tons of stuff

This commit is contained in:
Rapandrasmus 2023-12-23 23:55:56 +01:00
parent 7e21797acf
commit cab39c5c77
22 changed files with 1675 additions and 93 deletions

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@ -0,0 +1,85 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCJumper : SuperCurveObject
{
[SerializeField] private float _jumpDistanceX;
[SerializeField] private float _jumpDistanceY;
[SerializeField] private float _jumpOffsetY;
[SerializeField] private float _jumpHeight = 2f;
private Path _path;
private Animator _anim;
private TotemClimb _game;
private void Awake()
{
_anim = GetComponent<Animator>();
_game = TotemClimb.instance;
_path = new Path();
_path.positions = new PathPos[2];
_path.positions[0] = new PathPos()
{
duration = 1,
pos = new(transform.localPosition.x, transform.localPosition.y),
height = _jumpHeight
};
_path.positions[1] = new PathPos()
{
pos = new(transform.localPosition.x + _jumpDistanceX, transform.localPosition.y + _jumpDistanceY + _jumpOffsetY)
};
}
public void StartJumping(double beat)
{
StartCoroutine(JumpCo(beat));
if (beat + 1 >= _game.EndBeat) return;
_game.ScheduleInput(beat, 1, Minigame.InputAction_BasicPress, Just, Empty, Empty);
}
private IEnumerator JumpCo(double beat)
{
_path.positions[0].duration = 1 - (float)Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat + 1));
_anim.Play("Jump", 0, 0);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
bool playedFall = false;
while(normalizedBeat < 1)
{
transform.localPosition = GetPathPositionFromBeat(_path, Math.Min(Conductor.instance.songPositionInBeatsAsDouble, beat + _path.positions[0].duration), beat);
if (normalizedBeat >= 0.5f && !playedFall)
{
_anim.Play("Fall", 0, 0);
playedFall = true;
}
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
yield return null;
}
_path.positions[0].pos += new Vector3(_jumpDistanceX, _jumpDistanceY);
_path.positions[1].pos += new Vector3(_jumpDistanceX, _jumpDistanceY);
_anim.Play("Idle", 0, 0);
}
private void Just(PlayerActionEvent caller, float state)
{
StartJumping(caller.startBeat + caller.timer);
if (state >= 1f || state <= -1f)
{
return;
}
SoundByte.PlayOneShotGame("totemClimb/totemland");
}
private void Empty(PlayerActionEvent caller) { }
}
}

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@ -14,23 +14,46 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
private Transform _scrollTransform;
private float _totemStartX;
private float _totemStartY;
private List<Transform> _totems = new();
private List<Totem> _totems = new();
private int _totemIndex = 0;
private TotemClimb _game;
private class Totem
{
public double beat;
public Transform transform;
public Totem(Transform mTransform, double mBeat = 0)
{
transform = mTransform;
beat = mBeat;
}
}
private void Awake()
{
_game = TotemClimb.instance;
_scrollTransform = transform.parent;
_totemStartX = _totemTransform.localPosition.x;
_totemStartY = _totemTransform.localPosition.y;
_totems.Add(_totemTransform);
_totems.Add(new(_totemTransform));
for (int i = 1; i < _totemAmount; i++)
{
Transform spawnedTotem = Instantiate(_totemTransform, transform);
spawnedTotem.transform.localPosition = new Vector3(_totemStartX + (_xDistance * i), _totemStartY + (_yDistance * i));
_totems.Add(spawnedTotem);
_totems.Add(new(spawnedTotem));
}
}
public void InitBeats(double startBeat)
{
for (int i = 0; i < _totems.Count; i++)
{
_totems[i].beat = startBeat + i;
if (_totems[i].beat - 1 >= _game.EndBeat) _totems[i].transform.gameObject.SetActive(false);
}
}
@ -43,8 +66,9 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
{
var t = _totems[_totemIndex % _totemAmount];
t.localPosition = new Vector3(t.localPosition.x + (_xDistance * _totemAmount), t.localPosition.y + (_yDistance * _totemAmount));
t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
t.beat += _totemAmount;
if (t.beat - 1 >= _game.EndBeat) t.transform.gameObject.SetActive(false);
_totemIndex++;
}
}

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@ -34,6 +34,8 @@ namespace HeavenStudio.Games
[Header("Components")]
[SerializeField] private Transform _cameraTransform;
[SerializeField] private Transform _scrollTransform;
[SerializeField] private TCJumper _jumper;
[SerializeField] private TCTotemManager _totemManager;
[Header("Properties")]
[SerializeField] private float _scrollSpeedX = 3.838f;
@ -41,6 +43,7 @@ namespace HeavenStudio.Games
private double _startBeat = double.MaxValue;
private double _endBeat = double.MaxValue;
public double EndBeat => _endBeat;
public static TotemClimb instance;
@ -76,11 +79,18 @@ namespace HeavenStudio.Games
if (allStarts.Count == 0) return;
_startBeat = allStarts[0].beat;
_totemManager.InitBeats(_startBeat);
BeatAction.New(this, new()
{
new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); })
});
var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat);
if (allStops.Count == 0) return;
_endBeat = allStops[0].beat;
_totemManager.InitBeats(_startBeat);
}
private void Update()