make UI elements look nicer on different aspect ratios
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8c31a63261
commit
cdade51109
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@ -1019,6 +1019,7 @@ GameObject:
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@ -467,6 +372,82 @@ AnimationClip:
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@ -482,6 +463,20 @@ AnimationClip:
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|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 2.096703, y: 2.096703, z: 1.82322}
|
m_LocalScale: {x: 2.096703, y: 2.096703, z: 1.8232199}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1867253428}
|
- {fileID: 1867253428}
|
||||||
m_Father: {fileID: 551511482}
|
m_Father: {fileID: 39837708}
|
||||||
m_RootOrder: 7
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 491.9, y: -254.1}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 50, y: 50}
|
m_SizeDelta: {x: 50, y: 50}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2098364310
|
--- !u!114 &2098364310
|
||||||
|
|
|
||||||
|
|
@ -48,7 +48,6 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
menuAnim = GetComponent<Animator>();
|
menuAnim = GetComponent<Animator>();
|
||||||
musicSource = GetComponent<AudioSource>();
|
musicSource = GetComponent<AudioSource>();
|
||||||
createButton.onClick.AddListener(delegate { GlobalGameManager.LoadScene("Editor"); Jukebox.PlayOneShot("ui/UIEnter"); });
|
|
||||||
musicSource.Play();
|
musicSource.Play();
|
||||||
var _rand = new System.Random();
|
var _rand = new System.Random();
|
||||||
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
|
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
|
||||||
|
|
@ -132,6 +131,32 @@ namespace HeavenStudio
|
||||||
float a = Mathp.Normalize((float)songPosBeat, startBeat, startBeat + length);
|
float a = Mathp.Normalize((float)songPosBeat, startBeat, startBeat + length);
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CreatePressed()
|
||||||
|
{
|
||||||
|
GlobalGameManager.LoadScene("Editor");
|
||||||
|
SoundByte.PlayOneShot("ui/UIEnter");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayPressed()
|
||||||
|
{
|
||||||
|
// go into the play mode menu
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SocialsPressed()
|
||||||
|
{
|
||||||
|
// show a panel with our SNS links
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SettingsPressed()
|
||||||
|
{
|
||||||
|
// show the settings menu prefab
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitPressed()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue