Fan Club: spotlight effects
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|
@ -99,7 +99,7 @@ namespace HeavenStudio.Games
|
||||||
public enum StageAnimations {
|
public enum StageAnimations {
|
||||||
Reset,
|
Reset,
|
||||||
Flash,
|
Flash,
|
||||||
//TODO: spotlight
|
Spot
|
||||||
}
|
}
|
||||||
public enum IdolPerformanceType {
|
public enum IdolPerformanceType {
|
||||||
Normal,
|
Normal,
|
||||||
|
@ -119,6 +119,9 @@ namespace HeavenStudio.Games
|
||||||
public GameObject spectator;
|
public GameObject spectator;
|
||||||
public GameObject spectatorAnchor;
|
public GameObject spectatorAnchor;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public Material spectatorMat;
|
||||||
|
|
||||||
// end userdata
|
// end userdata
|
||||||
|
|
||||||
//arisa's animation controller
|
//arisa's animation controller
|
||||||
|
@ -200,6 +203,8 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
|
idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ToSpot();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetPerformanceSuffix()
|
public static string GetPerformanceSuffix()
|
||||||
|
@ -410,13 +415,28 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
case (int) StageAnimations.Reset:
|
case (int) StageAnimations.Reset:
|
||||||
StageAnimator.Play("Bg", -1, 0);
|
StageAnimator.Play("Bg", -1, 0);
|
||||||
|
ToSpot();
|
||||||
break;
|
break;
|
||||||
case (int) StageAnimations.Flash:
|
case (int) StageAnimations.Flash:
|
||||||
StageAnimator.Play("Bg_Light", -1, 0);
|
StageAnimator.Play("Bg_Light", -1, 0);
|
||||||
|
ToSpot();
|
||||||
|
break;
|
||||||
|
case (int) StageAnimations.Spot:
|
||||||
|
StageAnimator.Play("Bg_Spot", -1, 0);
|
||||||
|
ToSpot(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ToSpot(bool unspot = true)
|
||||||
|
{
|
||||||
|
Arisa.GetComponent<NtrIdolAri>().ToSpot(unspot);
|
||||||
|
if (unspot)
|
||||||
|
spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1));
|
||||||
|
else
|
||||||
|
spectatorMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1));
|
||||||
|
}
|
||||||
|
|
||||||
private void DoIdolJump(float beat, float length = 3f)
|
private void DoIdolJump(float beat, float length = 3f)
|
||||||
{
|
{
|
||||||
DisableBop(beat, length);
|
DisableBop(beat, length);
|
||||||
|
|
|
@ -10,6 +10,9 @@ public class NtrIdolAri : MonoBehaviour
|
||||||
public ParticleSystem idolKissEffect;
|
public ParticleSystem idolKissEffect;
|
||||||
public ParticleSystem idolWinkArrEffect;
|
public ParticleSystem idolWinkArrEffect;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public Material coreMat;
|
||||||
|
|
||||||
public void ClapParticle()
|
public void ClapParticle()
|
||||||
{
|
{
|
||||||
idolClapEffect.Play();
|
idolClapEffect.Play();
|
||||||
|
@ -29,4 +32,12 @@ public class NtrIdolAri : MonoBehaviour
|
||||||
{
|
{
|
||||||
idolWinkArrEffect.Play();
|
idolWinkArrEffect.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ToSpot(bool unspot = true)
|
||||||
|
{
|
||||||
|
if (unspot)
|
||||||
|
coreMat.SetColor("_AddColor", new Color(0, 0, 0, 0));
|
||||||
|
else
|
||||||
|
coreMat.SetColor("_AddColor", new Color(0, 100/255f, 200/255f, 0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
119
Assets/Shaders/CellAnime.shader
Normal file
119
Assets/Shaders/CellAnime.shader
Normal file
|
@ -0,0 +1,119 @@
|
||||||
|
Shader "Sprites/CellAnime"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
_AddColor ("Screen", Color) = (0,0,0,0)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
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|
_Stencil ("Stencil ID", Float) = 0
|
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|
_StencilOp ("Stencil Operation", Float) = 0
|
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|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
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|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
|
||||||
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
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|
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|
||||||
|
{
|
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|
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||||||
|
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||||||
|
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|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
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||||||
|
}
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|
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Stencil
|
||||||
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{
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
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|
ColorMask [_ColorMask]
|
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|
|
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|
Pass
|
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|
{
|
||||||
|
Name "Default"
|
||||||
|
CGPROGRAM
|
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|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
|
||||||
|
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||||
|
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
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|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float4 worldPosition : TEXCOORD1;
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
fixed4 _Color;
|
||||||
|
fixed4 _AddColor;
|
||||||
|
fixed4 _TextureSampleAdd;
|
||||||
|
float4 _ClipRect;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert(appdata_t v)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||||
|
OUT.worldPosition = v.vertex;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||||
|
|
||||||
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
OUT.color = v.color * _Color;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||||
|
half a = color.a;
|
||||||
|
fixed4 screen = 1.0 - (1.0 - _AddColor.rgba) * (1.0 - color.rgba);
|
||||||
|
color = screen * _Color.rgba;
|
||||||
|
color.a = a;
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip (color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
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|
}
|
||||||
|
}
|
||||||
|
}
|
10
Assets/Shaders/CellAnime.shader.meta
Normal file
10
Assets/Shaders/CellAnime.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
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|
fileFormatVersion: 2
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userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
37
Assets/Shaders/CellAnime_Base.mat
Normal file
37
Assets/Shaders/CellAnime_Base.mat
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_Name: CellAnime_Base
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||||||
|
m_Shader: {fileID: 4800000, guid: b4cada49e3bbaee4b96deed8a436d7fd, type: 3}
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|
m_ShaderKeywords:
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m_LightmapFlags: 4
|
||||||
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m_EnableInstancingVariants: 0
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||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
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|
||||||
|
m_TexEnvs:
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||||||
|
- _MainTex:
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||||||
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||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _ColorMask: 15
|
||||||
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||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilOp: 0
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||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _UseUIAlphaClip: 0
|
||||||
|
m_Colors:
|
||||||
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
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||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/Shaders/CellAnime_Base.mat.meta
Normal file
8
Assets/Shaders/CellAnime_Base.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: e3ef99d0e76bac74f8afbb2a5a70fd60
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||||||
|
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|
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|
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|
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|
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|
||||||
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||||||
AssetBundleManifest:
|
AssetBundleManifest:
|
||||||
AssetBundleInfos:
|
AssetBundleInfos:
|
||||||
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||||||
|
|
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|
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|
||||||
ManifestFileVersion: 0
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ManifestFileVersion: 0
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CRC: 1436539118
|
CRC: 425013723
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||||||
Hashes:
|
Hashes:
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||||||
AssetFileHash:
|
AssetFileHash:
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||||||
serializedVersion: 2
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||||||
|
|
|
@ -3,7 +3,7 @@ CRC: 2326681410
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||||||
Hashes:
|
Hashes:
|
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|
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
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||||||
|
|
|
@ -3,7 +3,7 @@ CRC: 3943567611
|
||||||
Hashes:
|
Hashes:
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||||||
AssetFileHash:
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Hash: 2eb3754b1ec1c173f9902c6a815691e0
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||||||
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Hash: 9a2ca7bdbd1871f7131daf57de908e0c
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||||||
|
|
|
@ -3,7 +3,7 @@ CRC: 3687938859
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||||||
Hashes:
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Hashes:
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|
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|
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ManifestFileVersion: 0
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ManifestFileVersion: 0
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Hashes:
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Hashes:
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||||||
AssetFileHash:
|
AssetFileHash:
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Hash: 1341d321cd8444a4f78a51a8a0c6daff
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||||||
|
|
|
@ -3,7 +3,7 @@ CRC: 1677829072
|
||||||
Hashes:
|
Hashes:
|
||||||
AssetFileHash:
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|
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|
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|
||||||
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CRC: 797802441
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CRC: 4088521684
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||||||
Hashes:
|
Hashes:
|
||||||
AssetFileHash:
|
AssetFileHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
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||||||
Hash: 4c8d6f04af2ba3a1d9829243c52634ff
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||||||
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||||||
|
@ -56,6 +56,7 @@ Assets:
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolPeaceArrange.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolPeaceArrange.anim
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Background.controller
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Background.controller
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanJump.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanJump.anim
|
||||||
|
- Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_Idol.mat
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.mat
|
- Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.mat
|
||||||
- Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png
|
- Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolLandArrange.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolLandArrange.anim
|
||||||
|
@ -71,6 +72,7 @@ Assets:
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/NoPoseArrange.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/NoPoseArrange.anim
|
||||||
- Assets/Resources/Prefabs/Games/FanClub/Fan.prefab
|
- Assets/Resources/Prefabs/Games/FanClub/Fan.prefab
|
||||||
|
- Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_Spectator.mat
|
||||||
- Assets/Resources/Sfx/games/fanClub/play_jump.wav
|
- Assets/Resources/Sfx/games/fanClub/play_jump.wav
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCrap.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCrap.anim
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanBigReady.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanBigReady.anim
|
||||||
|
|
|
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|
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Hashes:
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Hashes:
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||||||
|
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|
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Hashes:
|
Hashes:
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||||||
|
|
Loading…
Reference in a new issue