Kitties (SFX added and some work on input)
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Assets/Resources/Sfx/games/kitties/countInAJ.ogg.meta
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Normal file
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sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
Normal file
18
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CtrTeppanKitty : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
Normal file
11
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e0cfe8bc5e77011419ade3fe44843c26
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
76
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
Normal file
76
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
Normal file
|
@ -0,0 +1,76 @@
|
|||
using HeavenStudio.Util;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Kitties
|
||||
{
|
||||
public class CtrTeppanPlayer : MonoBehaviour
|
||||
{
|
||||
[Header("Objects")]
|
||||
public GameObject Player;
|
||||
public Animator anim;
|
||||
private int spawnType;
|
||||
|
||||
private bool hasClapped = false;
|
||||
public bool canClap = false;
|
||||
|
||||
private bool hasSpun = false;
|
||||
private bool canSpin = true;
|
||||
|
||||
private bool hasFish = false;
|
||||
private bool canFish = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
}
|
||||
}
|
||||
|
||||
public void ScheduleClap(float beat)
|
||||
{
|
||||
Kitties.instance.ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, ClapSuccessOne, ClapMissOne, ClapEmpty);
|
||||
Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty);
|
||||
}
|
||||
|
||||
public void ClapSuccessOne(PlayerActionEvent Caller, float state)
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
Jukebox.PlayOneShotGame("kitties/clapMiss1");
|
||||
}
|
||||
else
|
||||
Jukebox.PlayOneShotGame("kitties/clap1");
|
||||
}
|
||||
public void ClapMissOne(PlayerActionEvent Caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clapMiss1");
|
||||
}
|
||||
public void ClapEmpty(PlayerActionEvent Caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ClapSuccessTwo(PlayerActionEvent Caller, float state)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clap2");
|
||||
}
|
||||
|
||||
public void ClapMissTwo(PlayerActionEvent Caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clapMiss2");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
Normal file
11
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9feef42b0c54b0849a0b2c530a4106b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,7 +17,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
|
||||
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
|
||||
defaultLength = 3,
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||
|
@ -26,27 +26,29 @@ namespace HeavenStudio.Games.Loaders
|
|||
}
|
||||
},
|
||||
|
||||
new GameAction("clapclose", "Up Close Clap")
|
||||
new GameAction("remove", "Remove Cats")
|
||||
{
|
||||
function = delegate { Kitties.instance.ClapClose(eventCaller.currentEntity.beat); },
|
||||
|
||||
defaultLength = 3,
|
||||
},
|
||||
function = delegate { Kitties.instance.Remove(eventCaller.currentEntity.beat); },
|
||||
|
||||
defaultLength = .5f,
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Fireworks;
|
||||
using Scripts_Kitties;
|
||||
public class Kitties : Minigame
|
||||
{
|
||||
public CtrTeppanPlayer player;
|
||||
public GameObject[] Cats;
|
||||
public enum SpawnType
|
||||
{
|
||||
Straight,
|
||||
DiagonalDown,
|
||||
DiagonalUp,
|
||||
DownDiagonal,
|
||||
UpDiagonal,
|
||||
CloseUp
|
||||
}
|
||||
|
||||
public static Kitties instance;
|
||||
|
@ -63,9 +65,40 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
|
||||
{ }
|
||||
{
|
||||
player.ScheduleClap(beat);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("kitties/nya1", beat),
|
||||
new MultiSound.Sound("kitties/nya2", beat + .75f),
|
||||
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
|
||||
});
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Cats[0].transform.GetChild(0).gameObject.SetActive(true);}),
|
||||
});
|
||||
|
||||
public void ClapClose(float beat)
|
||||
{ }
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .75f, delegate { Cats[1].transform.GetChild(0).gameObject.SetActive(true);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Cats[2].transform.GetChild(0).gameObject.SetActive(true);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void Remove(float beat)
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Cats[0].transform.GetChild(0).gameObject.SetActive(false);}),
|
||||
new BeatAction.Action(beat, delegate { Cats[1].transform.GetChild(0).gameObject.SetActive(false);}),
|
||||
new BeatAction.Action(beat, delegate { Cats[2].transform.GetChild(0).gameObject.SetActive(false);}),
|
||||
new BeatAction.Action(beat, delegate { player.canClap = false;}),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue