Removed star particles when hitting pots in a combo
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@ -270,7 +270,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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switch (type)
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{
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case 0:
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KarateMan.instance.potHitEffect.Play();
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if(!combo) KarateMan.instance.potHitEffect.Play();
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break;
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case 1:
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GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit);
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