Fixed Love Lab Hearts!
(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)
This commit is contained in:
parent
d178f8f51d
commit
cd98a95cf0
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@ -596,7 +596,7 @@ Transform:
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- {fileID: 4352296737110256235}
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- {fileID: 7647075704793663215}
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- {fileID: 8099365789100165778}
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- {fileID: 7492619980896112047}
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- {fileID: 7620821406320402323}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -686,6 +686,7 @@ MonoBehaviour:
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completeHearts: []
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currentHearts:
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endPoint: {fileID: 7492619980896112047}
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spawnPoint: {x: 2.7, y: 0}
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shaderColorsDebug:
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- _ColorAlpha
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- _ColorBravo
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@ -12236,8 +12237,9 @@ MonoBehaviour:
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_step: 0
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tweenComplete: 0
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onlyOne: 1
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end: {fileID: 7492619980896112047}
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end: {x: 0, y: 0, z: 0}
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timer: 0
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isWaiting: 1
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dropStart: {x: 0, y: 0, z: 0}
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currentBeat: 0
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endValue: 0
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@ -13954,8 +13956,9 @@ MonoBehaviour:
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_step: 0
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tweenComplete: 0
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onlyOne: 1
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end: {fileID: 7492619980896112047}
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end: {x: 0, y: 0, z: 0}
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timer: 0
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isWaiting: 1
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dropStart: {x: 0, y: 0, z: 0}
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currentBeat: 0
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endValue: 0
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@ -19485,6 +19488,7 @@ Transform:
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m_Children:
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- {fileID: 3368113456851434604}
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- {fileID: 7766427145776930279}
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- {fileID: 7492619980896112047}
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m_Father: {fileID: 878409105178889012}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -31505,8 +31509,9 @@ MonoBehaviour:
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_step: 0
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tweenComplete: 0
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onlyOne: 1
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end: {fileID: 7492619980896112047}
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end: {x: 0, y: 0, z: 0}
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timer: 0
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isWaiting: 1
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dropStart: {x: 0, y: 0, z: 0}
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currentBeat: 0
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endValue: 0
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@ -32678,8 +32683,9 @@ MonoBehaviour:
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_step: 0
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tweenComplete: 0
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onlyOne: 1
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end: {fileID: 7492619980896112047}
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end: {x: 0, y: 0, z: 0}
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timer: 0
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isWaiting: 1
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dropStart: {x: 0, y: 0, z: 0}
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currentBeat: 0
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endValue: 0
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@ -40223,12 +40229,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7784569542689620913}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -2.7, y: -3, z: 0}
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m_LocalScale: {x: 0.76234, y: 0.76234, z: 0.76234}
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m_LocalPosition: {x: 0.013117568, y: 1.63773, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 878409105178889012}
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m_RootOrder: 12
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m_Father: {fileID: 4674094147555684652}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &7802884331815006546
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GameObject:
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@ -45954,6 +45960,37 @@ Transform:
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m_Father: {fileID: 7132799052978497352}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &8709141480864242041
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7620821406320402323}
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m_Layer: 0
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m_Name: spawnPoint
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &7620821406320402323
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8709141480864242041}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -2.7, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 878409105178889012}
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &8858862843781676607
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GameObject:
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m_ObjectHideFlags: 0
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@ -242,6 +242,7 @@ namespace HeavenStudio.Games
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List<PlayerActionEvent> currentEvents;
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[SerializeField] List<int> currentHearts;
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[SerializeField] Transform endPoint;
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[SerializeField] Vector3 spawnPoint;
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#endregion
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@ -886,44 +887,45 @@ namespace HeavenStudio.Games
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foreach(LoveLabHearts h in instance.girlHearts)
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{
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h.stop = true;
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LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
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a.transform.position = new Vector2(a.transform.position.x, h.transform.position.y);
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a.heartBeat = caller.startBeat + caller.timer + 1f;
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a.end = instance.endPoint;
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instance.completeHearts.Add(a);
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}
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var additionalHearts = 0.063f;
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for(int x = 0; x < instance.currentHearts[0]; x++)
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{
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instance.guyHearts[0].heartAnim.Play("HeartMerge");
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instance.girlHearts[0].heartAnim.Play("HeartGirlMerge");
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LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
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a.transform.position = new Vector2(a.transform.position.x, instance.girlHearts[0].transform.position.y);
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var additionalHeartLength = (0.063f * instance.girlHearts.Count);
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a.heartBeat = caller.startBeat + caller.timer + 1f;
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a.dropStart = a.transform.position;
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a.end = instance.endPoint.position;
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instance.completeHearts.Add(a);
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a.timer = (2.25f + additionalHeartLength);
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a.isWaiting = false;
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//a.goDown();
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instance.guyHearts.RemoveAt(0);
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instance.girlHearts.RemoveAt(0);
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}
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var additionalHearts = 0.063f;
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instance.currentHearts.RemoveAt(0);
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foreach(LoveLabHearts a in instance.completeHearts)
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{
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//a.startDrop();
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}
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for(int x = 0; x < lastCounter; x++)
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{
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//for(int x = 0; x < lastCounter, x++)
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//{
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//Debug.LogWarning(2.25f + (additionalHearts * x));
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//instance.completeHearts[x].dropStart = instance.completeHearts[x].transform.position;
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instance.completeHearts[x].isWaiting = false;
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instance.completeHearts[x].timer = (2.25f + (additionalHearts * x));
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//instance.completeHearts[x].timer = (2.25f + (additionalHearts * x));
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//instance.completeHearts[x].isWaiting = false;
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//}
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}
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instance.currentHearts.RemoveAt(0);
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//instance.currentHearts.Clear();
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}),
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});
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@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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public bool tweenComplete;
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Tween movePos;
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public bool onlyOne = true;
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public Transform end;
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public Vector3 end;
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public double timer;
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public bool isWaiting = true;
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SpriteRenderer heartRenderer;
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@ -66,6 +66,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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}
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private void Awake()
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{if (whatHeartType != heartType.completeHeart)
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{
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if(heartCount == 0)
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{
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@ -75,11 +76,13 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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{
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transform.position = new Vector2(transform.position.x, transform.position.y + 4f);
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}
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}
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playBackSpeed = Timeline.instance.PlaybackSpeed.value;
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addPos = 2.5f; //3f
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heartRenderer = this.GetComponent<SpriteRenderer>();
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//dropStart = new Vector3 (transform.position.x, origPos.y+(addPos), transform.position.z);
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}
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void Start()
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@ -117,10 +120,10 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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//}
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//DOTween.timeScale = playBackSpeed;
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var a = (float)(length * cond.secPerBeat) / playBackSpeed;
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Debug.LogWarning("Length: " + length);
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Debug.LogWarning("Sec per beat: " + cond.secPerBeat);
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Debug.LogWarning("Playback: " + playBackSpeed);
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debugSmth<float>(ref a);
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//Debug.LogWarning("Length: " + length);
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//Debug.LogWarning("Sec per beat: " + cond.secPerBeat);
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//Debug.LogWarning("Playback: " + playBackSpeed);
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//debugSmth<float>(ref a);
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endValue = transform.position.y + addPos;
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upTween = transform.DOMoveY(endValue, (float)((length * cond.secPerBeat) / playBackSpeed)).SetEase(Ease.OutBack);
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//.OnComplete(restartTween);
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@ -130,7 +133,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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public void debugSmth<T>(ref T idk)
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{
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Debug.LogWarning(idk);
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//Debug.LogWarning(idk);
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}
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public void startDrop()
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@ -148,11 +151,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed);
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}
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public void restartTween()
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{
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upTween.ChangeEndValue(new Vector3(transform.position.x, endValue, transform.position.z));
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upTween.Restart();
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}
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public Tweener upTween;
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public float endValue;
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@ -173,6 +172,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack);
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//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack);
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goUp((float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed);
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//goUp((float)((length*cond.secPerBeat))/playBackSpeed);
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//DOTween.timeScale = playBackSpeed;
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//DOTween.timeScale = cond.pitchedSecPerBeat;
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//float normalizedBeat = Conductor.instance.GetPositionFromBeat(heartBeat, length);
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@ -183,12 +183,14 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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}
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else if (!isWaiting)
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(heartBeat, ((timer/2)*playBackSpeed));
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float newPosY = EasingFunction.EaseInQuad(dropStart.y, end.y, normalizedBeat);
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float newPosY = EasingFunction.EaseInQuad(transform.position.y, -3f, normalizedBeat);
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if (normalizedBeat<=1) transform.position = new Vector2(transform.position.x, newPosY);
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else destroyWhenDone();
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if (normalizedBeat<=1) transform.position = new Vector2(dropStart.x, newPosY);
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else Destroy(this.gameObject);
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//else destroyWhenDone();
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//if (normalizedBeat >= 1) {destroyWhenDone();}
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//transform.position = Vector2.Lerp(dropStart, end.position, newPosY);
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@ -209,7 +211,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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//goDown();
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}
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else {transform.position = new Vector2(dropStart.x, dropStart.y);}
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//else {transform.position = new Vector2(dropStart.x, dropStart.y);}
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//transform.position = Vector3.Lerp(origPos, new Vector3(origPos.x, origPos.y + addPos), Mathf.SmoothStep(0, 1, testContainer));
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}
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@ -226,7 +228,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
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{
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//DOTween.timeScale = cond.pitchedSecPerBeat;
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//transform.DOLocalMoveY(end.position.y, (float)timer).From(true).SetEase(Ease.InBack);
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Debug.LogWarning("go down");
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//Debug.LogWarning("go down");
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//DOTween.timeScale = playBackSpeed;
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//DOTween.timeScale = cond.secPerBeat * playBackSpeed;
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@ -398,5 +398,7 @@ MonoBehaviour:
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- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
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- Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
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- Assets/Scripts/Games/LoveLab/LoveLab.cs
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- Assets/Scripts/Games/LoveLab/LoveLabFlask.cs
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- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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