Update KarateMan.cs

Changed "toggle" to "combo"
This commit is contained in:
FancyEX 2024-05-14 11:21:14 -04:00 committed by minenice55
parent 70637b53b3
commit bb8f60b136

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@ -756,7 +756,7 @@ namespace HeavenStudio.Games
if (flow != null)
{
int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
SetGameplayMods(beat, fxType, flow["type"], flow["combo"]);
}
// get all entities to later check against eachother to cut out voices