fixed (#521)
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e816b2de37
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cd94ee3761
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@ -1365,7 +1365,7 @@ namespace HeavenStudio.Games
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SoundByte.PlayOneShotGame("airRally/birdieCatch");
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shuttleActive = false;
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recursingRally = false;
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if (ActiveShuttle != null) Destroy(ActiveShuttle);
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if (ActiveShuttle != null) Destroy(ActiveShuttle.gameObject);
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}
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public void RallyOnHit(PlayerActionEvent caller, float state)
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@ -1374,7 +1374,7 @@ namespace HeavenStudio.Games
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if (state >= 1 || state <= -1)
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{
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ActiveShuttle.GetComponent<Shuttlecock>().DoNearMiss();
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ActiveShuttle.DoNearMiss();
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hasMissed = true;
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shuttleActive = false;
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ActiveShuttle = null;
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@ -1383,7 +1383,7 @@ namespace HeavenStudio.Games
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{
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ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 1f, false);
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hasMissed = false;
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ActiveShuttle.GetComponent<Shuttlecock>().DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
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ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
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string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
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{
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DistanceSound.close => "Close",
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@ -1414,7 +1414,7 @@ namespace HeavenStudio.Games
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if (state >= 1 || state <= -1)
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{
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ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
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ActiveShuttle.DoThrough();
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hasMissed = true;
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shuttleActive = false;
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}
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@ -1422,7 +1422,7 @@ namespace HeavenStudio.Games
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{
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ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 2f, true);
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hasMissed = false;
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ActiveShuttle.GetComponent<Shuttlecock>().DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
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ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
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string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
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{
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@ -1454,7 +1454,7 @@ namespace HeavenStudio.Games
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public void RallyOnMiss(PlayerActionEvent caller)
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{
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ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
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ActiveShuttle.DoThrough();
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hasMissed = true;
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shuttleActive = false;
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ActiveShuttle = null;
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