display action real name in aproppriate places
- make text on entities larger - fix bug with enum properties - show beat of editing entity when viewing properties
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@ -6340,8 +6340,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -0.047210693, y: 0.000017166138}
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m_SizeDelta: {x: 36.806, y: 44.84}
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m_AnchoredPosition: {x: -0.039999, y: 0.000017166138}
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m_SizeDelta: {x: 36.813, y: 44.84}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &258006093
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MonoBehaviour:
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@ -6402,7 +6402,7 @@ MonoBehaviour:
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacing: -100
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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@ -19238,7 +19238,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -24820,7 +24820,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 129.9111}
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m_AnchoredPosition: {x: 0, y: 129.91107}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1154875944
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@ -78,7 +78,7 @@ namespace HeavenStudio.Editor
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eventSelector.SetActive(false);
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this.entity = entity;
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Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}");
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Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel} at beat {entity.beat}");
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DestroyParams();
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@ -172,7 +172,9 @@ namespace HeavenStudio.Editor
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dropdown.value = selected;
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dropdown.onValueChanged.AddListener(_ =>
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parameterManager.entity[propertyName] = Enum.ToObject(enumType, dropdown.value)
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{
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parameterManager.entity[propertyName] = (int) enumVals.GetValue(dropdown.value);
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}
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);
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break;
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@ -140,7 +140,7 @@ namespace HeavenStudio.Editor
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if (!EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
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{
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GameObject sg = Instantiate(EventRef, eventsParent);
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sg.GetComponent<TMP_Text>().text = "switchGame";
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sg.GetComponent<TMP_Text>().text = "Switch Game";
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sg.SetActive(true);
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sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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@ -149,7 +149,7 @@ namespace HeavenStudio.Editor
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{
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if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
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GameObject g = Instantiate(EventRef, eventsParent);
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g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
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g.GetComponent<TMP_Text>().text = mg.actions[i].displayName;
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g.SetActive(true);
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}
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}
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@ -505,9 +505,11 @@ namespace HeavenStudio.Editor.Track
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public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), Beatmap.Entity entity = null, bool addEvent = false, string eventId = "")
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{
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var game = EventCaller.instance.GetMinigame(eventName.Split(0));
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var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
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GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
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g.transform.localPosition = pos;
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g.transform.GetChild(3).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
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g.transform.GetChild(3).GetComponent<TMP_Text>().text = action.displayName;
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TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
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@ -572,9 +574,8 @@ namespace HeavenStudio.Editor.Track
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tempEntity = en;
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// default param value
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var game = EventCaller.instance.GetMinigame(eventName.Split(0));
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var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
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// default param values
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var ep = action.parameters;
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if (ep != null)
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{
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