Editor: mostly PoC icon effects

This commit is contained in:
minenice55 2022-06-13 17:26:18 -04:00
parent 1dda4f9477
commit be38235368
16 changed files with 601 additions and 5 deletions

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Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
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Name "Default"
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#pragma fragment frag
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#include "UnityUI.cginc"
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
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sampler2D _BgTex;
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m_EditorClassIdentifier:
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@ -9670,6 +9670,8 @@ MonoBehaviour:
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GameTitlePreview: {fileID: 0}
GridGameSelector: {fileID: 1154875947}
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--- !u!114 &781200690
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@ -86,6 +86,8 @@ namespace HeavenStudio.Editor
{
GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
GameIcon_.GetComponent<Image>().sprite = GameIcon(EventCaller.instance.minigames[i].name);
GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(EventCaller.instance.minigames[i].name);
GameIcon_.GetComponent<GridGameSelectorGame>().UnClickIcon();
GameIcon_.gameObject.SetActive(true);
GameIcon_.name = EventCaller.instance.minigames[i].displayName;
}
@ -215,6 +217,11 @@ namespace HeavenStudio.Editor
return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
}
public static Texture GameIconMask(string name)
{
return Resources.Load<Texture>($"Sprites/Editor/GameIcons/{name}_mask");
}
#region Dialogs
public void SelectMusic()

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@ -16,6 +16,7 @@ namespace HeavenStudio.Editor
public string SelectedMinigame;
[Header("Components")]
public GameObject SelectedGameIcon;
public GameObject GameEventSelector;
public GameObject EventRef;
public GameObject CurrentSelected;
@ -96,6 +97,10 @@ namespace HeavenStudio.Editor
public void SelectGame(string gameName, int index)
{
if (SelectedGameIcon != null)
{
SelectedGameIcon.GetComponent<GridGameSelectorGame>().UnClickIcon();
}
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
SelectedMinigame = gameName;
gameOpen = true;
@ -103,7 +108,9 @@ namespace HeavenStudio.Editor
DestroyEvents();
AddEvents();
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
// transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
SelectedGameIcon = transform.GetChild(index).gameObject;
SelectedGameIcon.GetComponent<GridGameSelectorGame>().ClickIcon();
currentEventIndex = 0;
UpdateIndex(0, false);

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@ -9,14 +9,41 @@ namespace HeavenStudio.Editor
public GridGameSelector GridGameSelector;
public Texture MaskTex;
public Texture BgTex;
private Material m_Material;
private void Start()
{
Tooltip.AddTooltip(this.gameObject, this.gameObject.name);
}
public void SetupTextures()
{
if (m_Material == null)
{
m_Material = Instantiate(GetComponent<Image>().material);
GetComponent<Image>().material = m_Material;
}
m_Material.SetTexture("_MaskTex", MaskTex);
m_Material.SetTexture("_BgTex", BgTex);
}
public void OnClick()
{
GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
}
public void ClickIcon()
{
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Circle");
SetupTextures();
}
public void UnClickIcon()
{
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Square");
SetupTextures();
}
}
}