fix animation

This commit is contained in:
fu-majime 2024-03-24 11:26:45 +09:00
parent 56a8a1781c
commit c0e5980324
3 changed files with 6 additions and 3 deletions

View file

@ -124,7 +124,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -196,7 +196,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -142,7 +142,10 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
rodAnim.SetFloat("speed", -1f);
isMiss = true;
game.PlayBlockBounceMiss(this.nextPos);
BeatAction.New(this, new List<BeatAction.Action>() {new BeatAction.Action(currentBeat + lengthBeat, () => RemoveAndDestroy())});
BeatAction.New(this, new List<BeatAction.Action>() {new BeatAction.Action(currentBeat + lengthBeat, delegate {
game.PlayBlockIdle(this.nextPos);
RemoveAndDestroy();
})});
}
private bool CanBounceHit()
{