monkeys should spawn now ig

This commit is contained in:
Rapandrasmus 2023-08-07 01:35:20 +02:00
parent dee467edb8
commit cafb576c10
4 changed files with 675 additions and 88 deletions

View file

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m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &5249624865959668415
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -1061,6 +1418,28 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &5366060932809055241
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8633427497819712545}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &5621182675260515195
AnimatorState:
serializedVersion: 6
@ -1068,10 +1447,11 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PinkClapCornerUp
m_Name: PinkClap4
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 2618035935135023841}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -1097,7 +1477,8 @@ AnimatorState:
m_Name: Clap8
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 2805639990078134405}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -1145,7 +1526,7 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PinkFrown
m_Name: PinkMiss
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
@ -1164,6 +1545,50 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &7024696000164812105
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8633427497819712545}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &7164206872723914679
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8633427497819712545}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &7328536651840065754
AnimatorState:
serializedVersion: 6
@ -1174,7 +1599,8 @@ AnimatorState:
m_Name: Clap3
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 7024696000164812105}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -1197,7 +1623,7 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PinkPrepareSide
m_Name: PinkPrepare3
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
@ -1249,7 +1675,7 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PinkPrepareCornerUp
m_Name: PinkPrepare4
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
@ -1275,10 +1701,11 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PinkClapCorner
m_Name: PinkClap2
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: -2845467208619827428}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -1294,6 +1721,53 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &8185390042644596485
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -396211812135856431}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &8263085036654213874
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 6
m_ConditionEvent: hitState
m_EventTreshold: 1
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 6560050125173869514}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &8378355223749411486
AnimatorState:
serializedVersion: 6
@ -1327,10 +1801,11 @@ AnimatorState:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PinkClapSideFlip
m_Name: PinkClap7
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 641954842168838579}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0

View file

@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Loaders
{
MonkeyWatch.PreStartClapping(eventCaller.currentEntity.beat);
},
preFunctionLength = 1f,
preFunctionLength = 4f,
defaultLength = 2f,
parameters = new List<Param>()
{
@ -91,6 +91,8 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using Scripts_MonkeyWatch;
using System.Reflection;
public class MonkeyWatch : Minigame
{
private const float degreePerMonkey = 6f;
@ -104,9 +106,6 @@ namespace HeavenStudio.Games
[SerializeField] private MonkeyClockArrow monkeyClockArrow;
[SerializeField] private WatchMonkeyHandler monkeyHandler;
[Header("Properties")]
[SerializeField] private int maxMonkeys = 30;
private float lastAngle = 0f;
private int cameraIndex = 0;
private struct MonkeyCamera
@ -135,10 +134,15 @@ namespace HeavenStudio.Games
monkeyClockArrow.PlayerClap(big, barely, false);
}
private double persistBeat = 0;
private double theNextGameSwitchBeat = double.MaxValue;
public override void OnGameSwitch(double beat)
{
persistBeat = beat;
GetCameraMovements(beat, false);
monkeyClockArrow.MoveToAngle(lastAngle);
monkeyHandler.Init((int)(lastAngle / degreePerMonkey));
if (wantClap >= beat && IsClapBeat(wantClap))
{
StartClapping(wantClap);
@ -152,8 +156,10 @@ namespace HeavenStudio.Games
public override void OnPlay(double beat)
{
persistBeat = beat;
GetCameraMovements(beat, true);
monkeyClockArrow.MoveToAngle(lastAngle);
monkeyHandler.Init((int)(lastAngle / degreePerMonkey));
}
#region clapping
@ -188,10 +194,7 @@ namespace HeavenStudio.Games
{
instance.StartClapping(beat);
}
else
{
wantClap = beat;
}
wantClap = beat;
}
private void StartClapping(double beat)
@ -204,6 +207,7 @@ namespace HeavenStudio.Games
private void ClapRecursing(double beat)
{
if (beat >= theNextGameSwitchBeat) return;
if (IsPinkMonkeyAtBeat(beat, out float length1))
{
PinkClap(length1);
@ -221,9 +225,17 @@ namespace HeavenStudio.Games
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - 4, delegate
{
monkeyHandler.SpawnMonkey(beat, false, beat - 4 < persistBeat);
ClapRecursing(beat + 2);
}),
new BeatAction.Action(beat - 1, delegate
{
monkeyHandler.GetMonkeyAtBeat(beat).Prepare(beat, beat + 1);
}),
new BeatAction.Action(beat + 1, delegate
{
ClapRecursing(beat + 2);
monkeyClockArrow.Move();
})
});
@ -233,7 +245,7 @@ namespace HeavenStudio.Games
{
List<BeatAction.Action> actions = new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
new BeatAction.Action(beat - 4, delegate
{
ClapRecursing(beat + length);
})
@ -241,11 +253,24 @@ namespace HeavenStudio.Games
for (int i = 0; i < length; i++)
{
actions.Add(new BeatAction.Action(beat + i + 0.5, delegate
int index = i;
actions.AddRange(new List<BeatAction.Action>()
{
monkeyClockArrow.Move();
}));
new BeatAction.Action(beat + i - 4, delegate
{
monkeyHandler.SpawnMonkey(beat + index, false, beat + index - 4 < persistBeat);
}),
new BeatAction.Action(beat + i - 1, delegate
{
monkeyHandler.GetMonkeyAtBeat(beat + index).Prepare(beat + index, beat + index + 0.5);
}),
new BeatAction.Action(beat + i + 0.5, delegate
{
monkeyClockArrow.Move();
})
});
}
actions.Sort((x, y) => x.beat.CompareTo(y.beat));
BeatAction.New(instance.gameObject, actions);
}
@ -253,21 +278,35 @@ namespace HeavenStudio.Games
{
List<BeatAction.Action> actions = new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
new BeatAction.Action(beat - 4, delegate
{
ClapRecursing(beat + length);
})
};
var relevantEvents = FindCustomOffbeatMonkeysBetweenBeat(beat, beat + length);
relevantEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
foreach (var e in relevantEvents)
for (int i = 0; i < relevantEvents.Count; i++)
{
actions.Add(new BeatAction.Action(e.beat, delegate
var e = relevantEvents[i];
actions.AddRange(new List<BeatAction.Action>()
{
monkeyClockArrow.Move();
}));
new BeatAction.Action(e.beat - 4, delegate
{
monkeyHandler.SpawnMonkey(e.beat, true, e.beat - 4 < persistBeat);
}),
new BeatAction.Action(e.beat - 1.5, delegate
{
monkeyHandler.GetMonkeyAtBeat(e.beat).Prepare(e.beat - 0.5, e.beat);
}),
new BeatAction.Action(e.beat, delegate
{
monkeyClockArrow.Move();
})
});
}
actions.Sort((x, y) => x.beat.CompareTo(y.beat));
BeatAction.New(instance.gameObject, actions);
}
}
@ -300,6 +339,8 @@ namespace HeavenStudio.Games
nextGameSwitchBeat = allEnds[0].beat;
}
theNextGameSwitchBeat = nextGameSwitchBeat;
double startClappingBeat = 0;
float startAngle = 0;
bool overrideStartBeat = true;
@ -347,7 +388,7 @@ namespace HeavenStudio.Games
}
else
{
angleToAdd = Mathf.Round(e.length) * degreePerMonkey;
angleToAdd = Mathf.Ceil(e.length) * degreePerMonkey;
}
cameraMovements.Add(new MonkeyCamera()
{
@ -380,6 +421,17 @@ namespace HeavenStudio.Games
Debug.Log("Beat: " + cameraMovement.beat + ", Length: " + cameraMovement.length + " , DegreeTo: " + cameraMovement.degreeTo);
}
}
private void UpdateCamera()
{
lastAngle = cameraMovements[cameraIndex].degreeTo;
cameraIndex++;
if (cameraIndex + 1 < cameraMovements.Count && Conductor.instance.songPositionInBeats >= cameraMovements[cameraIndex].beat + cameraMovements[cameraIndex].length)
{
UpdateCamera();
}
}
private void CameraUpdate()
{
var cond = Conductor.instance;
@ -387,8 +439,7 @@ namespace HeavenStudio.Games
{
if (cameraIndex + 1 < cameraMovements.Count && cond.songPositionInBeats >= cameraMovements[cameraIndex].beat + cameraMovements[cameraIndex].length)
{
lastAngle = cameraMovements[cameraIndex].degreeTo;
cameraIndex++;
UpdateCamera();
}
float normalizedBeat = cond.GetPositionFromBeat(cameraMovements[cameraIndex].beat, cameraMovements[cameraIndex].length);
@ -410,7 +461,7 @@ namespace HeavenStudio.Games
}
#endregion
private static List<RiqEntity> FindCustomOffbeatMonkeysBetweenBeat(double beat, double endBeat)
public static List<RiqEntity> FindCustomOffbeatMonkeysBetweenBeat(double beat, double endBeat)
{
return EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offCustom" }).FindAll(x => x.beat >= beat && x.beat < endBeat);
}

View file

@ -16,6 +16,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
private MonkeyWatch game;
private int direction = 0;
public double monkeyBeat;
private PlayerActionEvent inputEvent;
@ -25,23 +26,30 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
anim = GetComponent<Animator>();
}
public void Appear(bool instant, Animator hole)
public void Appear(double beat, bool instant, Animator hole, int dir)
{
monkeyBeat = beat;
direction = dir;
holeAnim = hole;
holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f);
anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Appear", 0.5f, instant ? 1 : 0);
}
public void Prepare(double prepareBeat, double inputBeat, int dir)
public void Disappear()
{
direction = dir;
anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Prepare" + dir, 0);
holeAnim.DoScaledAnimationAsync("HoleClose", 0.5f);
Destroy(gameObject);
}
public void Prepare(double prepareBeat, double inputBeat)
{
anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Prepare" + direction, 0);
inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(prepareBeat, delegate
{
anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Prepare" + dir, 0.5f);
anim.DoScaledAnimationAsync(isPink ? "Pink" : "" + "Prepare" + direction, 0.5f);
})
});
}

View file

@ -11,21 +11,74 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
[SerializeField] private WatchMonkey yellowMonkeyRef;
[SerializeField] private WatchMonkey pinkMonkeyRef;
[Header("Properties")]
[SerializeField] private int maxMonkeys = 30;
private MonkeyWatch game;
private int startMinute = 0;
private double startBeat = 0;
private int watchHoleIndex = 0;
private List<Transform> watchHoles = new();
private List<WatchMonkey> currentMonkeys = new();
private void Awake()
{
game = MonkeyWatch.instance;
for (int i = 0; i < 60; i++)
{
watchHoles.Add(transform.GetChild(i));
}
}
public void Init(double beat, int minute)
public void Init(int minute)
{
startBeat = beat;
startMinute = minute;
}
private Transform GetNextAvailableWatchHole()
{
int currentIndex = watchHoleIndex;
watchHoleIndex++;
if (watchHoleIndex >= watchHoles.Count)
{
watchHoleIndex = 0;
}
return watchHoles[currentIndex];
}
public void SpawnMonkey(double beat, bool isPink, bool instant)
{
if (GetMonkeyAtBeat(beat) != null) return;
int index = watchHoleIndex;
var hole = GetNextAvailableWatchHole();
WatchMonkey spawnedMonkey = Instantiate(isPink ? pinkMonkeyRef : yellowMonkeyRef, hole);
spawnedMonkey.Appear(beat, instant, hole.GetComponent<Animator>(), GetMonkeyAngle(index));
currentMonkeys.Add(spawnedMonkey);
if (currentMonkeys.Count > maxMonkeys)
{
currentMonkeys[0].Disappear();
currentMonkeys.Remove(currentMonkeys[0]);
}
}
public WatchMonkey GetMonkeyAtBeat(double beat)
{
return currentMonkeys.Find(x => x.monkeyBeat == beat);
}
private int GetMonkeyAngle(int monkey)
{
return monkey switch
{
>= 4 and <= 12 => 2,
>= 12 and <= 19 => 3,
>= 19 and <= 27 => 4,
>= 27 and <= 34 => 5,
>= 34 and <= 42 => 6,
>= 42 and <= 49 => 7,
>= 49 and <= 56 => 8,
_ => 1,
};
}
}
}