the upscale doesn't work. also bugfixes
This commit is contained in:
parent
7baad9bdf7
commit
bee06a15c6
|
@ -295,9 +295,14 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
_AllFishes = null;
|
||||
ActiveLakes = new Dictionary<RiqEntity, LakeScene>();
|
||||
DestroyOrphanedLakes();
|
||||
CleanupFishSounds();
|
||||
ActiveLakes = new Dictionary<RiqEntity, LakeScene>();
|
||||
FishSounds = new Dictionary<RiqEntity, MultiSound>();
|
||||
TopColorOverrides = null;
|
||||
BottomColorOverrides = null;
|
||||
_AnglerIsMoving = _AnglerIsRotating = _AnglerIsScaling = false;
|
||||
|
||||
// set ann movement
|
||||
foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat))
|
||||
|
|
Loading…
Reference in a new issue