Bouncy Road Tweaks 2 (#870)

* fix anim new sprites

* fix pos

* background appearance

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
This commit is contained in:
フマジメ 2024-04-16 12:57:14 +09:00 committed by GitHub
parent a567af021d
commit c3985da6b9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 275 additions and 9 deletions

View file

@ -75,6 +75,90 @@ Camera:
m_OcclusionCulling: 0
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!1 &779842642987536956
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5505106653814911072}
- component: {fileID: 719670796437226359}
m_Layer: 0
m_Name: Low
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5505106653814911072
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 779842642987536956}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -40, z: 20}
m_LocalScale: {x: 200, y: 50, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2791294817650574846}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &719670796437226359
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 779842642987536956}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -1000
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &918886259350227450
GameObject:
m_ObjectHideFlags: 0
@ -107,7 +191,7 @@ Transform:
- {fileID: 2723176266132450488}
- {fileID: 5276051793785831601}
- {fileID: 3775776905027717847}
- {fileID: 5824809245171685558}
- {fileID: 2791294817650574846}
- {fileID: 2554041347942322038}
- {fileID: 5331598396978286576}
- {fileID: 2062427345527210161}
@ -135,6 +219,93 @@ MonoBehaviour:
ThingsTrans: {fileID: 2062427345527210161}
PosCurve: {fileID: 1821895289258124684}
fallY: -10
BGGradient: {fileID: 8550399596802296912}
BGHigh: {fileID: 723015850799809450}
BGLow: {fileID: 719670796437226359}
--- !u!1 &1390103326123173002
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3110034411422787401}
- component: {fileID: 723015850799809450}
m_Layer: 0
m_Name: High
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3110034411422787401
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1390103326123173002}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 40, z: 20}
m_LocalScale: {x: 200, y: 50, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2791294817650574846}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &723015850799809450
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1390103326123173002}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -1000
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 0.003921569, g: 0.59607846, b: 0.99607843, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2761970376181234193
GameObject:
m_ObjectHideFlags: 0
@ -534,7 +705,7 @@ GameObject:
- component: {fileID: 5824809245171685558}
- component: {fileID: 8550399596802296912}
m_Layer: 0
m_Name: BG
m_Name: Gradient
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -548,12 +719,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5152389461773555234}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -8, y: 0, z: 20}
m_LocalScale: {x: 48.1777, y: 2.1424723, z: 0.95581}
m_LocalPosition: {x: 0, y: 0, z: 20}
m_LocalScale: {x: 181.82, y: 2.1424723, z: 1
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2867745997132204233}
m_RootOrder: 3
m_Father: {fileID: 2791294817650574846}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8550399596802296912
SpriteRenderer:
@ -595,7 +766,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -1000
m_SortingOrder: -999
m_Sprite: {fileID: -2010126057, guid: b1573b9bbfeef24468e4b72a1c110a69, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@ -686,6 +857,40 @@ Transform:
m_Father: {fileID: 2867745997132204233}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6231296930979203387
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2791294817650574846}
m_Layer: 0
m_Name: BG
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2791294817650574846
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6231296930979203387}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5824809245171685558}
- {fileID: 3110034411422787401}
- {fileID: 5505106653814911072}
m_Father: {fileID: 2867745997132204233}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6928869790579783110
GameObject:
m_ObjectHideFlags: 0

View file

@ -192,9 +192,9 @@ TextureImporter:
name: Gradient (Prolly will be replaced)
rect:
serializedVersion: 2
x: 1846
x: 1894
y: 0
width: 202
width: 154
height: 2048
alignment: 0
pivot: {x: 0.5, y: 0.5}

View file

@ -26,6 +26,37 @@ namespace HeavenStudio.Games.Loaders
new Param("color", Color.white, "Color", "Choose the color of the ball."),
}
},
new GameAction("background appearance", "Background Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
BouncyRoad.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
},
defaultLength = 0.5f,
resizable = true,
parameters = new List<Param>()
{
new Param("colorBG1Start", new Color(0.004f, 0.596f, 0.996f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
new Param("colorBG1End", new Color(0.004f, 0.596f, 0.996f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
new Param("colorBG2Start", Color.black, "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
new Param("colorBG2End",Color.black, "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
}
},
// new GameAction("object appearance", "Object Appearance")
// {
// function = delegate {
// var e = eventCaller.currentEntity;
// BouncyRoad.instance.ObjectColorSet(e["color1"], e["color2"], e["color3"]);
// },
// defaultLength = 0.5f,
// parameters = new List<Param>()
// {
// new Param("color1", new Color(1, 1, 1), "Color 1"),
// new Param("color2", new Color(1, 1, 1), "Color 2"),
// new Param("color3", new Color(1, 1, 1), "Color 3"),
// }
// },
},
new List<string>() { "agb", "normal" },
"agbbouncy", "en",
@ -52,6 +83,9 @@ namespace HeavenStudio.Games
[SerializeField] float fallY;
[SerializeField] private SpriteRenderer BGGradient, BGHigh, BGLow;
private ColorEase[] colorEases = new ColorEase[2];
const double BALL_SEEK_TIME = 1.0;
private struct ScheduledBall
{
@ -100,6 +134,11 @@ namespace HeavenStudio.Games
void Awake()
{
instance = this;
colorEases = new ColorEase[] {
new(new Color(0.004f, 0.596f, 0.996f)),
new(Color.black),
};
ThingsAnim = new Animator[ThingsTrans.childCount];
int childIndex = 0;
@ -193,6 +232,7 @@ namespace HeavenStudio.Games
}
UpdateBalls();
UpdateBackgroundColor();
}
void UpdateBalls()
@ -310,5 +350,26 @@ namespace HeavenStudio.Games
return newCurves;
}
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
{
colorEases = new ColorEase[] {
new(beat, length, BG1Start, BG1End, colorEaseSet),
new(beat, length, BG2Start, BG2End, colorEaseSet),
};
UpdateBackgroundColor();
}
public void ObjectColorSet(Color Color1, Color Color2, Color Color3)
{
}
private void UpdateBackgroundColor()
{
BGGradient.material.SetColor("_ColorAlpha", colorEases[0].GetColor());
BGGradient.material.SetColor("_ColorDelta", colorEases[1].GetColor());
BGHigh.color = colorEases[0].GetColor();
BGLow.color = colorEases[1].GetColor();
}
}
}