Actually Approachable Code!

This commit is contained in:
Jellirby 2023-01-18 15:44:00 -05:00
parent 450d30667d
commit c823a6b817
3 changed files with 76 additions and 1115 deletions

View file

@ -926,7 +926,6 @@ GameObject:
m_Component:
- component: {fileID: 1891807847294650023}
- component: {fileID: 5180842973243674830}
- component: {fileID: 4942674901135808715}
- component: {fileID: 4341489515811386774}
m_Layer: 0
m_Name: Rocket
@ -961,42 +960,6 @@ SortingGroup:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!114 &4942674901135808715
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1652656687045200320}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b3c70bf23e6b90f4d88122ea3ffbb580, type: 3}
m_Name:
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state:
gameObject: {fileID: 0}
early: 0
perfect: 0
late: 0
createBeat: 0
eligibleHitsList: []
aceTimes: 0
isEligible: 0
triggersAutoplay: 1
awakeAnim:
awakeAnim2:
awakeAnim3:
awakeAnim4:
awakeAnim5:
awakeAnim6:
awakeAnim7:
startBeat: 0
type: 0
Rockets: {fileID: 2767938043679923100}
Crackers: {fileID: 79842743730520076}
Bells: {fileID: 8857463492193589448}
Pins: {fileID: 6009377183970837478}
--- !u!114 &4341489515811386774
MonoBehaviour:
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@ -1020,6 +983,10 @@ MonoBehaviour:
Bowling: {fileID: 2235363202239857773}
FallingStars: {fileID: 0}
StarGO: {fileID: 955817835227096127, guid: eac275b643d595e49923813c3c726700, type: 3}
Rockets: {fileID: 2767938043679923100}
Crackers: {fileID: 79842743730520076}
Bells: {fileID: 8857463492193589448}
Pins: {fileID: 6009377183970837478}
padLaunch: {fileID: 0}
SpawnRoot: {fileID: 0}
--- !u!1 &1824290574185068691
@ -1597,10 +1564,6 @@ MonoBehaviour:
awakeAnim7:
startBeat: 0
type: 0
Rockets: {fileID: 0}
Crackers: {fileID: 0}
Bells: {fileID: 0}
Pins: {fileID: 0}
--- !u!1 &2868949763934778539
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View file

@ -26,8 +26,6 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("type", RocketScript.RocketType.Family, "Rocket Model", "The rocket to launch"),
new Param("type2", RocketScript.ScaleNote.A, "Scale Note", "What scale note to use"),
new Param("type3", RocketScript.ScaleType.Major, "Scale Type", "What type of scale to use"),
}
},
new GameAction("toggleStars", "Toggle Falling Stars")
@ -65,6 +63,12 @@ namespace HeavenStudio.Games
public ParticleSystem FallingStars;
public GameObject StarGO;
[Header("Animators")]
public Animator Rockets;
public Animator Crackers;
public Animator Bells;
public Animator Pins;
[Header("Outcasts")]
public PlayerActionEvent padLaunch;

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