Pose Backgrounds
The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales.
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 72, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &129013734
|
--- !u!114 &129013734
|
||||||
|
@ -4206,9 +4206,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 112, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &151246938
|
--- !u!114 &151246938
|
||||||
|
@ -8195,7 +8195,7 @@ MonoBehaviour:
|
||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 14
|
m_fontSize: 0
|
||||||
m_fontSizeBase: 14.3
|
m_fontSizeBase: 14.3
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 1
|
m_enableAutoSizing: 1
|
||||||
|
@ -24625,7 +24625,7 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 1589389272}
|
m_TargetGraphic: {fileID: 1589389272}
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 0
|
||||||
m_Size: 1
|
m_Size: 1
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
|
@ -30369,7 +30369,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 76.00001}
|
m_AnchoredPosition: {x: 0, y: 59.673477}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
@ -34699,9 +34699,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 40, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
|
@ -39906,7 +39906,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1220118244}
|
m_HandleRect: {fileID: 1220118244}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1.0000002
|
m_Value: 1.0000002
|
||||||
m_Size: 0.23142865
|
m_Size: 0.096151605
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -43023,9 +43023,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 80, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
@ -51695,7 +51695,7 @@ PrefabInstance:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8995444695224805070, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
- target: {fileID: 8995444695224805070, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
||||||
propertyPath: m_AnchoredPosition.y
|
propertyPath: m_AnchoredPosition.y
|
||||||
value: -49.999985
|
value: -50
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
- target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
||||||
propertyPath: tabs.Array.size
|
propertyPath: tabs.Array.size
|
||||||
|
|
|
@ -100,6 +100,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" })
|
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" })
|
||||||
}),
|
}),
|
||||||
new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."),
|
new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."),
|
||||||
|
// add param to alternate bg
|
||||||
new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."),
|
new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."),
|
||||||
new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.")
|
new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.")
|
||||||
},
|
},
|
||||||
|
@ -133,7 +134,7 @@ namespace HeavenStudio.Games
|
||||||
// using Scripts_SumoBrothers;
|
// using Scripts_SumoBrothers;
|
||||||
public class SumoBrothers : Minigame
|
public class SumoBrothers : Minigame
|
||||||
{
|
{
|
||||||
[Header("Components")]
|
[Header("Animators")]
|
||||||
[SerializeField] Animator inuSensei;
|
[SerializeField] Animator inuSensei;
|
||||||
[SerializeField] Animator sumoBrotherP;
|
[SerializeField] Animator sumoBrotherP;
|
||||||
[SerializeField] Animator sumoBrotherG;
|
[SerializeField] Animator sumoBrotherG;
|
||||||
|
@ -141,7 +142,8 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Animator sumoBrotherPHead;
|
[SerializeField] Animator sumoBrotherPHead;
|
||||||
[SerializeField] Animator impact;
|
[SerializeField] Animator impact;
|
||||||
[SerializeField] Animator dust;
|
[SerializeField] Animator dust;
|
||||||
|
[SerializeField] Animator bgMove;
|
||||||
|
[SerializeField] Animator bgStatic;
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
/*static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
|
/*static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
|
||||||
|
@ -165,6 +167,8 @@ namespace HeavenStudio.Games
|
||||||
private string sumoPoseTypeCurrent = "1";
|
private string sumoPoseTypeCurrent = "1";
|
||||||
private int sumoPoseTypeNext;
|
private int sumoPoseTypeNext;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private bool lookingAtCamera = false;
|
private bool lookingAtCamera = false;
|
||||||
|
|
||||||
private double lastReportedBeat = 0f;
|
private double lastReportedBeat = 0f;
|
||||||
|
@ -188,11 +192,14 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public enum BGType
|
public enum BGType
|
||||||
{
|
{
|
||||||
//TheGreatWave = 0,
|
GreatWave = 0,
|
||||||
//OtaniOniji = 1,
|
OtaniOniji = 1,
|
||||||
None = 2
|
None = 2
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private BGType bgType = BGType.None;
|
||||||
|
private BGType bgTypeNext = BGType.None;
|
||||||
|
|
||||||
private enum SumoState
|
private enum SumoState
|
||||||
{
|
{
|
||||||
Idle,
|
Idle,
|
||||||
|
@ -477,6 +484,8 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }),
|
||||||
|
new BeatAction.Action(beat, delegate { bgStatic.DoScaledAnimationAsync("empty", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat, delegate { bgType = BGType.None; }),
|
||||||
new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }),
|
new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }),
|
||||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
|
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
||||||
|
@ -545,6 +554,8 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 3, delegate { bgStatic.DoScaledAnimationAsync("empty", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 3, delegate { bgType = BGType.None; }),
|
||||||
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }),
|
||||||
|
@ -676,6 +687,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 3.5, delegate { allowBopSumo = false; }),
|
new BeatAction.Action(beat + 3.5, delegate { allowBopSumo = false; }),
|
||||||
new BeatAction.Action(beat + 3.5, delegate { sumoPoseTypeNext = poseType; }),
|
new BeatAction.Action(beat + 3.5, delegate { sumoPoseTypeNext = poseType; }),
|
||||||
|
new BeatAction.Action(beat + 3.5, delegate { bgTypeNext = (BGType)backgroundType; }),
|
||||||
new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Pose; }),
|
new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Pose; }),
|
||||||
new BeatAction.Action(beat + 4.5, delegate { allowBopSumo = true; })
|
new BeatAction.Action(beat + 4.5, delegate { allowBopSumo = true; })
|
||||||
});
|
});
|
||||||
|
@ -693,6 +705,7 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void PoseHit(PlayerActionEvent caller, float state)
|
void PoseHit(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
sumoPoseTypeCurrent = sumoPoseTypeNext.ToString();
|
sumoPoseTypeCurrent = sumoPoseTypeNext.ToString();
|
||||||
|
@ -702,6 +715,27 @@ namespace HeavenStudio.Games
|
||||||
sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f);
|
sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f);
|
||||||
sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseTypeCurrent, 0.5f);
|
sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseTypeCurrent, 0.5f);
|
||||||
|
|
||||||
|
if (bgType == BGType.GreatWave)
|
||||||
|
{
|
||||||
|
bgStatic.DoScaledAnimationAsync("GreatWaveDark", 0.5f);
|
||||||
|
}
|
||||||
|
else if (bgType == BGType.OtaniOniji)
|
||||||
|
{
|
||||||
|
bgStatic.DoScaledAnimationAsync("OtaniOnijiDark", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
bgType = bgTypeNext;
|
||||||
|
|
||||||
|
var beat = conductor.songPosBeat;
|
||||||
|
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { bgMove.DoScaledAnimationAsync(bgType.ToString(), 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 2, delegate { bgMove.DoScaledAnimationAsync("empty", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 2, delegate { bgStatic.DoScaledAnimationAsync(bgType.ToString(), 0.5f); }),
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("sumoBrothers/tink");
|
SoundByte.PlayOneShotGame("sumoBrothers/tink");
|
||||||
|
|
|
@ -16,6 +16,7 @@ MonoBehaviour:
|
||||||
AutoEmitDisabledPaths: []
|
AutoEmitDisabledPaths: []
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths: []
|
ImportedScriptPaths:
|
||||||
|
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue