Update KarateMan.cs
Changed "toggle" to "combo"
This commit is contained in:
parent
70637b53b3
commit
bb8f60b136
|
@ -756,7 +756,7 @@ namespace HeavenStudio.Games
|
|||
if (flow != null)
|
||||
{
|
||||
int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
|
||||
SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
|
||||
SetGameplayMods(beat, fxType, flow["type"], flow["combo"]);
|
||||
}
|
||||
|
||||
// get all entities to later check against eachother to cut out voices
|
||||
|
|
Loading…
Reference in a new issue