Glee Club fix (#860)
* gleeclub * Add shorter instantiation and better C offset --------- Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
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@ -26,17 +26,17 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -5, 4, 5, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 4, 5, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones", new EntityTypes.Note(-5, 11, 4, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-1, 11, 4, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(2, 11, 4, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Choose if the chorus kids should close or open their mouth."),
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new Param("repeat", false, "Repeating", "Toggle if the left and middle chorus kid should repeat this singing cue.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "semiTonesLeft2", "semiTonesLeft3", "semiTonesMiddle2" })
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}),
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new Param("semiTonesLeft2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesLeft3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesMiddle2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesLeft2", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesLeft3", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesMiddle2", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."),
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}
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},
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new GameAction("baton", "Baton")
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@ -50,9 +50,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 4, 5, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 10, 4, 5, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones", new EntityTypes.Note(-1, 11, 4, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(4, 11, 4, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(10, 11, 4, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Choose the pitch of the conductor's voice. 1 is normal pitch.")
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}
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},
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@ -62,9 +62,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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}
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},
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new GameAction("presence", "Toggle Chorus Kids")
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@ -83,8 +83,11 @@ public class NotePropertyPrefab : NumberPropertyPrefab
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slider.wholeNumbers = true;
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offsetFromC = 0;
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if(note.offsetToC)
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offsetFromC = 3 - note.sampleNote;
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if (note.offsetToC) {
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int sameC = 3 - note.sampleNote;
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int upperC = 15 - note.sampleNote;
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offsetFromC = Mathf.Abs(sameC) < Mathf.Abs(upperC) ? sameC : upperC;
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}
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int lastValue = (int)slider.value;
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slider.value = Convert.ToSingle(parameterManager.entity[propertyName]) - offsetFromC;
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