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crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -551,9 +551,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &9435782
|
--- !u!114 &9435782
|
||||||
|
@ -4172,9 +4172,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 32, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &121871281
|
--- !u!114 &121871281
|
||||||
|
@ -4396,9 +4396,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 72, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &129013734
|
--- !u!114 &129013734
|
||||||
|
@ -4532,9 +4532,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 112, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &151246938
|
--- !u!114 &151246938
|
||||||
|
@ -8906,7 +8906,7 @@ MonoBehaviour:
|
||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 0
|
m_fontSize: 1.35
|
||||||
m_fontSizeBase: 14.3
|
m_fontSizeBase: 14.3
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 1
|
m_enableAutoSizing: 1
|
||||||
|
@ -26851,7 +26851,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
m_Size: 1
|
m_Size: 0.36602464
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -32707,7 +32707,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 27.224428}
|
m_AnchoredPosition: {x: 0, y: 84.949974}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
@ -37250,9 +37250,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 40, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
|
@ -43455,8 +43455,8 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 1220118245}
|
m_TargetGraphic: {fileID: 1220118245}
|
||||||
m_HandleRect: {fileID: 1220118244}
|
m_HandleRect: {fileID: 1220118244}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1.0000001
|
m_Value: 1.0000002
|
||||||
m_Size: 0
|
m_Size: 0.312933
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -46876,9 +46876,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 80, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Text;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -87,7 +88,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("show text", "Show Text")
|
new GameAction("show text", "Show Text")
|
||||||
{
|
{
|
||||||
function = delegate {BonOdori.instance.ShowText(eventCaller.currentEntity["line 1"], eventCaller.currentEntity["line 2"], eventCaller.currentEntity["line 3"], eventCaller.currentEntity["line 4"], eventCaller.currentEntity["line 5"], eventCaller.currentEntity["color"]);},
|
function = delegate {BonOdori.instance.ShowText(eventCaller.currentEntity["line 1"], eventCaller.currentEntity["line 2"], eventCaller.currentEntity["line 3"], eventCaller.currentEntity["line 4"], eventCaller.currentEntity["line 5"],eventCaller.currentEntity["font"]);},
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{ new Param("whichLine", new EntityTypes.Integer(1,5,1), "Line", "Which line to modify.", new(){
|
{ new Param("whichLine", new EntityTypes.Integer(1,5,1), "Line", "Which line to modify.", new(){
|
||||||
|
@ -97,12 +98,14 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new((x, _) => (int)x == 4, new string[] { "line 4"}),
|
new((x, _) => (int)x == 4, new string[] { "line 4"}),
|
||||||
new((x, _) => (int)x == 5, new string[] { "line 5"}),
|
new((x, _) => (int)x == 5, new string[] { "line 5"}),
|
||||||
}),
|
}),
|
||||||
new Param("line 1", "", "Line 1", "Set the text for line 1."),
|
new Param("line 1", "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line", "Line 1", "Set the text for line 1."),
|
||||||
new Param("line 2", "", "Line 2", "Set the text for line 2."),
|
new Param("line 2", "", "Line 2", "Set the text for line 2."),
|
||||||
new Param("line 3", "", "Line 3", "Set the text for line 3."),
|
new Param("line 3", "", "Line 3", "Set the text for line 3.y"),
|
||||||
new Param("line 4", "", "Line 4", "Set the text for line 4."),
|
new Param("line 4", "", "Line 4", "Set the text for line 4."),
|
||||||
new Param("line 5", "", "Line 5", "Set the text for line 5."),
|
new Param("line 5", "", "Line 5", "Set the text for line 5."),
|
||||||
new Param("color", BonOdori.color.red, "Color", "Set the color for these lines of text.")
|
new Param("font", BonOdori.font.RodinProDb, "font", "Set the font for the text")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
},
|
},
|
||||||
priority = 1
|
priority = 1
|
||||||
|
@ -117,27 +120,34 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("line 2", false, "Line 2", "Delete the contents of line 2."),
|
new Param("line 2", false, "Line 2", "Delete the contents of line 2."),
|
||||||
new Param("line 3", false, "Line 3", "Delete the contents of line 3."),
|
new Param("line 3", false, "Line 3", "Delete the contents of line 3."),
|
||||||
new Param("line 4", false, "Line 4", "Delete the contents of line 4."),
|
new Param("line 4", false, "Line 4", "Delete the contents of line 4."),
|
||||||
new Param("line 5", false, "Line 5", "Delete the contents of line 5.")
|
new Param("line 5", false, "Line 5", "Delete the contents of line 5."),
|
||||||
},
|
},
|
||||||
|
|
||||||
},
|
},
|
||||||
|
new GameAction("scroll text", "Scroll Text")
|
||||||
|
{
|
||||||
|
function = delegate {BonOdori.instance.ScrollText(eventCaller.currentEntity["line 1"],eventCaller.currentEntity["line 2"],eventCaller.currentEntity["line 3"],eventCaller.currentEntity["line 4"],eventCaller.currentEntity["line 5"], eventCaller.currentEntity.length);},
|
||||||
|
defaultLength = 1f,
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("line 1", false, "Line 1", "Scroll the contents of line 1."),
|
||||||
|
new Param("line 2", false, "Line 2", "Scroll the contents of line 2."),
|
||||||
|
new Param("line 3", false, "Line 3", "Scroll the contents of line 3."),
|
||||||
|
new Param("line 4", false, "Line 4", "Scroll the contents of line 4."),
|
||||||
|
new Param("line 5", false, "Line 5", "Scroll the contents of line 5."),
|
||||||
|
},
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -145,25 +155,45 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
|
|
||||||
public class BonOdori : Minigame
|
public class BonOdori : Minigame
|
||||||
{ public string prefix;
|
{
|
||||||
public string suffix;
|
string prefix;
|
||||||
public bool autoBop;
|
string suffix;
|
||||||
TextMeshProUGUI Text1_GUI;
|
TextMeshProUGUI Text1_GUI;
|
||||||
TextMeshProUGUI Text2_GUI;
|
TextMeshProUGUI Text2_GUI;
|
||||||
TextMeshProUGUI Text3_GUI;
|
TextMeshProUGUI Text3_GUI;
|
||||||
TextMeshProUGUI Text4_GUI;
|
TextMeshProUGUI Text4_GUI;
|
||||||
TextMeshProUGUI Text5_GUI;
|
TextMeshProUGUI Text5_GUI;
|
||||||
|
TextMeshProUGUI Text6_GUI;
|
||||||
|
TextMeshProUGUI Text7_GUI;
|
||||||
|
TextMeshProUGUI Text8_GUI;
|
||||||
|
TextMeshProUGUI Text9_GUI;
|
||||||
|
TextMeshProUGUI Text10_GUI;
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField] TMPro.TMP_FontAsset WW;
|
||||||
|
[SerializeField] TMPro.TMP_FontAsset RodinDB;
|
||||||
[SerializeField] TMP_Text Text1;
|
[SerializeField] TMP_Text Text1;
|
||||||
[SerializeField] TMP_Text Text2;
|
[SerializeField] TMP_Text Text2;
|
||||||
[SerializeField] TMP_Text Text3;
|
[SerializeField] TMP_Text Text3;
|
||||||
[SerializeField] TMP_Text Text4;
|
[SerializeField] TMP_Text Text4;
|
||||||
[SerializeField] TMP_Text Text5;
|
[SerializeField] TMP_Text Text5;
|
||||||
|
|
||||||
|
[SerializeField] TMP_Text Text6;
|
||||||
|
[SerializeField] TMP_Text Text7;
|
||||||
|
[SerializeField] TMP_Text Text8;
|
||||||
|
[SerializeField] TMP_Text Text9;
|
||||||
|
[SerializeField] TMP_Text Text10;
|
||||||
[SerializeField] Animator DarkPlane;
|
[SerializeField] Animator DarkPlane;
|
||||||
[SerializeField] Animator Player;
|
[SerializeField] Animator Player;
|
||||||
[SerializeField] Animator Judge;
|
[SerializeField] Animator Judge;
|
||||||
[SerializeField] Animator CPU;
|
[SerializeField] Animator CPU;
|
||||||
[SerializeField] Animator Face;
|
[SerializeField] Animator Face;
|
||||||
|
|
||||||
|
public enum font
|
||||||
|
{
|
||||||
|
RodinProDb = 0,
|
||||||
|
WarioWareV2 = 1
|
||||||
|
}
|
||||||
public enum color
|
public enum color
|
||||||
{
|
{
|
||||||
red = 0,
|
red = 0,
|
||||||
|
@ -221,18 +251,22 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
public void Start(){
|
|
||||||
Text1_GUI = Text1.GetComponent<TextMeshProUGUI>();
|
Text1_GUI = Text1.GetComponent<TextMeshProUGUI>();
|
||||||
Text2_GUI = Text2.GetComponent<TextMeshProUGUI>();
|
Text2_GUI = Text2.GetComponent<TextMeshProUGUI>();
|
||||||
Text3_GUI = Text3.GetComponent<TextMeshProUGUI>();
|
Text3_GUI = Text3.GetComponent<TextMeshProUGUI>();
|
||||||
Text4_GUI = Text4.GetComponent<TextMeshProUGUI>();
|
Text4_GUI = Text4.GetComponent<TextMeshProUGUI>();
|
||||||
Text5_GUI = Text5.GetComponent<TextMeshProUGUI>();
|
Text5_GUI = Text5.GetComponent<TextMeshProUGUI>();
|
||||||
|
Text6_GUI = Text6.GetComponent<TextMeshProUGUI>();
|
||||||
|
Text7_GUI = Text7.GetComponent<TextMeshProUGUI>();
|
||||||
|
Text8_GUI = Text8.GetComponent<TextMeshProUGUI>();
|
||||||
|
Text9_GUI = Text9.GetComponent<TextMeshProUGUI>();
|
||||||
|
Text10_GUI = Text10.GetComponent<TextMeshProUGUI>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
||||||
|
@ -366,34 +400,86 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
public void ShowText(string text1, string text2, string text3, string text4, string text5, int color)
|
string ChangeColor(string text)
|
||||||
{if (color == 0){
|
{
|
||||||
prefix = "<color=#f42102>";
|
if (text.Contains("r|") | text.Contains("y|") | text.Contains("g|")){
|
||||||
suffix = "</color>";
|
return text.Replace("r|", "<color=#ff0000>")
|
||||||
}
|
.Replace("g|", "<color=#00ff00>")
|
||||||
else if (color == 2){
|
.Replace("y|", "<color=#ffff00>")
|
||||||
prefix = "<color=#4ffe05>";
|
+ "</color>";
|
||||||
suffix = "</color>";
|
}
|
||||||
}
|
return text;
|
||||||
else if (color == 1){
|
|
||||||
prefix = "<color=#efec00>";
|
}
|
||||||
suffix = "</color>";
|
|
||||||
}
|
public void ShowText(string text1, string text2, string text3, string text4, string text5, int font)
|
||||||
if (text1 != ""){
|
{
|
||||||
Text1.text = prefix + text1 + suffix;
|
if (font == 0)
|
||||||
|
{
|
||||||
|
Text1.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text2.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text3.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text4.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text5.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text6.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text7.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text8.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text9.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
Text10.GetComponent<TextMeshPro>().font = RodinDB;
|
||||||
|
;
|
||||||
|
}
|
||||||
|
if (font == 1)
|
||||||
|
{
|
||||||
|
Text1.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text2.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text3.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text4.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text5.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text6.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text7.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text8.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text9.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
Text10.GetComponent<TextMeshPro>().font = WW;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (text1 is not "" || text1 is not "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line"){
|
||||||
|
text1 = ChangeColor(text1);
|
||||||
|
Text1.text = text1;
|
||||||
|
Text6.text = text1;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (text2 != ""){
|
if (text2 is not ""){
|
||||||
Text2.text = prefix + text2 + suffix;
|
text2 = ChangeColor(text2);
|
||||||
|
Text2.text = text2;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (text3 != ""){
|
if (text3 != ""){
|
||||||
Text3.text = prefix + text3 + suffix;
|
text3 = ChangeColor(text3);
|
||||||
|
Text3.text = text3;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (text4 != ""){
|
if (text4 != ""){
|
||||||
Text4.text = prefix + text4 + suffix;
|
text4 = ChangeColor(text4);
|
||||||
|
Text4.text = text4;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (text5 != ""){
|
if (text5 != ""){
|
||||||
Text5.text = prefix + text5 + suffix;
|
text5 = ChangeColor(text5);
|
||||||
|
Text5.text = text5;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Text1.text != "" | Text2.text != "" | Text3.text != "" | Text4.text != "" | Text5.text != ""){
|
if (Text1.text != "" | Text2.text != "" | Text3.text != "" | Text4.text != "" | Text5.text != ""){
|
||||||
|
@ -422,9 +508,31 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
public void ScrollText(bool text1, bool text2, bool text3, bool text4, bool text5, float length)
|
||||||
|
{ RectTransform rectTransform = Text6.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
if (rectTransform != null)
|
||||||
|
{
|
||||||
|
// Set Left and Top using anchoredPosition
|
||||||
|
rectTransform.anchoredPosition = new Vector2(-10, -10);
|
||||||
|
|
||||||
|
// Calculate the Right and Bottom based on Left and Top
|
||||||
|
float width = -10f - 9.5f; // Right - Left
|
||||||
|
float height = 10 - (-10); // Top - Bottom
|
||||||
|
|
||||||
|
// Set sizeDelta based on calculated values
|
||||||
|
rectTransform.sizeDelta = new Vector2(width, height);
|
||||||
|
}
|
||||||
|
}
|
||||||
public void Bop(double beat, double length, bool bop, bool auto)
|
public void Bop(double beat, double length, bool bop, bool auto)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
After Width: | Height: | Size: 812 KiB |
|
@ -0,0 +1,123 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 695e3b08fde03e740a976023366372ec
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
67
Assets/Shaders/BonOdoriText.shader
Normal file
|
@ -0,0 +1,67 @@
|
||||||
|
Shader "Unlit/BonOdoriText"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Texture", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
// make fog work
|
||||||
|
#pragma multi_compile_fog
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
UNITY_FOG_COORDS(1)
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
// Calculate the horizontal gradient
|
||||||
|
float gradient = i.uv.x;
|
||||||
|
|
||||||
|
// Interpolate color from black to blue
|
||||||
|
fixed4 col = lerp(fixed4(0.0, 0.0, 0.0, 1.0), fixed4(0.0, 0.0, 1.0, 1.0), gradient);
|
||||||
|
|
||||||
|
// Sample the texture and multiply with the color gradient
|
||||||
|
fixed4 texCol = tex2D(_MainTex, i.uv);
|
||||||
|
col *= texCol;
|
||||||
|
|
||||||
|
// Apply fog
|
||||||
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
Assets/Shaders/BonOdoriText.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 39227626640fc2b4f9ca4d31c4988df3
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -287,5 +287,6 @@ MonoBehaviour:
|
||||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
||||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
||||||
|
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|