Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
Fork now only holds up to 4 peas in Fork Lifter
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commit
c234a7165e
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@ -47,36 +47,39 @@ namespace RhythmHeavenMania.Games.ForkLifter
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{
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{
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ForkLifterPlayer.instance.Stab(this);
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ForkLifterPlayer.instance.Stab(this);
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GameObject pea = new GameObject();
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if (ForkLifterPlayer.instance.currentPerfectPeasOnFork < 4)
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pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
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pea.transform.localScale = Vector2.one;
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pea.transform.localRotation = Quaternion.Euler(0, 0, 0);
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pea.transform.localPosition = Vector3.zero;
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for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++)
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{
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{
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ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork);
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GameObject pea = new GameObject();
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}
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SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
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pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
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psprite.sprite = ForkLifter.instance.peaHitSprites[type];
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pea.transform.localScale = Vector2.one;
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psprite.sortingOrder = 20;
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pea.transform.localRotation = Quaternion.Euler(0, 0, 0);
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switch (type)
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{
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pea.transform.localPosition = Vector3.zero;
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case 0:
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psprite.sortingOrder = 101;
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for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++)
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break;
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{
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case 1:
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ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork);
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psprite.sortingOrder = 104;
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}
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break;
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case 2:
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SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
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psprite.sortingOrder = 103;
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psprite.sprite = ForkLifter.instance.peaHitSprites[type];
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break;
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psprite.sortingOrder = 20;
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case 3:
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switch (type)
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psprite.sortingOrder = 102;
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{
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break;
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case 0:
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psprite.sortingOrder = 101;
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break;
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case 1:
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psprite.sortingOrder = 104;
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break;
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case 2:
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psprite.sortingOrder = 103;
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break;
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case 3:
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psprite.sortingOrder = 102;
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break;
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}
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}
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}
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GameObject hitFXo = new GameObject();
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GameObject hitFXo = new GameObject();
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