fix minor pj party anim bug
update credits adjust a mixer effect setting
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@ -7,7 +7,6 @@
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-<indent=5%>Mytiaoga</indent>
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-<indent=5%>Carson</indent>
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-<indent=5%>saladplainzone</indent>
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-<indent=5%>Pengu123</indent>
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-<indent=5%>Krıspy Kreme</indent>
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-<indent=5%>DPS2004</indent>
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-<indent=5%>Jellirby</indent>
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@ -18,7 +17,7 @@
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-<indent=5%>Maddy / saladplainzone</indent>
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-<indent=5%>NoahAmp</indent>
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-<indent=5%>Bhaos</indent>
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-<indent=5%>Raffy</indent>
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-<indent=5%>RaffyTaffy14</indent>
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-<indent=5%>Thinedave</indent>
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<align="center"><b>Artwork</b></align>
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@ -54,7 +53,7 @@
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-<indent=5%>Butternnife</indent>
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-<indent=5%>Minesweeper95</indent>
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-<indent=5%>mizuno</indent>
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-<indent=5%>Flowercardiganwillow</indent>
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-<indent=5%>Malleable Frog</indent>
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-<indent=5%>vincells</indent>
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<align="center"><b>Music</b></align>
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@ -86,7 +86,7 @@ AudioMixerController:
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m_StartSnapshot: {fileID: 24500006}
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m_SuspendThreshold: -80
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m_EnableSuspend: 1
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ExposedParameters: []
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m_AudioMixerGroupViews:
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- guids:
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@ -237,10 +237,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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(
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beat + 2,
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delegate
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{
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if (hit && !ng)
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{
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anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1);
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game.PrepareHighState();
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}
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}
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)
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});
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}
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