Fixed Space Soccer Dispense Sound
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@ -90,9 +90,9 @@ namespace RhythmHeavenMania.Games
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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{
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{
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new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
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new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
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new MultiSound.Sound("spaceSoccer/dispenseTumble1", beat + 0.25f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble1", beat),
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new MultiSound.Sound("spaceSoccer/dispenseTumble2", beat + 0.5f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble2", beat + 0.25f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble2B",beat + 0.5f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble2B",beat + 0.25f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble3", beat + 0.75f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble3", beat + 0.75f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble4", beat + 1f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble4", beat + 1f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble5", beat + 1.25f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble5", beat + 1.25f),
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