fix that alignment bug in controller settings
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7c4c03c0cf
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bdbc88d516
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@ -3503,7 +3503,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3552,9 +3552,9 @@ RectTransform:
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m_Father: {fileID: 3918594454557351925}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 330, y: -0.0000000019699655}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 50}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &3918594454379110530
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@ -4334,6 +4334,7 @@ GameObject:
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- component: {fileID: 3918594454557351925}
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- component: {fileID: 2657434016506138070}
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m_Layer: 5
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m_Name: Connection
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m_TagString: Untagged
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@ -4462,6 +4463,32 @@ MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3918594454557351926}
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m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 328
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m_Right: 0
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 3
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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--- !u!1 &3918594454563211273
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GameObject:
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m_ObjectHideFlags: 0
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@ -5269,7 +5296,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -6196,7 +6223,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -6348,7 +6375,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -6424,7 +6451,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -6703,7 +6730,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -7652,8 +7679,8 @@ RectTransform:
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m_Father: {fileID: 3918594454557351925}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 990, y: 50}
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m_Pivot: {x: 1, y: 0.5}
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@ -7685,7 +7712,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text:
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m_text: 'Connected Controlers: 999'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 4810e200fa0cb24438bac52343d7674b, type: 2}
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m_sharedMaterial: {fileID: 8580487687356851718, guid: 4810e200fa0cb24438bac52343d7674b, type: 2}
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@ -7720,7 +7747,7 @@ MonoBehaviour:
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m_fontSizeMax: 36
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 256
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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@ -7895,7 +7922,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -7971,7 +7998,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -8025,8 +8052,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 951.5, y: 0}
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m_SizeDelta: {x: 1863, y: 0}
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m_AnchoredPosition: {x: 861.5, y: 0}
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m_SizeDelta: {x: 1683, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3918594456218978261
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CanvasRenderer:
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@ -421,8 +421,15 @@ namespace HeavenStudio
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{
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if (PersistentDataManager.gameSettings.discordRPCEnable)
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{
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DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
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Debug.Log("Discord status updated");
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try
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{
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DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
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Debug.Log("Discord status updated");
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}
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catch (System.Exception e)
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{
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Debug.Log("Discord status update failed: " + e.Message);
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}
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}
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}
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}
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