fix that alignment bug in controller settings

This commit is contained in:
minenice55 2023-12-02 20:13:29 -05:00
parent 7c4c03c0cf
commit bdbc88d516
2 changed files with 53 additions and 19 deletions

View file

@ -3503,7 +3503,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -3552,9 +3552,9 @@ RectTransform:
m_Father: {fileID: 3918594454557351925}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 330, y: -0.0000000019699655}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 50, y: 50}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &3918594454379110530
@ -4334,6 +4334,7 @@ GameObject:
- component: {fileID: 3918594454557351925}
- component: {fileID: 3918594454557351915}
- component: {fileID: 3918594454557351924}
- component: {fileID: 2657434016506138070}
m_Layer: 5
m_Name: Connection
m_TagString: Untagged
@ -4462,6 +4463,32 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!114 &2657434016506138070
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3918594454557351926}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 328
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 3
m_Spacing: 0
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!1 &3918594454563211273
GameObject:
m_ObjectHideFlags: 0
@ -5269,7 +5296,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -6196,7 +6223,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -6348,7 +6375,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -6424,7 +6451,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -6703,7 +6730,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -7652,8 +7679,8 @@ RectTransform:
m_Father: {fileID: 3918594454557351925}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 990, y: 50}
m_Pivot: {x: 1, y: 0.5}
@ -7685,7 +7712,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text:
m_text: 'Connected Controlers: 999'
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 4810e200fa0cb24438bac52343d7674b, type: 2}
m_sharedMaterial: {fileID: 8580487687356851718, guid: 4810e200fa0cb24438bac52343d7674b, type: 2}
@ -7720,7 +7747,7 @@ MonoBehaviour:
m_fontSizeMax: 36
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 256
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
@ -7895,7 +7922,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -7971,7 +7998,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -8025,8 +8052,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 951.5, y: 0}
m_SizeDelta: {x: 1863, y: 0}
m_AnchoredPosition: {x: 861.5, y: 0}
m_SizeDelta: {x: 1683, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3918594456218978261
CanvasRenderer:

View file

@ -421,8 +421,15 @@ namespace HeavenStudio
{
if (PersistentDataManager.gameSettings.discordRPCEnable)
{
DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
Debug.Log("Discord status updated");
try
{
DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
Debug.Log("Discord status updated");
}
catch (System.Exception e)
{
Debug.Log("Discord status update failed: " + e.Message);
}
}
}
}