Was unable to clap more than once at a time

This commit is contained in:
Braedon 2022-02-05 15:58:02 -05:00
parent 7f68ad28c2
commit bcb4396fb5
2 changed files with 4 additions and 59 deletions

View file

@ -30,15 +30,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
instance = this;
}
public override void OnGameSwitch()
{
// for (int i = 0; i < Lion.Count; i++)
// {
// SetFace(i, 0);
// }
// PlayAnimationAll("Idle");
}
private void Start()
{
float maxWidth = 9.2f;
@ -66,18 +57,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>();
}
}
/*LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
LionMiddle.transform.localPosition = new Vector3(3.1f, 0);
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
ClappyTrioPlayer = LionPlayer.AddComponent<ClappyTrioPlayer>();
lionHeadLeft = LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>();
lionHeadMiddle = LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>();
lionHeadPlayer = LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>();*/
}
private void Update()
@ -124,35 +103,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
break;
}
}
/*if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
{
Debug.Log(Conductor.instance.songPositionInBeats);
SetFace(0, 4);
Lion[0].GetComponent<Animator>().Play("Clap", 0, 0);
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
clapIndex++;
}
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
{
Debug.Log(Conductor.instance.songPositionInBeats);
SetFace(1, 4);
Lion[1].GetComponent<Animator>().Play("Clap", 0, 0);
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
clapIndex++;
}
else if (songPosBeat > lastClapStart + (currentClappingLength * 2 - 0.35f) && clapIndex == 2)
{
Debug.Log(Conductor.instance.songPositionInBeats);
ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * 2 - 0.35f));
clapIndex = 0;
isClapping = false;
currentClappingLength = 0;
ClappyTrioPlayer.clapStarted = false;
}*/
}
}

View file

@ -12,10 +12,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
private float lastClapLength;
[SerializeField] private bool clapVacant;
private int lastIndex;
private bool hit;
public bool clapStarted = false;
public bool canHit;
@ -44,10 +40,9 @@ namespace RhythmHeavenMania.Games.ClappyTrio
StateCheck(normalizedBeat);
if (normalizedBeat > Minigame.LateTime())
if (normalizedBeat > Minigame.EndTime())
{
clapVacant = false;
lastIndex = 0;
lastClapLength = 0;
lastClapBeat = 0;
}
@ -66,13 +61,13 @@ namespace RhythmHeavenMania.Games.ClappyTrio
lastClapBeat = startBeat;
clapVacant = true;
lastClapLength = length;
ResetState();
}
private void Clap(bool overrideCanHit)
{
bool canHit = state.early != true && state.late != true && state.perfect == true && hit == false;
if (canHit || overrideCanHit)
if (state.early || state.perfect || overrideCanHit)
{
clapEffect.SetActive(true);
Jukebox.PlayOneShotGame("clappyTrio/rightClap");