Fan Club: fix order of operation bug
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@ -28,18 +28,25 @@ namespace HeavenStudio.Games.Scripts_FanClub
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float clappingStartTime = Single.MinValue;
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float clappingStartTime = Single.MinValue;
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public void AddHit(float beat, int type)
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public void AddHit(float beat, int type = 0)
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{
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{
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if (player)
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if (player)
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{
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{
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if (type == 0) // normal clap
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switch (type)
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out);
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{
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else if (type == 1) // jump
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case 0:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut);
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out);
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else if (type == 2) //"kamone" charge
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break;
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out);
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case 1:
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else //"kamone" long clap (first)
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut);
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out);
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break;
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case 2:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out);
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break;
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default:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out);
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break;
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}
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}
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}
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}
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}
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@ -99,20 +106,20 @@ namespace HeavenStudio.Games.Scripts_FanClub
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}
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}
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if (PlayerInput.Pressing())
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if (PlayerInput.Pressing())
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{
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{
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Debug.Log("song pos: " + cond.songPositionInBeats + ", clap start: " + clappingStartTime);
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if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && !stopCharge)
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if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && !stopCharge)
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{
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{
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Debug.Log("ChargeOut");
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animator.Play("FanClapCharge", -1, 0);
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animator.Play("FanClapCharge", -1, 0);
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stopCharge = true;
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stopCharge = true;
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}
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}
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}
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}
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if (PlayerInput.PressedUp())
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if (PlayerInput.PressedUp())
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{
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{
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if (stopCharge)
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if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow())
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{
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{
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if (!FanClub.instance.IsExpectingInputNow())
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Debug.Log("JumpOut");
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{
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JumpStart(false);
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JumpStart(false);
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}
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}
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}
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else
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else
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{
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{
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@ -162,6 +169,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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animator.Play("FanClap", -1, 0);
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animator.Play("FanClap", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/play_clap");
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Jukebox.PlayOneShotGame("fanClub/play_clap");
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Jukebox.PlayOneShotGame("fanClub/crap_impact");
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Jukebox.PlayOneShotGame("fanClub/crap_impact");
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Debug.Log("Setting clappingStartTime to " + cond.songPositionInBeats);
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clappingStartTime = cond.songPositionInBeats;
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clappingStartTime = cond.songPositionInBeats;
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if (doCharge)
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if (doCharge)
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@ -116,7 +116,7 @@ namespace HeavenStudio.Games
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float t1 = closest.startBeat + closest.timer;
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float t1 = closest.startBeat + closest.timer;
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float t2 = toCompare.startBeat + toCompare.timer;
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float t2 = toCompare.startBeat + toCompare.timer;
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Debug.Log("t1=" + t1 + " -- t2=" + t2);
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// Debug.Log("t1=" + t1 + " -- t2=" + t2);
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if (t2 < t1) closest = toCompare;
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if (t2 < t1) closest = toCompare;
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}
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}
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