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|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Text;
|
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using System.Linq;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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|
@ -87,7 +88,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("show text", "Show Text")
|
||||
{
|
||||
function = delegate {BonOdori.instance.ShowText(eventCaller.currentEntity["line 1"], eventCaller.currentEntity["line 2"], eventCaller.currentEntity["line 3"], eventCaller.currentEntity["line 4"], eventCaller.currentEntity["line 5"], eventCaller.currentEntity["color"]);},
|
||||
function = delegate {BonOdori.instance.ShowText(eventCaller.currentEntity["line 1"], eventCaller.currentEntity["line 2"], eventCaller.currentEntity["line 3"], eventCaller.currentEntity["line 4"], eventCaller.currentEntity["line 5"],eventCaller.currentEntity["font"]);},
|
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defaultLength = 0.5f,
|
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parameters = new List<Param>()
|
||||
{ new Param("whichLine", new EntityTypes.Integer(1,5,1), "Line", "Which line to modify.", new(){
|
||||
|
@ -97,12 +98,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
new((x, _) => (int)x == 4, new string[] { "line 4"}),
|
||||
new((x, _) => (int)x == 5, new string[] { "line 5"}),
|
||||
}),
|
||||
new Param("line 1", "", "Line 1", "Set the text for line 1."),
|
||||
new Param("line 1", "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line", "Line 1", "Set the text for line 1."),
|
||||
new Param("line 2", "", "Line 2", "Set the text for line 2."),
|
||||
new Param("line 3", "", "Line 3", "Set the text for line 3."),
|
||||
new Param("line 3", "", "Line 3", "Set the text for line 3.y"),
|
||||
new Param("line 4", "", "Line 4", "Set the text for line 4."),
|
||||
new Param("line 5", "", "Line 5", "Set the text for line 5."),
|
||||
new Param("color", BonOdori.color.red, "Color", "Set the color for these lines of text.")
|
||||
new Param("font", BonOdori.font.RodinProDb, "font", "Set the font for the text")
|
||||
|
||||
|
||||
|
||||
},
|
||||
priority = 1
|
||||
|
@ -117,27 +120,34 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("line 2", false, "Line 2", "Delete the contents of line 2."),
|
||||
new Param("line 3", false, "Line 3", "Delete the contents of line 3."),
|
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new Param("line 4", false, "Line 4", "Delete the contents of line 4."),
|
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new Param("line 5", false, "Line 5", "Delete the contents of line 5.")
|
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new Param("line 5", false, "Line 5", "Delete the contents of line 5."),
|
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},
|
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|
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},
|
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new GameAction("scroll text", "Scroll Text")
|
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{
|
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function = delegate {BonOdori.instance.ScrollText(eventCaller.currentEntity["line 1"],eventCaller.currentEntity["line 2"],eventCaller.currentEntity["line 3"],eventCaller.currentEntity["line 4"],eventCaller.currentEntity["line 5"], eventCaller.currentEntity.length);},
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("line 1", false, "Line 1", "Scroll the contents of line 1."),
|
||||
new Param("line 2", false, "Line 2", "Scroll the contents of line 2."),
|
||||
new Param("line 3", false, "Line 3", "Scroll the contents of line 3."),
|
||||
new Param("line 4", false, "Line 4", "Scroll the contents of line 4."),
|
||||
new Param("line 5", false, "Line 5", "Scroll the contents of line 5."),
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
|
||||
|
@ -145,25 +155,45 @@ namespace HeavenStudio.Games
|
|||
|
||||
|
||||
public class BonOdori : Minigame
|
||||
{ public string prefix;
|
||||
public string suffix;
|
||||
public bool autoBop;
|
||||
{
|
||||
string prefix;
|
||||
string suffix;
|
||||
TextMeshProUGUI Text1_GUI;
|
||||
TextMeshProUGUI Text2_GUI;
|
||||
TextMeshProUGUI Text3_GUI;
|
||||
TextMeshProUGUI Text4_GUI;
|
||||
TextMeshProUGUI Text5_GUI;
|
||||
TextMeshProUGUI Text6_GUI;
|
||||
TextMeshProUGUI Text7_GUI;
|
||||
TextMeshProUGUI Text8_GUI;
|
||||
TextMeshProUGUI Text9_GUI;
|
||||
TextMeshProUGUI Text10_GUI;
|
||||
|
||||
|
||||
[SerializeField] TMPro.TMP_FontAsset WW;
|
||||
[SerializeField] TMPro.TMP_FontAsset RodinDB;
|
||||
[SerializeField] TMP_Text Text1;
|
||||
[SerializeField] TMP_Text Text2;
|
||||
[SerializeField] TMP_Text Text3;
|
||||
[SerializeField] TMP_Text Text4;
|
||||
[SerializeField] TMP_Text Text5;
|
||||
|
||||
[SerializeField] TMP_Text Text6;
|
||||
[SerializeField] TMP_Text Text7;
|
||||
[SerializeField] TMP_Text Text8;
|
||||
[SerializeField] TMP_Text Text9;
|
||||
[SerializeField] TMP_Text Text10;
|
||||
[SerializeField] Animator DarkPlane;
|
||||
[SerializeField] Animator Player;
|
||||
[SerializeField] Animator Judge;
|
||||
[SerializeField] Animator CPU;
|
||||
[SerializeField] Animator Face;
|
||||
|
||||
public enum font
|
||||
{
|
||||
RodinProDb = 0,
|
||||
WarioWareV2 = 1
|
||||
}
|
||||
public enum color
|
||||
{
|
||||
red = 0,
|
||||
|
@ -221,18 +251,22 @@ namespace HeavenStudio.Games
|
|||
|
||||
{
|
||||
instance = this;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
public void Start(){
|
||||
Text1_GUI = Text1.GetComponent<TextMeshProUGUI>();
|
||||
Text2_GUI = Text2.GetComponent<TextMeshProUGUI>();
|
||||
Text3_GUI = Text3.GetComponent<TextMeshProUGUI>();
|
||||
Text4_GUI = Text4.GetComponent<TextMeshProUGUI>();
|
||||
Text5_GUI = Text5.GetComponent<TextMeshProUGUI>();
|
||||
Text6_GUI = Text6.GetComponent<TextMeshProUGUI>();
|
||||
Text7_GUI = Text7.GetComponent<TextMeshProUGUI>();
|
||||
Text8_GUI = Text8.GetComponent<TextMeshProUGUI>();
|
||||
Text9_GUI = Text9.GetComponent<TextMeshProUGUI>();
|
||||
Text10_GUI = Text10.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
|
||||
|
@ -366,34 +400,86 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
|
||||
|
||||
|
||||
}
|
||||
public void ShowText(string text1, string text2, string text3, string text4, string text5, int color)
|
||||
{if (color == 0){
|
||||
prefix = "<color=#f42102>";
|
||||
suffix = "</color>";
|
||||
}
|
||||
else if (color == 2){
|
||||
prefix = "<color=#4ffe05>";
|
||||
suffix = "</color>";
|
||||
}
|
||||
else if (color == 1){
|
||||
prefix = "<color=#efec00>";
|
||||
suffix = "</color>";
|
||||
}
|
||||
if (text1 != ""){
|
||||
Text1.text = prefix + text1 + suffix;
|
||||
string ChangeColor(string text)
|
||||
{
|
||||
if (text.Contains("r|") | text.Contains("y|") | text.Contains("g|")){
|
||||
return text.Replace("r|", "<color=#ff0000>")
|
||||
.Replace("g|", "<color=#00ff00>")
|
||||
.Replace("y|", "<color=#ffff00>")
|
||||
+ "</color>";
|
||||
}
|
||||
return text;
|
||||
|
||||
}
|
||||
|
||||
public void ShowText(string text1, string text2, string text3, string text4, string text5, int font)
|
||||
{
|
||||
if (font == 0)
|
||||
{
|
||||
Text1.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text2.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text3.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text4.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text5.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text6.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text7.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text8.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text9.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
Text10.GetComponent<TextMeshPro>().font = RodinDB;
|
||||
;
|
||||
}
|
||||
if (font == 1)
|
||||
{
|
||||
Text1.GetComponent<TextMeshPro>().font = WW;
|
||||
Text2.GetComponent<TextMeshPro>().font = WW;
|
||||
Text3.GetComponent<TextMeshPro>().font = WW;
|
||||
Text4.GetComponent<TextMeshPro>().font = WW;
|
||||
Text5.GetComponent<TextMeshPro>().font = WW;
|
||||
Text6.GetComponent<TextMeshPro>().font = WW;
|
||||
Text7.GetComponent<TextMeshPro>().font = WW;
|
||||
Text8.GetComponent<TextMeshPro>().font = WW;
|
||||
Text9.GetComponent<TextMeshPro>().font = WW;
|
||||
Text10.GetComponent<TextMeshPro>().font = WW;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (text1 is not "" || text1 is not "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line"){
|
||||
text1 = ChangeColor(text1);
|
||||
Text1.text = text1;
|
||||
Text6.text = text1;
|
||||
|
||||
}
|
||||
if (text2 != ""){
|
||||
Text2.text = prefix + text2 + suffix;
|
||||
if (text2 is not ""){
|
||||
text2 = ChangeColor(text2);
|
||||
Text2.text = text2;
|
||||
|
||||
}
|
||||
if (text3 != ""){
|
||||
Text3.text = prefix + text3 + suffix;
|
||||
text3 = ChangeColor(text3);
|
||||
Text3.text = text3;
|
||||
|
||||
}
|
||||
if (text4 != ""){
|
||||
Text4.text = prefix + text4 + suffix;
|
||||
text4 = ChangeColor(text4);
|
||||
Text4.text = text4;
|
||||
|
||||
}
|
||||
if (text5 != ""){
|
||||
Text5.text = prefix + text5 + suffix;
|
||||
text5 = ChangeColor(text5);
|
||||
Text5.text = text5;
|
||||
|
||||
}
|
||||
|
||||
if (Text1.text != "" | Text2.text != "" | Text3.text != "" | Text4.text != "" | Text5.text != ""){
|
||||
|
@ -422,9 +508,31 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
}
|
||||
public void ScrollText(bool text1, bool text2, bool text3, bool text4, bool text5, float length)
|
||||
{ RectTransform rectTransform = Text6.GetComponent<RectTransform>();
|
||||
|
||||
if (rectTransform != null)
|
||||
{
|
||||
// Set Left and Top using anchoredPosition
|
||||
rectTransform.anchoredPosition = new Vector2(-10, -10);
|
||||
|
||||
// Calculate the Right and Bottom based on Left and Top
|
||||
float width = -10f - 9.5f; // Right - Left
|
||||
float height = 10 - (-10); // Top - Bottom
|
||||
|
||||
// Set sizeDelta based on calculated values
|
||||
rectTransform.sizeDelta = new Vector2(width, height);
|
||||
}
|
||||
}
|
||||
public void Bop(double beat, double length, bool bop, bool auto)
|
||||
{
|
||||
|
||||
}
|
||||
}}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 812 KiB |
|
@ -0,0 +1,123 @@
|
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fileFormatVersion: 2
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guid: 695e3b08fde03e740a976023366372ec
|
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TextureImporter:
|
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internalIDToNameTable: []
|
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externalObjects: {}
|
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serializedVersion: 12
|
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mipmaps:
|
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mipMapMode: 0
|
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enableMipMap: 0
|
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sRGBTexture: 1
|
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linearTexture: 0
|
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fadeOut: 0
|
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borderMipMap: 0
|
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mipMapsPreserveCoverage: 0
|
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alphaTestReferenceValue: 0.5
|
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mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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|
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|
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normalMapFilter: 0
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|
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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|
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ignoreMasterTextureLimit: 0
|
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grayScaleToAlpha: 0
|
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generateCubemap: 6
|
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cubemapConvolution: 0
|
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seamlessCubemap: 0
|
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textureFormat: 1
|
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maxTextureSize: 2048
|
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|
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serializedVersion: 2
|
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|
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|
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mipBias: 0
|
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wrapU: 1
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compressionQuality: 50
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
|
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
67
Assets/Shaders/BonOdoriText.shader
Normal file
|
@ -0,0 +1,67 @@
|
|||
Shader "Unlit/BonOdoriText"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
// make fog work
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// Calculate the horizontal gradient
|
||||
float gradient = i.uv.x;
|
||||
|
||||
// Interpolate color from black to blue
|
||||
fixed4 col = lerp(fixed4(0.0, 0.0, 0.0, 1.0), fixed4(0.0, 0.0, 1.0, 1.0), gradient);
|
||||
|
||||
// Sample the texture and multiply with the color gradient
|
||||
fixed4 texCol = tex2D(_MainTex, i.uv);
|
||||
col *= texCol;
|
||||
|
||||
// Apply fog
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
10
Assets/Shaders/BonOdoriText.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
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guid: 39227626640fc2b4f9ca4d31c4988df3
|
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ShaderImporter:
|
||||
externalObjects: {}
|
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defaultTextures: []
|
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nonModifiableTextures: []
|
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preprocessorOverride: 0
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -287,5 +287,6 @@ MonoBehaviour:
|
|||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
||||
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|