Added "set background color" to Karate Man.

Seemingly stops working after a few background changes but works between game changes
This commit is contained in:
Carson Kompon 2022-02-26 13:27:02 -05:00
parent 526269805d
commit c745bb5389
5 changed files with 141 additions and 26 deletions

View file

@ -17442,6 +17442,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 7248900333330862852}
- {fileID: 8701843541313247389}
m_Father: {fileID: 7248900333300803150}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -17762,6 +17763,14 @@ MonoBehaviour:
- {r: 0.007843138, g: 0.8117647, b: 1, a: 1}
- {r: 233, g: 233, b: 0, a: 1}
- {r: 0, g: 0, b: 0, a: 0}
BackgroundColors:
- {r: 0.9411765, g: 0.9137255, b: 0.4392157, a: 1}
- {r: 0.99607843, g: 0.60784316, b: 0.98039216, a: 1}
- {r: 0.42745098, g: 0.6666667, b: 0.8784314, a: 1}
- {r: 1, g: 0.09411766, b: 0, a: 1}
- {r: 1, g: 0.58431375, b: 0.3137255, a: 1}
- {r: 0.9607844, g: 0.7725491, b: 0.78823537, a: 1}
- {r: 0, g: 0, b: 0, a: 0}
Pot: {fileID: 7248900332380919981}
Bomb: {fileID: 1878496493894552565}
KarateJoe: {fileID: 7248900332013002443}
@ -17774,14 +17783,6 @@ MonoBehaviour:
- {fileID: 8671423413994339737, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: -6341196331951941137, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: -6283416824598814145, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
ObjectBottomSprites:
- {fileID: 0}
- {fileID: 21300000, guid: 2dcc4a0e0420a8e4097445cac4b2e1ab, type: 3}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
BarrelSprites:
- {fileID: 6524922379630696755, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 1156572009758090512, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
@ -17790,10 +17791,11 @@ MonoBehaviour:
- {fileID: 5805539206011318834, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
BGSprites:
- Sprites:
- {fileID: 21300000, guid: 1c02ce8c213d84d4c972dcdcbfbf535c, type: 3}
- {fileID: 21300000, guid: 72431c7c58f54e848bcb7527635bb72b, type: 3}
- {fileID: 21300000, guid: f05694d1ff974fe4387e487d025edede, type: 3}
BGSprite: {fileID: 7248900333330862853}
BGFXSprite: {fileID: 7037067448840752386}
BGColor: {r: 0.94117653, g: 0.91372555, b: 0.43921572, a: 1}
comboRef: {fileID: 1174851578296134715}
HIT3Ref: {fileID: 6398113137460299953}
Numbers:
@ -17853,7 +17855,7 @@ Transform:
m_GameObject: {fileID: 7248900333330862855}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 600, y: 600, z: 1}
m_Children: []
m_Father: {fileID: 7248900332961029735}
m_RootOrder: 0
@ -17898,8 +17900,8 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -300
m_Sprite: {fileID: 21300000, guid: 1c02ce8c213d84d4c972dcdcbfbf535c, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Sprite: {fileID: 7482667652216324306, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
m_Color: {r: 0.94117653, g: 0.91372555, b: 0.43921572, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
@ -18347,3 +18349,85 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
flickerInterval: 0.1
--- !u!1 &8963803634876878173
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8701843541313247389}
- component: {fileID: 7037067448840752386}
m_Layer: 0
m_Name: FX
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8701843541313247389
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8963803634876878173}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7248900332961029735}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7037067448840752386
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8963803634876878173}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -299
m_Sprite: {fileID: 21300000, guid: 72431c7c58f54e848bcb7527635bb72b, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 12.8, y: 7.2}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 38 KiB

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 37 KiB

After

Width:  |  Height:  |  Size: 52 KiB

View file

@ -16,13 +16,20 @@ namespace RhythmHeavenMania.Games.KarateMan
Custom = 3
}
public Color[] LightBulbColors = new Color[]
public Color[] LightBulbColors;
public enum BackgroundType
{
new Color(0, 0, 0, 0),
new Color(2, 207, 255),
new Color(233, 233, 0),
new Color(0, 0, 0, 0)
};
Yellow = 0,
Fushia = 1,
Blue = 2,
Red = 3,
Orange = 4,
Pink = 5,
Custom = 6
}
public Color[] BackgroundColors;
const float hitVoiceOffset = 0.042f;
@ -34,13 +41,14 @@ namespace RhythmHeavenMania.Games.KarateMan
public static KarateMan instance { get; set; }
public Sprite[] ObjectSprites;
public Sprite[] ObjectBottomSprites;
public Sprite[] BarrelSprites;
public List<BGSpriteC> BGSprites;
public SpriteRenderer BGSprite;
public SpriteRenderer BGFXSprite;
public Color BGColor;
private bool bgEnabled;
private float newBeat;
public GameEvent bop = new GameEvent();
@ -64,6 +72,13 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Awake()
{
instance = this;
BGColor = BackgroundColors[0];
}
public override void OnGameSwitch()
{
base.OnGameSwitch();
SetBackgroundColor(BGColor);
}
public void Combo(float beat)
@ -181,15 +196,15 @@ namespace RhythmHeavenMania.Games.KarateMan
{
if (Conductor.instance.ReportBeat(ref newBeat))
{
if (bgEnabled)
if (BGFXSprite.enabled)
{
if (bgBeat % 2 == 0)
{
BGSprite.sprite = BGSprites[0].Sprites[1];
BGFXSprite.sprite = BGSprites[0].Sprites[0];
}
else
{
BGSprite.sprite = BGSprites[0].Sprites[2];
BGFXSprite.sprite = BGSprites[0].Sprites[1];
}
bgBeat++;
}
@ -234,13 +249,19 @@ namespace RhythmHeavenMania.Games.KarateMan
public void BGFXOn()
{
bgEnabled = true;
BGFXSprite.enabled = true;
}
public void BGFXOff()
{
bgEnabled = false;
BGSprite.sprite = BGSprites[0].Sprites[0];
BGFXSprite.enabled = false;
}
public void SetBackgroundColor(Color color)
{
Debug.Log("THE COLOR IS " + color.ToString());
BGColor = color;
BGSprite.color = color;
}
public void Bop(float beat, float length)

View file

@ -249,6 +249,16 @@ namespace RhythmHeavenMania
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
new GameAction("set background color", delegate {
var e = eventCaller.currentEntity;
var c = KarateMan.instance.BackgroundColors[e.type];
if(e.type == 6) c = e.colorA;
KarateMan.instance.SetBackgroundColor(c);
}, 1f, false, new List<Param>()
{
new Param("type", KarateMan.BackgroundType.Yellow, "Type"),
new Param("colorA", new Color(), "Custom Color")
}),
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
}),
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()