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@ -25728,11 +25850,12 @@ MonoBehaviour:
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 8859579195073521555}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -3,5 +3,5 @@ guid: 5e8078517967e7c4f916d8e820438b84
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -32,6 +32,7 @@ namespace HeavenStudio.Games.Scripts_ShootEmUp
|
|||
{
|
||||
SoundByte.PlayOneShotGame("shootEmUp/shoot");
|
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game.shipAnim.Play("shipShoot");
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game.hitEffect.Play();
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Destroy(gameObject);
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}
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|
|
|
@ -57,6 +57,7 @@ namespace HeavenStudio.Games
|
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public Transform enemyHolder;
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public Animator shipAnim;
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public Animator damageAnim;
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public ParticleSystem hitEffect;
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private List<Enemy> spawnedEnemies = new List<Enemy>();
|
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|
||||
|
|
Loading…
Reference in a new issue