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@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
|
||||
public void Hold()
|
||||
{
|
||||
_anim.DoScaledAnimationAsync("Hold", 0.5f);
|
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_anim.DoScaledAnimationAsync("Hold", 0.25f);
|
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}
|
||||
|
||||
public void Release()
|
||||
|
|
|
|||
|
|
@ -3,13 +3,14 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using System;
|
||||
using HeavenStudio.Util;
|
||||
using static UnityEngine.GraphicsBuffer;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||
{
|
||||
public class TCJumper : SuperCurveObject
|
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{
|
||||
[SerializeField] private Transform _initialPoint;
|
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[SerializeField] private ParticleSystem _highParticle;
|
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[SerializeField] private ParticleSystem _jumpParticle;
|
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[SerializeField] private float _jumpHeight = 2f;
|
||||
[SerializeField] private float _jumpHeightTriple = 1f;
|
||||
[SerializeField] private float _jumpHighHeight = 6f;
|
||||
|
|
@ -36,18 +37,18 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
target = _initialPoint,
|
||||
height = _jumpHeight
|
||||
};
|
||||
if (_game.IsTripleBeat(beat))
|
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if (_game.IsHighBeat(beat))
|
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{
|
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_path.positions[1] = new PathPos()
|
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{
|
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target = _game.GetJumperFrogPointAtBeat(beat, -1)
|
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target = _game.GetDragonPointAtBeat(beat)
|
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};
|
||||
}
|
||||
else
|
||||
{
|
||||
_path.positions[1] = new PathPos()
|
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{
|
||||
target = _game.GetJumperPointAtBeat(beat)
|
||||
target = _game.IsTripleBeat(beat) ? _game.GetJumperFrogPointAtBeat(beat, -1) : _game.GetJumperPointAtBeat(beat)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -209,7 +210,11 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
};
|
||||
}
|
||||
}
|
||||
if (!miss) _anim.Play("Jump", 0, 0);
|
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if (!miss)
|
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{
|
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_anim.Play("HighJump", 0, 0);
|
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_highParticle.PlayScaledAsync(0.5f);
|
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}
|
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else _anim.DoScaledAnimationAsync("Miss", 0.5f);
|
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|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
||||
|
|
@ -229,17 +234,36 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
yield return null;
|
||||
}
|
||||
_anim.Play("Idle", 0, 0);
|
||||
_highParticle.Stop();
|
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}
|
||||
|
||||
private IEnumerator HoldCo(double beat)
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, 1);
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, 2 - (float)Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat + 2)));
|
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Transform dragonPoint = _game.GetDragonPointAtBeat(beat);
|
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bool canUnHold = true;
|
||||
while (normalizedBeat < 1f)
|
||||
{
|
||||
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, 1);
|
||||
transform.position = dragonPoint.position;
|
||||
yield return null;
|
||||
|
||||
if (!_game.IsExpectingInputNow(Minigame.InputAction_FlickRelease)
|
||||
&& (PlayerInput.GetIsAction(Minigame.InputAction_FlickRelease) || PlayerInput.GetIsAction(Minigame.InputAction_BasicRelease))
|
||||
&& canUnHold)
|
||||
{
|
||||
_anim.DoScaledAnimationAsync("UnHold", 0.5f);
|
||||
_game.ScoreMiss();
|
||||
canUnHold = false;
|
||||
}
|
||||
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !canUnHold)
|
||||
{
|
||||
_anim.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
SoundByte.PlayOneShot("nearMiss");
|
||||
_game.ScoreMiss();
|
||||
canUnHold = true;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -254,6 +278,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
SoundByte.PlayOneShot("nearMiss");
|
||||
return;
|
||||
}
|
||||
_jumpParticle.PlayScaledAsync(0.5f);
|
||||
SoundByte.PlayOneShotGame(isTriple ? "totemClimb/totemlandb" : "totemClimb/totemland");
|
||||
}
|
||||
|
||||
|
|
@ -266,6 +291,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
SoundByte.PlayOneShot("nearMiss");
|
||||
return;
|
||||
}
|
||||
_jumpParticle.PlayScaledAsync(0.5f);
|
||||
SoundByte.PlayOneShotGame("totemClimb/totemland");
|
||||
}
|
||||
|
||||
|
|
@ -278,6 +304,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
SoundByte.PlayOneShot("nearMiss");
|
||||
return;
|
||||
}
|
||||
_jumpParticle.PlayScaledAsync(0.5f);
|
||||
SoundByte.PlayOneShotGame("totemClimb/totemland");
|
||||
}
|
||||
|
||||
|
|
@ -286,6 +313,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
SoundByte.PlayOneShotGame("totemClimb/chargejump");
|
||||
_game.HoldDragonAtBeat(caller.startBeat + caller.timer);
|
||||
StartCoroutine(HoldCo(caller.startBeat + caller.timer));
|
||||
_anim.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
SoundByte.PlayOneShot("nearMiss");
|
||||
|
|
@ -302,6 +330,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
|||
SoundByte.PlayOneShot("nearMiss");
|
||||
return;
|
||||
}
|
||||
_jumpParticle.PlayScaledAsync(0.5f);
|
||||
SoundByte.PlayOneShotGame("totemClimb/superjumpgood");
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -266,7 +266,6 @@ namespace HeavenStudio.Games
|
|||
if (normalizedBeat >= highBeat + 2)
|
||||
{
|
||||
normalizedBeat = Mathf.Clamp(normalizedBeat - 2 + (cond.GetPositionFromBeat(h.beat + 2, 2) * 2), (float)highBeat, (float)highBeat + 4);
|
||||
Debug.Log(normalizedBeat);
|
||||
}
|
||||
else if (normalizedBeat >= highBeat)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue