Added Events

This commit is contained in:
Rapandrasmus 2023-01-20 23:58:03 +01:00
parent b985e608f1
commit ca07b6a468
33 changed files with 32972 additions and 846 deletions

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View file

@ -10,8 +10,44 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "812021", false, false, new List<GameAction>()
return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[WIP]</color>", "812021", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); },
defaultLength = 4f,
resizable = true,
priority = 1
},
new GameAction("shake", "Shake")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Shake(e.beat); },
defaultLength = 0.5f,
priority = 2
},
new GameAction("hit", "Hit")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Hit(e.beat); },
defaultLength = 0.5f,
priority = 2
},
new GameAction("pass turn", "Pass Turn")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.PassTurn(e.beat, e.length); },
defaultLength = 0.5f,
resizable = true,
priority = 1
},
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e["whoBops"]); },
parameters = new List<Param>()
{
new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."),
},
defaultLength = 1f,
priority = 3
}
});
}
}
@ -24,6 +60,14 @@ namespace HeavenStudio.Games
{
[Header("Components")]
[SerializeField] Animator handsAnimator;
[SerializeField] Animator monkeyAnimator;
public enum WhoBops
{
Monkey,
Player,
Both
}
public static Tambourine instance;
@ -45,5 +89,45 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
}
}
public void StartInterval(float beat, float interval)
{
}
public void Shake(float beat)
{
monkeyAnimator.Play("MonkeyShake", 0, 0);
Jukebox.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}");
}
public void Hit(float beat)
{
monkeyAnimator.Play("MonkeySmack", 0, 0);
Jukebox.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}");
}
public void PassTurn(float beat, float length)
{
monkeyAnimator.Play("MonkeyPassTurn", 0, 0);
Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}");
}
public void Bop(float beat, int whoBops)
{
switch (whoBops)
{
case (int) WhoBops.Monkey:
monkeyAnimator.Play("MonkeyBop", 0, 0);
break;
case (int) WhoBops.Player:
handsAnimator.Play("Bop", 0, 0);
break;
case (int) WhoBops.Both:
monkeyAnimator.Play("MonkeyBop", 0, 0);
handsAnimator.Play("Bop", 0, 0);
break;
}
}
}
}

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