Player jumping part 1
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@ -11,10 +11,13 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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[SerializeField] private float _jumpDistanceStart = 6f;
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[SerializeField] private float _jumpDistanceStart = 6f;
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[SerializeField] private float _jumpDistance = 8f;
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[SerializeField] private float _jumpDistance = 8f;
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[SerializeField] private float _jumpHeight = 4f;
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[SerializeField] private float _jumpHeight = 4f;
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[SerializeField] private float _jumpHeightInitial = 2f;
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[SerializeField] private float _jumpDistanceGiraffe = 32f;
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[SerializeField] private float _jumpDistanceGiraffe = 32f;
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[SerializeField] private float _jumpHeightGiraffe = 8f;
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[SerializeField] private float _jumpHeightGiraffe = 8f;
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[SerializeField] private float _jumpStartAngle = 120f;
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private Animator _anim;
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private Animator _anim;
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private Path _path;
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private Path _path;
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private float _restY;
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private void Awake()
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private void Awake()
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{
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{
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@ -23,6 +26,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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{
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{
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positions = new PathPos[2]
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positions = new PathPos[2]
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};
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};
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_restY = transform.localPosition.y;
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}
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}
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private void OnDisable()
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private void OnDisable()
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@ -35,6 +39,20 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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_anim.DoScaledAnimationAsync("PlayerBop", 0.5f);
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_anim.DoScaledAnimationAsync("PlayerBop", 0.5f);
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}
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}
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public void JumpBetweenAnimals(double beat, float startPoint)
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{
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_anim.Play("PlayerAir", 0, 0);
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Jump(beat, 2, startPoint, _jumpDistance, _jumpHeight, _restY);
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RotateJump(beat, 2);
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}
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public void JumpBetweenGiraffe(double beat, float startPoint)
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{
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_anim.Play("PlayerAir", 0, 0);
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Jump(beat, 4, startPoint, _jumpDistanceGiraffe, _jumpHeightGiraffe, _restY);
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RotateJump(beat, 4);
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}
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public void InitialJump(double beat)
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public void InitialJump(double beat)
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{
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{
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StartCoroutine(InitialJumpCo(beat));
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StartCoroutine(InitialJumpCo(beat));
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@ -45,7 +63,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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var cond = Conductor.instance;
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var cond = Conductor.instance;
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yield return new WaitUntil(() => cond.songPositionInBeatsAsDouble >= beat);
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yield return new WaitUntil(() => cond.songPositionInBeatsAsDouble >= beat);
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_anim.DoScaledAnimationAsync("PlayerJump", 0.5f);
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_anim.DoScaledAnimationAsync("PlayerJump", 0.5f);
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Jump(beat, 1, transform.localPosition.x, _jumpDistanceStart, _jumpHeight, transform.localPosition.y);
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Jump(beat, 1, transform.localPosition.x, _jumpDistanceStart, _jumpHeightInitial, _restY);
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}
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}
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private void Jump(double beat, float length, float startPoint, float distance, float height, float restY)
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private void Jump(double beat, float length, float startPoint, float distance, float height, float restY)
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@ -72,6 +90,35 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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yield return null;
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yield return null;
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}
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}
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}
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}
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private void RotateJump(double beat, double length)
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{
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StartCoroutine(RotateJumpCo(beat, length));
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}
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private IEnumerator RotateJumpCo(double beat, double length)
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
float normalized = 0;
|
||||||
|
while (normalized <= 1)
|
||||||
|
{
|
||||||
|
normalized = cond.GetPositionFromBeat(beat, length - 1);
|
||||||
|
float newAngle = Mathf.Lerp(_jumpStartAngle, 360, normalized);
|
||||||
|
|
||||||
|
transform.localEulerAngles = new Vector3(0, 0, newAngle);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
normalized = 0;
|
||||||
|
while (normalized <= 1)
|
||||||
|
{
|
||||||
|
normalized = cond.GetPositionFromBeat(beat + length - 1, 0.5);
|
||||||
|
float newAngle = Mathf.Lerp(0, 720, normalized);
|
||||||
|
|
||||||
|
transform.localEulerAngles = new Vector3(0, 0, newAngle);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -133,6 +133,28 @@ namespace HeavenStudio.Games
|
||||||
_playerMonkey.gameObject.SetActive(active);
|
_playerMonkey.gameObject.SetActive(active);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PlayerJump(double beat, bool giraffe)
|
||||||
|
{
|
||||||
|
float startPoint = GetDistanceAtBeat(beat) - (giraffe ? _jumpDistanceGiraffe : _jumpDistance);
|
||||||
|
|
||||||
|
PlayerSetActive(true);
|
||||||
|
if (giraffe) _playerMonkey.JumpBetweenGiraffe(beat, startPoint);
|
||||||
|
else _playerMonkey.JumpBetweenAnimals(beat, startPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetDistanceAtBeat(double beat)
|
||||||
|
{
|
||||||
|
var animals = _queuedAnimals.FindAll(x => x.startBeat <= beat);
|
||||||
|
|
||||||
|
float result = (animals.Count == 0) ? 0 : _jumpStartCameraDistance;
|
||||||
|
for (int i = 0; i < animals.Count; i++)
|
||||||
|
{
|
||||||
|
result += animals[i].rotationDistance;
|
||||||
|
result += (animals[i].type == AnimalType.Giraffe) ? _jumpDistanceGiraffe : _jumpDistance;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public void Bop(double beat, float length)
|
public void Bop(double beat, float length)
|
||||||
{
|
{
|
||||||
List<BeatAction.Action> actions = new();
|
List<BeatAction.Action> actions = new();
|
||||||
|
|
@ -173,7 +195,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (normalizedTravel < 0.5)
|
if (normalizedTravel < 0.5)
|
||||||
{
|
{
|
||||||
float normalizedOut = cond.GetPositionFromBeat(currentAnimal.startBeat - _cameraHoldTime, 0.5);
|
float normalizedOut = cond.GetPositionFromBeat(currentAnimal.startBeat - _cameraHoldTime, 1);
|
||||||
newZ = _funcEaseOut(0, _giraffeCameraZoom, Mathf.Clamp01(normalizedOut));
|
newZ = _funcEaseOut(0, _giraffeCameraZoom, Mathf.Clamp01(normalizedOut));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
|
|
@ -75,6 +75,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("animalAcrobat/giraffeJump");
|
SoundByte.PlayOneShotGame("animalAcrobat/giraffeJump");
|
||||||
_monkey.gameObject.SetActive(false);
|
_monkey.gameObject.SetActive(false);
|
||||||
|
_game.PlayerJump(caller.startBeat + caller.timer, true);
|
||||||
|
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -73,6 +73,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
|
||||||
SoundByte.PlayOneShotGame("animalAcrobat/turn", caller.startBeat + caller.timer + 1);
|
SoundByte.PlayOneShotGame("animalAcrobat/turn", caller.startBeat + caller.timer + 1);
|
||||||
|
|
||||||
_monkey.gameObject.SetActive(false);
|
_monkey.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
_game.PlayerJump(caller.startBeat + caller.timer, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Empty(PlayerActionEvent caller) { }
|
private void Empty(PlayerActionEvent caller) { }
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue