Scale more animations

This commit is contained in:
blank3times 2024-03-25 01:14:59 -07:00
parent 4b101462da
commit c55ef0adcf

View file

@ -150,8 +150,9 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 0.3f);}),
new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 0.3f);}),
new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}),
new BeatAction.Action(beat + 3f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}),
new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 0.4f);}),
new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.Play("MonkeySpin");}),
new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 2.0f);}),
});
}
@ -170,6 +171,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { MonkeyAnim.Play("MonkeyPrepare");}),
new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.Play("MonkeyThrow");}),
new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}),
new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}),
});
}
@ -184,7 +186,7 @@ namespace HeavenStudio.Games
new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
});
GolferAnim.Play("GolferMiss");
GolferAnim.DoScaledAnimationAsync("GolferMiss", 1.0f);
}
else
{
@ -198,7 +200,7 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.Play("ZoomBig");}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 2.5f);}),
});
}
@ -221,8 +223,8 @@ namespace HeavenStudio.Games
new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
});
MonkeyHeadAnim.Play("MonkeySadHead");
GolferAnim.Play("GolferMiss");
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 2.0f);
GolferAnim.DoScaledAnimationAsync("GolferMiss", 1.0f);
}
else
{
@ -236,9 +238,9 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { MonkeyHeadAnim.Play("MonkeyJustHead");}),
new BeatAction.Action(beat, delegate { GolferAnim.Play("GolferJust");}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.Play("ZoomSmall" + randomSuccess);}),
new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 3.5f);}),
new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 2.5f);}),
});
}
}
@ -246,8 +248,7 @@ namespace HeavenStudio.Games
public void MonkeyMiss(PlayerActionEvent caller)
{
SoundByte.PlayOneShotGame("holeInOne/whale");
MonkeyAnim.Play("MonkeyJust");
GolferAnim.Play("GolferThrough");
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 0.2f);
}
public void Nothing(PlayerActionEvent caller)