fix animation
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56a8a1781c
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c0e5980324
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@ -124,7 +124,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@ -196,7 +196,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@ -142,7 +142,10 @@ namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl
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rodAnim.SetFloat("speed", -1f);
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isMiss = true;
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game.PlayBlockBounceMiss(this.nextPos);
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BeatAction.New(this, new List<BeatAction.Action>() {new BeatAction.Action(currentBeat + lengthBeat, () => RemoveAndDestroy())});
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BeatAction.New(this, new List<BeatAction.Action>() {new BeatAction.Action(currentBeat + lengthBeat, delegate {
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game.PlayBlockIdle(this.nextPos);
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RemoveAndDestroy();
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})});
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}
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private bool CanBounceHit()
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{
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