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File diff suppressed because it is too large
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|
|
@ -10,8 +10,44 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "812021", false, false, new List<GameAction>()
|
||||
return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[WIP]</color>", "812021", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("beat intervals", "Start Interval")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); },
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
priority = 1
|
||||
},
|
||||
new GameAction("shake", "Shake")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Shake(e.beat); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 2
|
||||
},
|
||||
new GameAction("hit", "Hit")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Hit(e.beat); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 2
|
||||
},
|
||||
new GameAction("pass turn", "Pass Turn")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.PassTurn(e.beat, e.length); },
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
priority = 1
|
||||
},
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e["whoBops"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."),
|
||||
},
|
||||
defaultLength = 1f,
|
||||
priority = 3
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +60,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] Animator handsAnimator;
|
||||
[SerializeField] Animator monkeyAnimator;
|
||||
|
||||
public enum WhoBops
|
||||
{
|
||||
Monkey,
|
||||
Player,
|
||||
Both
|
||||
}
|
||||
|
||||
public static Tambourine instance;
|
||||
|
||||
|
@ -45,5 +89,45 @@ namespace HeavenStudio.Games
|
|||
Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
|
||||
}
|
||||
}
|
||||
|
||||
public void StartInterval(float beat, float interval)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Shake(float beat)
|
||||
{
|
||||
monkeyAnimator.Play("MonkeyShake", 0, 0);
|
||||
Jukebox.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}");
|
||||
}
|
||||
|
||||
public void Hit(float beat)
|
||||
{
|
||||
monkeyAnimator.Play("MonkeySmack", 0, 0);
|
||||
Jukebox.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}");
|
||||
}
|
||||
|
||||
public void PassTurn(float beat, float length)
|
||||
{
|
||||
monkeyAnimator.Play("MonkeyPassTurn", 0, 0);
|
||||
Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}");
|
||||
}
|
||||
|
||||
public void Bop(float beat, int whoBops)
|
||||
{
|
||||
switch (whoBops)
|
||||
{
|
||||
case (int) WhoBops.Monkey:
|
||||
monkeyAnimator.Play("MonkeyBop", 0, 0);
|
||||
break;
|
||||
case (int) WhoBops.Player:
|
||||
handsAnimator.Play("Bop", 0, 0);
|
||||
break;
|
||||
case (int) WhoBops.Both:
|
||||
monkeyAnimator.Play("MonkeyBop", 0, 0);
|
||||
handsAnimator.Play("Bop", 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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Reference in a new issue