Scale more animations
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parent
4b101462da
commit
c55ef0adcf
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@ -150,8 +150,9 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 0.3f);}),
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new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 0.3f);}),
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new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}),
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new BeatAction.Action(beat + 3f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}),
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new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 0.4f);}),
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new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.Play("MonkeySpin");}),
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new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 2.0f);}),
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});
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}
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@ -170,6 +171,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat, delegate { MonkeyAnim.Play("MonkeyPrepare");}),
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new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.Play("MonkeyThrow");}),
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new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}),
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new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}),
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});
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}
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@ -184,7 +186,7 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
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});
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GolferAnim.Play("GolferMiss");
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GolferAnim.DoScaledAnimationAsync("GolferMiss", 1.0f);
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}
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else
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{
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@ -198,7 +200,7 @@ namespace HeavenStudio.Games
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.Play("ZoomBig");}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 2.5f);}),
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});
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}
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@ -221,8 +223,8 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
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});
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MonkeyHeadAnim.Play("MonkeySadHead");
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GolferAnim.Play("GolferMiss");
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MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 2.0f);
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GolferAnim.DoScaledAnimationAsync("GolferMiss", 1.0f);
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}
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else
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{
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@ -236,9 +238,9 @@ namespace HeavenStudio.Games
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { MonkeyHeadAnim.Play("MonkeyJustHead");}),
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new BeatAction.Action(beat, delegate { GolferAnim.Play("GolferJust");}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.Play("ZoomSmall" + randomSuccess);}),
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new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 3.5f);}),
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new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 2.5f);}),
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});
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}
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}
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@ -246,8 +248,7 @@ namespace HeavenStudio.Games
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public void MonkeyMiss(PlayerActionEvent caller)
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{
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SoundByte.PlayOneShotGame("holeInOne/whale");
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MonkeyAnim.Play("MonkeyJust");
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GolferAnim.Play("GolferThrough");
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MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 0.2f);
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}
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public void Nothing(PlayerActionEvent caller)
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