Add script to its prefab
aaaaaaaaaa Also renamed RvlGolfLoader to RvlHoleInOneLoader to promote typing and larger character counts
This commit is contained in:
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506ab9bade
commit
c30927ec11
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@ -9346,6 +9346,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 7844333623642782309}
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- component: {fileID: 7844333623642782309}
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- component: {fileID: 882449378495216115}
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- component: {fileID: 882449378495216115}
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- component: {fileID: 6680257999378264794}
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m_Layer: 0
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m_Layer: 0
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m_Name: Water
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m_Name: Water
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m_TagString: Untagged
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m_TagString: Untagged
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@ -9420,6 +9421,21 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!114 &6680257999378264794
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7109454805972067665}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bbf9f4378f696e54199e67826811b1a6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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SoundSequences: []
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scheduledInputs: []
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Monkey: {fileID: 0}
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--- !u!1 &7115749403813548106
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--- !u!1 &7115749403813548106
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -12,7 +12,7 @@ using Jukebox;
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namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games.Loaders
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{
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{
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using static Minigames;
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using static Minigames;
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public static class RvlGolfLoader
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public static class RvlHoleInOneLoader
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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@ -44,7 +44,7 @@ namespace HeavenStudio.Games
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// Awake is called before the first frame update
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// Awake is called before the first frame update
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void Awake()
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void Awake()
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{
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{
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instance = this;
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HoleInOne.instance = this;
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}
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}
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void Update()
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void Update()
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@ -60,7 +60,6 @@ namespace HeavenStudio.Games
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// {
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// {
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// new BeatAction.Action(beat, delegate { Monkey.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
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// new BeatAction.Action(beat, delegate { Monkey.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
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// });
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// });
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}
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}
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}
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}
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}
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}
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@ -222,15 +222,15 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
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Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
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}
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}
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Debug.Log("Running game loader RvlGolfLoader");
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Debug.Log("Running game loader RvlHoleInOneLoader");
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game = RvlGolfLoader.AddGame(eventCaller);
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game = RvlHoleInOneLoader.AddGame(eventCaller);
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if (game != null)
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if (game != null)
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{
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{
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eventCaller.minigames.Add(game.name, game);
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eventCaller.minigames.Add(game.name, game);
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}
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}
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else
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else
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{
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{
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Debug.LogWarning("Game loader RvlGolfLoader failed!");
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Debug.LogWarning("Game loader RvlHoleInOneLoader failed!");
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}
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}
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Debug.Log("Running game loader RvlNewKarateLoader");
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Debug.Log("Running game loader RvlNewKarateLoader");
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@ -17,36 +17,7 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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ImportedScriptPaths:
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/Games/HoleInOne/HoleInOne.cs
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- Assets/Editor/CreateAssetBundles.cs
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- Assets/Editor/CreateMinigameScriptTemplate.cs
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- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/Games/FanClub/FanClub.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Editor/SpritesheetScaler.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
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- Assets/Scripts/Games/FirstContact/FirstContact.cs
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- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
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- Assets/Scripts/InputSystem/PlayerInput.cs
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- Assets/Scripts/JudgementManager.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
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- Assets/Scripts/GlobalGameManager.cs
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- Assets/Scripts/Games/KarateMan/KarateMan.cs
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- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
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- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
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- Assets/Scripts/Util/BeatAction.cs
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
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- Assets/Scripts/Games/AirRally/AirRally.cs
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- Assets/Scripts/LevelEditor/Editor.cs
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- Assets/Scripts/Common/MemRenderer.cs
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- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
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- Assets/Scripts/PersistentDataManager.cs
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- Assets/Scripts/UI/Overlays/OverlaysManager.cs
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- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
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- Assets/Scripts/Games/DJSchool/Student.cs
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PathsToSkipImportEvent: []
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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