, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &689781278
|
--- !u!114 &689781278
|
||||||
|
|
@ -26851,7 +26851,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
m_Size: 0.569524
|
m_Size: 1
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|
@ -32707,7 +32707,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 64.2857}
|
m_AnchoredPosition: {x: 0, y: 64.28572}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
|
@ -55106,9 +55106,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 156962254}
|
m_Father: {fileID: 156962254}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 150.59999, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &2125404437
|
--- !u!114 &2125404437
|
||||||
|
|
|
||||||
|
|
@ -51,16 +51,24 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
new GameAction("duck", "Duck")
|
new GameAction("duck", "Duck")
|
||||||
{
|
{
|
||||||
|
function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = false,
|
resizable = false,
|
||||||
priority = 1
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("ready", true, "Play Ready Sound", "Toggle if the ready sound plays."),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
new GameAction("crouch", "Charged Duck")
|
new GameAction("crouch", "Charged Duck")
|
||||||
{
|
{
|
||||||
|
function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);},
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = false,
|
resizable = false,
|
||||||
priority = 1
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("ready", true, "Play Ready Sound", "Toggle if the ready sound plays."),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
new GameAction("jump", "Jump")
|
new GameAction("jump", "Jump")
|
||||||
|
|
@ -148,7 +156,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
SetupBopRegion("airboarder", "bop", "auto");
|
SetupBopRegion("airboarder", "bop", "auto");
|
||||||
wantsCrouch = false;
|
wantsCrouch = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
|
|
@ -213,8 +221,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
Floor.Play("moving", 0, normalizedBeat);
|
Floor.Play("moving", 0, normalizedBeat);
|
||||||
Floor.speed = 0;
|
Floor.speed = 0;
|
||||||
Dog.Play("run", 0, normalizedBeat*5);
|
Dog.Play("run", 0, normalizedBeat*7.5f);
|
||||||
Tail.Play("wag",0,normalizedBeat/(3/5));
|
Dog.Play("wag",1,normalizedBeat*2.5f);
|
||||||
CPU1.Play("hover",0,normalizedBeat);
|
CPU1.Play("hover",0,normalizedBeat);
|
||||||
CPU2.Play("hover",0,normalizedBeat);
|
CPU2.Play("hover",0,normalizedBeat);
|
||||||
Player.Play("hover",0,normalizedBeat);
|
Player.Play("hover",0,normalizedBeat);
|
||||||
|
|
@ -224,12 +232,12 @@ namespace HeavenStudio.Games
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
||||||
if (wantsCrouch)
|
if (wantsCrouch)
|
||||||
{
|
{
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("charge",1f, 0, 1);
|
Player.DoScaledAnimationAsync("charge",1f, 0, 1);
|
||||||
playerCantBop = true;
|
playerCantBop = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("duck",1f, 0, 1);
|
Player.DoScaledAnimationAsync("duck",1f, 0, 1);
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouch");
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
BeatAction.New(this, new() {
|
BeatAction.New(this, new() {
|
||||||
new(currentBeat, ()=>playerCantBop = true),
|
new(currentBeat, ()=>playerCantBop = true),
|
||||||
|
|
@ -239,15 +247,19 @@ namespace HeavenStudio.Games
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){
|
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){
|
||||||
if (wantsCrouch)
|
if (wantsCrouch)
|
||||||
{
|
{
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("hold",1f, 0, 1);
|
Player.DoScaledAnimationAsync("hold",1f, 0, 1);
|
||||||
playerCantBop = false;
|
playerCantBop = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)){
|
if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("jump",1f, 0, 1);
|
{
|
||||||
SoundByte.PlayOneShotGame("airboarder/jump");
|
if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
||||||
playerCantBop = false;}
|
{
|
||||||
|
Player.DoScaledAnimationAsync("jump",1f, 0, 1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||||
|
playerCantBop = false;}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -265,10 +277,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (goBop)
|
if (BeatIsInBopRegion(beat))
|
||||||
{
|
{
|
||||||
Bop();
|
Bop();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PrepareJump(double beat, bool readySound)
|
public void PrepareJump(double beat, bool readySound)
|
||||||
|
|
@ -280,34 +293,30 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BopToggle(double beat, float length, bool shouldBop, bool autoBop)
|
public void BopToggle(double beat, float length, bool boarders, bool autoBop)
|
||||||
{
|
{
|
||||||
goBop = autoBop;
|
|
||||||
if (shouldBop)
|
if (boarders)
|
||||||
{
|
|
||||||
Bop();
|
|
||||||
}
|
|
||||||
if (autoBop) { return;}
|
|
||||||
if (shouldBop)
|
|
||||||
{
|
{
|
||||||
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); }));
|
bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); }));
|
||||||
}
|
}
|
||||||
|
BeatAction.New(instance, bops);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop()
|
public void Bop()
|
||||||
{
|
{
|
||||||
if (!playerCantBop){
|
if (!playerCantBop){
|
||||||
Player.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
Player.DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
||||||
}
|
}
|
||||||
if (!cpu1CantBop){
|
if (!cpu1CantBop){
|
||||||
CPU1.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
CPU1.DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
||||||
}
|
}
|
||||||
if (!cpu2CantBop){
|
if (!cpu2CantBop){
|
||||||
CPU2.GetComponent<Animator>().DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
CPU2.DoScaledAnimationAsync("bop",0.5f, 0, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -322,9 +331,9 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>(){
|
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||||
new BeatAction.Action(beat, delegate {CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
new BeatAction.Action(beat, delegate {CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(beat, delegate {CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
new BeatAction.Action(beat, delegate {CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
||||||
new BeatAction.Action(beat, delegate {Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);})
|
new BeatAction.Action(beat, delegate {Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);})
|
||||||
}
|
}
|
||||||
|
|
||||||
);
|
);
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,11 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
|
||||||
public class Arch : MonoBehaviour
|
public class Arch : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private GameObject archBasic;
|
||||||
|
[SerializeField] Animator anim;
|
||||||
|
|
||||||
public Airboarder game;
|
public Airboarder game;
|
||||||
|
|
||||||
public double targetBeat;
|
public double targetBeat;
|
||||||
|
|
@ -16,14 +21,12 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
|
||||||
public float normalizedStart;
|
public float normalizedStart;
|
||||||
|
|
||||||
public float cueStart;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[Header("Components")]
|
|
||||||
|
|
||||||
public Animator anim;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -32,28 +35,34 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
game = Airboarder.instance;
|
game = Airboarder.instance;
|
||||||
|
// archBasic.transform.position = new Vector3(-140, -1, 0.8f);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CueDuck(double duckBeat)
|
public void CueDuck(double duckBeat)
|
||||||
{
|
{
|
||||||
game.ScheduleInput(duckBeat, 3f, Airboarder.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
|
game.wantsCrouch = false;
|
||||||
|
game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
|
||||||
BeatAction.New(game, new List<BeatAction.Action>() {
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
|
|
||||||
new BeatAction.Action(duckBeat, delegate {game.cpu1CantBop = true;} ),
|
new BeatAction.Action(duckBeat, delegate {
|
||||||
new BeatAction.Action(duckBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
game.cpu1CantBop = true;
|
||||||
new BeatAction.Action(duckBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||||
new BeatAction.Action(duckBeat+ 1, delegate {game.cpu2CantBop = true;} ),
|
} ),
|
||||||
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);}),
|
new BeatAction.Action(duckBeat+ 1, delegate {
|
||||||
new BeatAction.Action(duckBeat+ 1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
game.cpu2CantBop = true;
|
||||||
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
game.CPU1.DoScaledAnimationAsync("duck", 1f, 0, 1);
|
||||||
new BeatAction.Action(duckBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}),
|
game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||||
new BeatAction.Action(duckBeat+ 2, delegate {game.playerCantBop = true;} ),
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
new BeatAction.Action(duckBeat+ 2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);}),
|
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
||||||
new BeatAction.Action(duckBeat+ 2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
} ),
|
||||||
new BeatAction.Action(duckBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
new BeatAction.Action(duckBeat+ 2, delegate {
|
||||||
new BeatAction.Action(duckBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}),
|
game.playerCantBop = true;
|
||||||
|
game.CPU2.DoScaledAnimationAsync("duck", 1f, 0, 1);
|
||||||
|
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
||||||
|
} ),
|
||||||
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
|
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
|
||||||
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
|
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
|
||||||
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
|
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
|
||||||
|
|
@ -64,26 +73,33 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
public void CueCrouch(double crouchBeat)
|
public void CueCrouch(double crouchBeat)
|
||||||
{
|
{
|
||||||
game.wantsCrouch = true;
|
game.wantsCrouch = true;
|
||||||
game.ScheduleInput(crouchBeat, 3f, Airboarder.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
|
game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
|
||||||
|
|
||||||
|
|
||||||
BeatAction.New(game, new List<BeatAction.Action>() {
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
new BeatAction.Action(crouchBeat, delegate {game.cpu1CantBop = true;}),
|
new BeatAction.Action(crouchBeat, delegate {
|
||||||
new BeatAction.Action(crouchBeat, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
game.cpu1CantBop = true;
|
||||||
new BeatAction.Action(crouchBeat, delegate {SoundByte.PlayOneShotGame("airboarder/ready");}),
|
game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(crouchBeat+1, delegate {
|
||||||
|
game.cpu2CantBop = true;
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
||||||
|
game.CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1);
|
||||||
|
game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(crouchBeat + 2, delegate {
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
|
game.playerCantBop = true;
|
||||||
|
game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1);
|
||||||
|
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
||||||
|
})
|
||||||
|
});
|
||||||
|
|
||||||
new BeatAction.Action(crouchBeat+1, delegate {game.cpu2CantBop = true;} ),
|
|
||||||
new BeatAction.Action(crouchBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
|
||||||
new BeatAction.Action(crouchBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
|
|
||||||
new BeatAction.Action(crouchBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");}),
|
|
||||||
new BeatAction.Action(crouchBeat+1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);}),
|
|
||||||
new BeatAction.Action(crouchBeat+1, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
|
||||||
new BeatAction.Action(crouchBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouch");}),
|
|
||||||
new BeatAction.Action(crouchBeat+2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);}),
|
|
||||||
new BeatAction.Action(crouchBeat+2, delegate {game.Player.GetComponent<Animator>().DoScaledAnimationAsync("letsgo", 1f, 0, 1);}),
|
|
||||||
new BeatAction.Action(crouchBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchCharge");}),
|
|
||||||
new BeatAction.Action(crouchBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/crouchvox");})
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -97,29 +113,39 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
var currentBeat = cond.songPositionInBeatsAsDouble;
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
|
||||||
float horizArch = (5*normalizedStart) - 140;
|
anim.DoNormalizedAnimation("move", normalizedStart, animLayer:0);
|
||||||
// gameObject.transform.position = new Vector3(horizArch, -1, 0.8f);
|
|
||||||
anim.GetComponent<Animator>().DoNormalizedAnimation("move", normalizedStart, 1);
|
|
||||||
if (normalizedStart > 1) Destroy(gameObject);
|
if (normalizedStart > 1) Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DuckSuccess(PlayerActionEvent caller, float state)
|
public void DuckSuccess(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
|
game.Player.DoScaledAnimationAsync("duck", 1f, 0, animLayer:1);
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("duck", 1f, 0, 1);
|
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouch");
|
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
|
||||||
|
|
||||||
BeatAction.New(this, new() {
|
BeatAction.New(this, new() {
|
||||||
new(beat, ()=>game.playerCantBop = true),
|
new(beat, ()=>game.playerCantBop = true),
|
||||||
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
|
if (state is >= 1 or <= -1)
|
||||||
|
{
|
||||||
|
anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer:1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/barely");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/barelyvox");
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DuckMiss(PlayerActionEvent caller)
|
public void DuckMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1);
|
game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1);
|
||||||
anim.DoScaledAnimationAsync("shake", 1f, 0, 0);
|
anim.DoScaledAnimationAsync("break", 1f, 0f, animLayer:1);
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
game.MissSound(beat);
|
||||||
BeatAction.New(this, new() {
|
BeatAction.New(this, new() {
|
||||||
new(beat, ()=>game.playerCantBop = true),
|
new(beat, ()=>game.playerCantBop = true),
|
||||||
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
|
|
@ -128,36 +154,40 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
|
||||||
public void DuckEmpty(PlayerActionEvent caller)
|
public void DuckEmpty(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
|
||||||
anim.DoScaledAnimationAsync("break", 1f, 0, 0);
|
|
||||||
double beat = caller.startBeat + caller.timer;
|
|
||||||
// game.MissSound(beat);
|
|
||||||
BeatAction.New(this, new() {
|
|
||||||
new(beat, ()=>game.playerCantBop = true),
|
|
||||||
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CrouchSuccess(PlayerActionEvent caller, float state)
|
public void CrouchSuccess(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("charge", 1f, 0, 1);
|
game.Player.DoScaledAnimationAsync("charge", 1f, 0, 1);
|
||||||
|
if (state is >= 1 or <= -1)
|
||||||
|
{
|
||||||
|
anim.DoScaledAnimationAsync("shake", 1f, 0, animLayer:1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/barely");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/barelyvox");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouch");
|
SoundByte.PlayOneShotGame("airboarder/crouch");
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
|
||||||
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
SoundByte.PlayOneShotGame("airboarder/crouchvox");
|
||||||
|
}
|
||||||
game.playerCantBop = true;
|
game.playerCantBop = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CrouchMiss(PlayerActionEvent caller){
|
public void CrouchMiss(PlayerActionEvent caller){
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1);
|
game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1);
|
||||||
anim.DoScaledAnimationAsync("shake", 1f, 0, 0);
|
anim.DoScaledAnimationAsync("break", 1f, 0f, animLayer:1);
|
||||||
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
game.MissSound(beat);
|
||||||
|
BeatAction.New(this, new() {
|
||||||
|
new(beat, ()=>game.playerCantBop = true),
|
||||||
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CrouchEmpty(PlayerActionEvent caller){
|
public void CrouchEmpty(PlayerActionEvent caller){
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
|
||||||
anim.DoScaledAnimationAsync("break", 1f, 0, 0);
|
|
||||||
double beat = caller.startBeat + caller.timer;
|
|
||||||
// game.MissSound(beat);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -22,8 +22,7 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
|
[SerializeField] Animator wallAnim;
|
||||||
public Animator wallAnim;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -45,15 +44,19 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
BeatAction.New(game, new List<BeatAction.Action>() {
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
|
|
||||||
|
|
||||||
new BeatAction.Action(jumpBeat+1, delegate {game.CPU1.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);}),
|
new BeatAction.Action(jumpBeat+1, delegate
|
||||||
|
{
|
||||||
new BeatAction.Action(jumpBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
game.CPU1.DoScaledAnimationAsync("jump", 1f, 0, 1);
|
||||||
new BeatAction.Action(jumpBeat + 1, delegate {SoundByte.PlayOneShotGame("airboarder/jumpvox");}),
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||||
new BeatAction.Action(jumpBeat+2, delegate {game.CPU2.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);}),
|
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
||||||
new BeatAction.Action(jumpBeat+2, delegate {game.cpu1CantBop = false;} ),
|
}),
|
||||||
new BeatAction.Action(jumpBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jump");}),
|
new BeatAction.Action(jumpBeat+2, delegate {
|
||||||
new BeatAction.Action(jumpBeat + 2, delegate {SoundByte.PlayOneShotGame("airboarder/jumpvox");}),
|
game.CPU2.DoScaledAnimationAsync("jump", 1f, 0, 1);
|
||||||
new BeatAction.Action(jumpBeat+3, delegate {game.cpu2CantBop = false;} ),
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(jumpBeat+2.5, delegate {game.cpu1CantBop = false;} ),
|
||||||
|
new BeatAction.Action(jumpBeat+3.5, delegate {game.cpu2CantBop = false;} ),
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -75,9 +78,19 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
|
|
||||||
public void JumpSuccess(PlayerActionEvent caller, float state)
|
public void JumpSuccess(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("jump", 1f, 0, 1);
|
game.Player.DoScaledAnimationAsync("jump", 1f, 0, 1);
|
||||||
SoundByte.PlayOneShotGame("airboarder/jump");
|
if (state is >= 1 or <= -1)
|
||||||
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
{
|
||||||
|
wallAnim.DoScaledAnimationAsync("shake", 1f, 0, 1);
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/barely");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/barelyvox");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/jump");
|
||||||
|
SoundByte.PlayOneShotGame("airboarder/jumpvox");
|
||||||
|
}
|
||||||
|
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
BeatAction.New(this, new() {
|
BeatAction.New(this, new() {
|
||||||
new(beat, ()=>game.playerCantBop = true),
|
new(beat, ()=>game.playerCantBop = true),
|
||||||
|
|
@ -86,20 +99,19 @@ namespace HeavenStudio.Games.Scripts_Airboarder
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JumphMiss(PlayerActionEvent caller){
|
public void JumphMiss(PlayerActionEvent caller){
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit1",1f, 0, 1);
|
game.playerCantBop = true;
|
||||||
|
game.wantsCrouch = false;
|
||||||
|
game.Player.DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
||||||
|
wallAnim.DoScaledAnimationAsync("break", 1f, 0, 1);
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
game.MissSound(beat);
|
||||||
BeatAction.New(this, new() {
|
BeatAction.New(this, new() {
|
||||||
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
||||||
game.wantsCrouch = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JumpEmpty(PlayerActionEvent caller){
|
public void JumpEmpty(PlayerActionEvent caller){
|
||||||
game.Player.GetComponent<Animator>().DoScaledAnimationAsync("hit2", 1f, 0, 1);
|
|
||||||
double beat = caller.startBeat + caller.timer;
|
|
||||||
// game.MissSound(beat);
|
|
||||||
BeatAction.New(this, new() {
|
|
||||||
new(beat+1.5f, ()=>game.playerCantBop = false)});
|
|
||||||
game.wantsCrouch = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue