Editor: mostly PoC icon effects
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Assets/Resources/Sprites/Editor/GameIcons/Materials.meta
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|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -9630,7 +9630,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Material: {fileID: 2100000, guid: 0e153f2fcfb066b4b851ea9b7e8e0ee5, type: 2}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
|
@ -9638,7 +9638,7 @@ MonoBehaviour:
|
|||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 1bbc3c5c0d46c9945a5e9958109c4a7a, type: 3}
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
@ -9670,6 +9670,8 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
GameTitlePreview: {fileID: 0}
|
||||
GridGameSelector: {fileID: 1154875947}
|
||||
MainTex: {fileID: 0}
|
||||
MaskTex: {fileID: 0}
|
||||
--- !u!114 &781200690
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -86,6 +86,8 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
|
||||
GameIcon_.GetComponent<Image>().sprite = GameIcon(EventCaller.instance.minigames[i].name);
|
||||
GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(EventCaller.instance.minigames[i].name);
|
||||
GameIcon_.GetComponent<GridGameSelectorGame>().UnClickIcon();
|
||||
GameIcon_.gameObject.SetActive(true);
|
||||
GameIcon_.name = EventCaller.instance.minigames[i].displayName;
|
||||
}
|
||||
|
@ -215,6 +217,11 @@ namespace HeavenStudio.Editor
|
|||
return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
|
||||
}
|
||||
|
||||
public static Texture GameIconMask(string name)
|
||||
{
|
||||
return Resources.Load<Texture>($"Sprites/Editor/GameIcons/{name}_mask");
|
||||
}
|
||||
|
||||
#region Dialogs
|
||||
|
||||
public void SelectMusic()
|
||||
|
|
|
@ -16,6 +16,7 @@ namespace HeavenStudio.Editor
|
|||
public string SelectedMinigame;
|
||||
|
||||
[Header("Components")]
|
||||
public GameObject SelectedGameIcon;
|
||||
public GameObject GameEventSelector;
|
||||
public GameObject EventRef;
|
||||
public GameObject CurrentSelected;
|
||||
|
@ -96,6 +97,10 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public void SelectGame(string gameName, int index)
|
||||
{
|
||||
if (SelectedGameIcon != null)
|
||||
{
|
||||
SelectedGameIcon.GetComponent<GridGameSelectorGame>().UnClickIcon();
|
||||
}
|
||||
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
|
||||
SelectedMinigame = gameName;
|
||||
gameOpen = true;
|
||||
|
@ -103,7 +108,9 @@ namespace HeavenStudio.Editor
|
|||
DestroyEvents();
|
||||
AddEvents();
|
||||
|
||||
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
|
||||
// transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
|
||||
SelectedGameIcon = transform.GetChild(index).gameObject;
|
||||
SelectedGameIcon.GetComponent<GridGameSelectorGame>().ClickIcon();
|
||||
|
||||
currentEventIndex = 0;
|
||||
UpdateIndex(0, false);
|
||||
|
|
|
@ -9,14 +9,41 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public GridGameSelector GridGameSelector;
|
||||
|
||||
public Texture MaskTex;
|
||||
public Texture BgTex;
|
||||
private Material m_Material;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Tooltip.AddTooltip(this.gameObject, this.gameObject.name);
|
||||
}
|
||||
|
||||
public void SetupTextures()
|
||||
{
|
||||
if (m_Material == null)
|
||||
{
|
||||
m_Material = Instantiate(GetComponent<Image>().material);
|
||||
GetComponent<Image>().material = m_Material;
|
||||
}
|
||||
m_Material.SetTexture("_MaskTex", MaskTex);
|
||||
m_Material.SetTexture("_BgTex", BgTex);
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
|
||||
}
|
||||
|
||||
public void ClickIcon()
|
||||
{
|
||||
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Circle");
|
||||
SetupTextures();
|
||||
}
|
||||
|
||||
public void UnClickIcon()
|
||||
{
|
||||
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Square");
|
||||
SetupTextures();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue