Preliminary stage of sorting according to the equation
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@ -34,6 +34,9 @@ AnimatorStateMachine:
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@ -43,7 +46,7 @@ AnimatorStateMachine:
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@ -51,7 +54,7 @@ AnimatorState:
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@ -70,3 +73,29 @@ AnimatorState:
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--- !u!1102 &5840402754634895428
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@ -84,42 +84,51 @@ AnimationClip:
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@ -127,7 +136,7 @@ AnimationClip:
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@ -139,14 +148,14 @@ AnimationClip:
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@ -163,7 +172,7 @@ AnimationClip:
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@ -179,19 +188,19 @@ AnimationClip:
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@ -199,7 +208,7 @@ AnimationClip:
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|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Thing
|
||||
m_Name: podium
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
@ -48,6 +48,32 @@ AnimatorController:
|
|||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
--- !u!1102 &408660084763059348
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: idle
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 0}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1107 &4295628780135985117
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 6
|
||||
|
@ -60,6 +86,9 @@ AnimatorStateMachine:
|
|||
- serializedVersion: 1
|
||||
m_State: {fileID: -2871036576465587584}
|
||||
m_Position: {x: 200, y: 0, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 408660084763059348}
|
||||
m_Position: {x: 270, y: 70, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
@ -69,4 +98,4 @@ AnimatorStateMachine:
|
|||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -2871036576465587584}
|
||||
m_DefaultState: {fileID: 408660084763059348}
|
||||
|
|
|
@ -171,10 +171,10 @@ TextureImporter:
|
|||
name: Ball
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1017
|
||||
x: 1018
|
||||
y: 1354
|
||||
width: 122
|
||||
height: 127
|
||||
width: 124
|
||||
height: 124
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
|
|
65
Assets/Scripts/Games/BouncyRoad/Ball.cs
Normal file
65
Assets/Scripts/Games/BouncyRoad/Ball.cs
Normal file
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_BouncyRoad
|
||||
{
|
||||
using HeavenStudio.Util;
|
||||
public class Ball : MonoBehaviour
|
||||
{
|
||||
[System.NonSerialized] public double startBeat, lengthBeat;
|
||||
private double currentBeat;
|
||||
|
||||
private BezierCurve3D currentCurve;
|
||||
|
||||
private BouncyRoad game;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
game = BouncyRoad.instance;
|
||||
|
||||
currentBeat = startBeat;
|
||||
Bounce();
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (currentCurve is not null)
|
||||
{
|
||||
float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat);
|
||||
transform.position = currentCurve.GetPoint(curveProg);
|
||||
}
|
||||
}
|
||||
|
||||
private void Bounce()
|
||||
{
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
for (int i = 0; i < 12 ; i++)
|
||||
{
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", startBeat + i * lengthBeat));
|
||||
}
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/ballRight", startBeat + 12 * lengthBeat));
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/ballLeft", startBeat + 13 * lengthBeat));
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/goal", startBeat + 14 * lengthBeat));
|
||||
MultiSound.Play(sounds.ToArray());
|
||||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < 15 ; i++)
|
||||
{
|
||||
int currentItr = i;
|
||||
actions.Add(new BeatAction.Action(startBeat + currentItr * lengthBeat, delegate {
|
||||
game.ThingsAnim[currentItr].Play("podium", 0, 0);
|
||||
currentCurve = game.curve[currentItr];
|
||||
currentBeat = startBeat + currentItr * lengthBeat;
|
||||
}));
|
||||
}
|
||||
actions.Add(new BeatAction.Action(startBeat + 15 * lengthBeat, delegate {
|
||||
Destroy(gameObject);
|
||||
}));
|
||||
BeatAction.New(game, actions);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/BouncyRoad/Ball.cs.meta
Normal file
11
Assets/Scripts/Games/BouncyRoad/Ball.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 632739a1ddc985249adeaeccbd66de58
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,7 +3,7 @@ using System.Linq;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
// using GhostiGuy's Insanity
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
@ -26,7 +26,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new List<string>() { "agb", "normal" },
|
||||
"agbbouncy", "en",
|
||||
new List<string>() { },
|
||||
chronologicalSortKey: 24
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -34,10 +38,18 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_BouncyRoad;
|
||||
public class BouncyRoad : Minigame
|
||||
{
|
||||
[SerializeField] GameObject baseBall;
|
||||
[SerializeField] GameObject baseBounceCurve;
|
||||
|
||||
[SerializeField] Transform ThingsTrans;
|
||||
[System.NonSerialized] public Animator[] ThingsAnim;
|
||||
[System.NonSerialized] public BezierCurve3D[] curve;
|
||||
[SerializeField] BezierCurve3D PosCurve;
|
||||
|
||||
public static BouncyRoad instance;
|
||||
[SerializeField] Animator[] Things;
|
||||
|
||||
const int IALeft = 0;
|
||||
const int IARight = 1;
|
||||
|
@ -74,6 +86,34 @@ namespace HeavenStudio.Games
|
|||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
ThingsAnim = new Animator[ThingsTrans.childCount];
|
||||
int childIndex = 0;
|
||||
foreach (Transform child in ThingsTrans)
|
||||
{
|
||||
// var prog = (float)childIndex/(ThingsTrans.childCount-1);
|
||||
// child.transform.localPosition = PosCurve.GetPoint(prog);
|
||||
ThingsAnim[childIndex++] = child.GetComponent<Animator>();
|
||||
}
|
||||
|
||||
curve = new BezierCurve3D[ThingsTrans.childCount];
|
||||
for (var i = 0; i < ThingsAnim.Length; ++i)
|
||||
{
|
||||
var prog1 = (float)i/(ThingsTrans.childCount-1);
|
||||
var prog2 = (float)(i+1)/(ThingsTrans.childCount-1);
|
||||
var pos1 = PosCurve.GetPoint(prog1);
|
||||
var pos2 = PosCurve.GetPoint(prog2);
|
||||
float angle = Mathf.Atan2(pos1.z - pos2.z, pos1.x - pos2.x) * Mathf.Rad2Deg;
|
||||
|
||||
var newCurve = Instantiate(baseBounceCurve, transform).transform;
|
||||
|
||||
newCurve.GetChild(0).transform.localPosition = pos1;
|
||||
newCurve.GetChild(0).transform.localEulerAngles = new Vector3(0, -angle, 0);
|
||||
newCurve.GetChild(1).transform.localPosition = pos2;
|
||||
newCurve.GetChild(1).transform.localEulerAngles = new Vector3(0, -angle, 0);
|
||||
|
||||
curve[i] = newCurve.GetComponent<BezierCurve3D>();
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
@ -83,35 +123,32 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right))
|
||||
{
|
||||
Things[12].Play("podium", 0, 0);
|
||||
ThingsAnim[12].Play("podium", 0, 0);
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left))
|
||||
{
|
||||
Things[13].Play("podium", 0, 0);
|
||||
ThingsAnim[13].Play("podium", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnBall(double beat, double length)
|
||||
{
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
for (int i = 0; i < 12 ; i++)
|
||||
{
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", beat + i * length));
|
||||
}
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/ballRight", beat + 12 * length));
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/ballLeft", beat + 13 * length));
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/goal", beat + 14 * length));
|
||||
MultiSound.Play(sounds.ToArray());
|
||||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < 15 ; i++)
|
||||
var newBall = Instantiate(baseBall, transform).GetComponent<Ball>();
|
||||
|
||||
newBall.startBeat = beat;
|
||||
newBall.lengthBeat = length;
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
int currentItr = i;
|
||||
actions.Add(new BeatAction.Action(beat + i * length, delegate {
|
||||
Things[currentItr].Play("podium", 0, 0);
|
||||
}));
|
||||
}
|
||||
BeatAction.New(instance, actions);
|
||||
}
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
newBall.Init();
|
||||
newBall.gameObject.SetActive(true);
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue