Add script to its prefab

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Also renamed RvlGolfLoader to RvlHoleInOneLoader to promote typing and larger character counts
This commit is contained in:
blank3times 2024-01-24 17:56:19 -08:00
parent 506ab9bade
commit c30927ec11
4 changed files with 23 additions and 37 deletions

View file

@ -9346,6 +9346,7 @@ GameObject:
m_Component:
- component: {fileID: 7844333623642782309}
- component: {fileID: 882449378495216115}
- component: {fileID: 6680257999378264794}
m_Layer: 0
m_Name: Water
m_TagString: Untagged
@ -9420,6 +9421,21 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &6680257999378264794
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7109454805972067665}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bbf9f4378f696e54199e67826811b1a6, type: 3}
m_Name:
m_EditorClassIdentifier:
SoundSequences: []
scheduledInputs: []
Monkey: {fileID: 0}
--- !u!1 &7115749403813548106
GameObject:
m_ObjectHideFlags: 0

View file

@ -12,7 +12,7 @@ using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlGolfLoader
public static class RvlHoleInOneLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
@ -44,7 +44,7 @@ namespace HeavenStudio.Games
// Awake is called before the first frame update
void Awake()
{
instance = this;
HoleInOne.instance = this;
}
void Update()
@ -60,7 +60,6 @@ namespace HeavenStudio.Games
// {
// new BeatAction.Action(beat, delegate { Monkey.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
// });
}
}
}

View file

@ -222,15 +222,15 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
}
Debug.Log("Running game loader RvlGolfLoader");
game = RvlGolfLoader.AddGame(eventCaller);
Debug.Log("Running game loader RvlHoleInOneLoader");
game = RvlHoleInOneLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlGolfLoader failed!");
Debug.LogWarning("Game loader RvlHoleInOneLoader failed!");
}
Debug.Log("Running game loader RvlNewKarateLoader");

View file

@ -17,36 +17,7 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Minigames.cs
- Assets/Editor/CreateAssetBundles.cs
- Assets/Editor/CreateMinigameScriptTemplate.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/GameManager.cs
- Assets/Editor/SpritesheetScaler.cs
- Assets/Scripts/Games/HoleInOne/HoleInOne.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
- Assets/Scripts/Games/FirstContact/FirstContact.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/JudgementManager.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Common/MemRenderer.cs
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- Assets/Scripts/Games/DJSchool/Student.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []