Merge pull request #850 from RHeavenStudio/cherry-pick-release_1_patches-800832134d72e72243d4475a4e8ad9226dfec184
Exclude Unpacked Games from Preload
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						bebcc8e46a
					
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			@ -1020,7 +1020,7 @@ namespace HeavenStudio
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                    if (canPreload)
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                    {
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                        Minigames.Minigame inf = GetGameInfo(newGame);
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                        if (inf != null)
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                        if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded)
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                        {
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                            preload.Add(inf);
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                        }
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			@ -165,7 +165,6 @@ namespace HeavenStudio.Editor.Track
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        public TMP_InputField StartingVolumeSpecialVolume;
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        public SpecialTimeline SpecialInfo;
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        private RectTransform TimelineSongPosLine;
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        [Header("Timeline Playbar")]
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        public Button PlayBTN;
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			@ -250,6 +249,7 @@ namespace HeavenStudio.Editor.Track
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            TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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            TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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            TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
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            TimelineSongPosLineRef.gameObject.SetActive(false);
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            PlayBTN.onClick.AddListener(delegate
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            {
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			@ -408,55 +408,10 @@ namespace HeavenStudio.Editor.Track
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                }
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            }
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            /*
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            if (MouseInTimeline)
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            {
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                var wheel = Input.mouseScrollDelta.y;
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                if (wheel != 0)
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                {
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                    var incre = 0.0f;
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                    if (wheel > 0)
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                    {
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                        incre += wheel * (Zoom * 0.25f);
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                    }
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                    else
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                    {
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                        incre += wheel * (Zoom * 0.2f);
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                    }
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                    var v = new Vector3[4];
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                    TimelineScroll.viewport.GetWorldCorners(v);
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                    var viewportPos = Editor.instance.EditorCamera.WorldToScreenPoint(v[0]);
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                    var left = leftSide;
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                    var viewportWidth = TimelineScroll.viewport.rect.width;
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                    var localPointRec = Mathf.Lerp(left, left + (viewportWidth / Zoom),
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                        MathUtils.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth));
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                    var xPixels = (localPointRec * incre);
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                    xPixels *= (Zoom);
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                    TimelineContent.anchoredPosition = new Vector2(
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                        TimelineContent.anchoredPosition.x - xPixels,
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                        TimelineContent.anchoredPosition.y
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                        );
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                    Zoom += incre;
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                    Zoom = Mathf.Clamp(Zoom, 1, 1000);
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                }
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            }
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            */
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            MousePos2Beat = relativeMousePos.x / PixelsPerBeat;
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            MousePos2Layer = Mathf.Clamp(Mathf.FloorToInt(-(relativeMousePos.y) / LayerHeight()), 0, LayerCount - 1);
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            Conductor cond = Conductor.instance;
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            // waveform.rectTransform.anchoredPosition = new Vector2(
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            //     -(GameManager.instance.Beatmap.data.offset / (60.0f / GameManager.instance.Beatmap.bpm)), 
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            //     waveform.rectTransform.anchoredPosition.y);
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            // WaveformBTN.transform.GetChild(0).GetComponent<Image>().color = (cond.musicSource.clip != null && waveform.gameObject.activeInHierarchy) ? Color.white : Color.gray;
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            if (!cond.isPlaying && !cond.isPaused)
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            {
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			@ -631,9 +586,13 @@ namespace HeavenStudio.Editor.Track
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        {
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            TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
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            if (TimelineSongPosLine != null && !Conductor.instance.WaitingForDsp)
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            if (TimelineSongPosLineRef != null && !Conductor.instance.WaitingForDsp)
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            {
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                TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
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                if (Conductor.instance.isPlaying && !TimelineSongPosLineRef.gameObject.activeSelf)
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                {
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                    TimelineSongPosLineRef.gameObject.SetActive(true);
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                }
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                TimelineSongPosLineRef.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLineRef.transform.localPosition.y);
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            }
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        }
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			@ -677,9 +636,7 @@ namespace HeavenStudio.Editor.Track
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            GameManager.instance.SafePlay(time, 0, false);
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            if (!Conductor.instance.isPaused)
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            {
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                TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
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                TimelineSongPosLine.gameObject.SetActive(true);
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                TimelineSongPosLine.transform.localPosition = new Vector3(time * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
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                TimelineSongPosLineRef.transform.localPosition = new Vector3(time * PixelsPerBeat, TimelineSongPosLineRef.transform.localPosition.y);
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            }
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            SetTimeButtonColors(false, true, true);
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			@ -687,7 +644,6 @@ namespace HeavenStudio.Editor.Track
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        public void Pause()
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        {
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            // isPaused = true;
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            GameManager.instance.Pause();
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            SetTimeButtonColors(true, false, true);
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			@ -695,11 +651,8 @@ namespace HeavenStudio.Editor.Track
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        public void Stop(float time)
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        {
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            // isPaused = true;
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            // timelineSlider.value = 0;
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            if (TimelineSongPosLine != null)
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                Destroy(TimelineSongPosLine.gameObject);
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            if (TimelineSongPosLineRef != null)
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                TimelineSongPosLineRef.gameObject.SetActive(false);
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            GameManager.instance.Stop(time);
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