Setup GitHub Actions CI for automatic builds.
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.github/workflows/activation.yml
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.github/workflows/activation.yml
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name: Acquire activation file
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on:
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workflow_dispatch: {}
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jobs:
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activation:
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name: Request manual activation file 🔑
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runs-on: ubuntu-latest
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steps:
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# Request manual activation file
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- name: Request manual activation file
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id: getManualLicenseFile
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uses: game-ci/unity-request-activation-file@v2
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# Upload artifact (Unity_v20XX.X.XXXX.alf)
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- name: Expose as artifact
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uses: actions/upload-artifact@v2
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with:
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name: ${{ steps.getManualLicenseFile.outputs.filePath }}
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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.github/workflows/main.yml
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.github/workflows/main.yml
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name: Build my project ✨
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on: [push, pull_request]
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jobs:
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build:
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64
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- StandaloneWindows
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- StandaloneLinux64
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- StandaloneOSX
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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# with:
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# lfs: true
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# Cache resued Library files to speed up compilation
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- uses: actions/cache@v2
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with:
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path: Library
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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restore-keys: |
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Library-
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# Test (No tests yet, leaving this here for future.)
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# - name: Run tests
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# uses: game-ci/unity-test-runner@v2
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# env:
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# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# with:
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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# Build project with Unity
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- name: Build project
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uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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unityVersion: auto
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buildName: Heaven Studio
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buildsPath: build
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targetPlatform: ${{ matrix.targetPlatform }}
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# Output
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ matrix.targetPlatform }}-build
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path: ./build/${{ matrix.targetPlatform }}/
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