the upscale doesn't work. also bugfixes
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@ -295,9 +295,14 @@ namespace HeavenStudio.Games
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}
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}
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public override void OnGameSwitch(double beat)
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public override void OnGameSwitch(double beat)
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{
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{
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_AllFishes = null;
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ActiveLakes = new Dictionary<RiqEntity, LakeScene>();
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DestroyOrphanedLakes();
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DestroyOrphanedLakes();
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CleanupFishSounds();
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CleanupFishSounds();
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ActiveLakes = new Dictionary<RiqEntity, LakeScene>();
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FishSounds = new Dictionary<RiqEntity, MultiSound>();
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TopColorOverrides = null;
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BottomColorOverrides = null;
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_AnglerIsMoving = _AnglerIsRotating = _AnglerIsScaling = false;
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// set ann movement
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// set ann movement
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foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat))
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foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat))
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