stuffs
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@ -706,7 +706,6 @@ namespace HeavenStudio
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the viewport in" )
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}
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),
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new GameAction("screen shake", "Screen Shake", 1f, true,
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new List<Param>()
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{
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@ -714,6 +713,15 @@ namespace HeavenStudio
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new Param("valB", new EntityTypes.Float(0, 10, 1), "Vertical Intensity")
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}
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),
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new GameAction("scale letterbox", "Scale Letterbox", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(0, 50, 1), "Scale Letterbox X"),
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new Param("valB", new EntityTypes.Float(0, 50, 1), "Scale Letterbox Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the letterbox in"),
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new Param("toggle", true, "Mirror scaling", "Mirror the scaling of the letterbox via scaling the minigame as well.")
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}
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),
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new GameAction("display textbox", "Display Textbox", 1f, true, new List<Param>()
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{
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@ -20,6 +20,8 @@ namespace HeavenStudio
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[SerializeField] Image ambientBg;
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[SerializeField] GameObject ambientBgGO;
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[SerializeField] GameObject letterboxBgGO;
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[SerializeField] RectTransform letterboxMask;
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[SerializeField] GameObject maskObj;
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public static StaticCamera instance { get; private set; }
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public new Camera camera;
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@ -37,18 +39,27 @@ namespace HeavenStudio
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private List<RiqEntity> panEvents = new();
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private List<RiqEntity> scaleEvents = new();
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private List<RiqEntity> rotationEvents = new();
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private List<RiqEntity> letterboxEvents = new();
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static Vector3 defaultPan = new Vector3(0, 0, 0);
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static Vector3 defaultScale = new Vector3(1, 1, 1);
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static float defaultRotation = 0;
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static Vector3 defaultLetterbox = new Vector3(1, 1, 1);
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private static Vector3 pan;
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private static Vector3 scale;
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private static float rotation;
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private static Vector3 letterbox;
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private static Vector3 panInv;
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private static Vector3 scaleInv;
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private static bool toggle;
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private Transform[] children = null;
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private static Vector3 panLast;
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private static Vector3 scaleLast;
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private static float rotationLast;
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private static Vector3 letterboxLast;
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private void Awake()
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{
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@ -64,11 +75,16 @@ namespace HeavenStudio
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Reset();
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panLast = defaultPan;
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letterboxLast = defaultLetterbox;
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scaleLast = defaultScale;
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rotationLast = defaultRotation;
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ToggleLetterboxBg(PersistentDataManager.gameSettings.letterboxBgEnable);
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ToggleLetterboxGlow(PersistentDataManager.gameSettings.letterboxFxEnable);
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/*
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children = new Transform[ maskObj.transform.childCount ];
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foreach(Transform T in transform)
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children.add(T);*/
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}
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public void OnBeatChanged(double beat)
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@ -78,26 +94,54 @@ namespace HeavenStudio
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panEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "pan view" });
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scaleEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scale view" });
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rotationEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "rotate view" });
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letterboxEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scale letterbox" });
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panLast = defaultPan;
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letterboxLast = defaultLetterbox;
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scaleLast = defaultScale;
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rotationLast = defaultRotation;
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UpdatePan();
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UpdateRotation();
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UpdateScale();
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UpdateLetterbox();
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}
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// Update is called once per frame
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void Update()
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{
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UpdateLetterbox();
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UpdatePan();
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UpdateRotation();
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UpdateScale();
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canvas.localPosition = pan;
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canvas.eulerAngles = new Vector3(0, 0, rotation);
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canvas.localScale = scale;
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canvas.eulerAngles = new Vector3(0, 0, rotation);
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//if(!toggle)canvas.localPosition = panInv;
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//if(!toggle)canvas.localScale = scaleInv;
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if(!toggle)
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{
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//canvas.transform.SetParent(null); dont do that
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letterboxMask.localScale = letterbox;
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canvas.transform.localScale = scale;
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//letterboxMask.localScale = letterbox;
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} //heyo future me FIX THIS MESS PLEASEAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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//canvas.localScale = canvas.InverseTransformDirection(scaleInv);
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/*if(!toggle)
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{
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canvas.localPosition = canvas.InverseTransformVector(panInv);
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canvas.eulerAngles = canvas.TransformVector(new Vector3(0, 0, rotation));
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toggle = true;
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}else{
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canvas.localPosition = pan;
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canvas.localScale = scale;
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canvas.eulerAngles = new Vector3(0, 0, rotation);
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}
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*/
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}
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private void UpdatePan()
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@ -199,11 +243,63 @@ namespace HeavenStudio
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}
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}
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private void UpdateLetterbox()
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{
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foreach (var e in letterboxEvents)
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{
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float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
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if (prog >= 0f)
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease) e["ease"]);
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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letterbox.x = func(letterboxLast.x, e["valA"], Mathf.Min(prog, 1f)) * AspectRatioWidth;
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panInv = pan;
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scaleInv = scale;
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toggle = e["toggle"];
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break;
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case (int) ViewAxis.Y:
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letterbox.y = func(letterboxLast.y, e["valB"], Mathf.Min(prog, 1f)) * AspectRatioHeight;
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panInv = pan;
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scaleInv = scale;
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toggle = e["toggle"];
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break;
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default:
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float dx = func(letterboxLast.x, e["valA"], Mathf.Min(prog, 1f)) * AspectRatioWidth;
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float dy = func(letterboxLast.y, e["valB"], Mathf.Min(prog, 1f)) * AspectRatioHeight;
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letterbox = new Vector3(dx, dy, 1);
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panInv = pan;
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scaleInv = scale;
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toggle = e["toggle"];
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break;
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}
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}
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if (prog > 1f)
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{
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switch (e["axis"])
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{
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case (int) ViewAxis.X:
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letterboxLast.x = e["valA"] * AspectRatioWidth;
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break;
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case (int) ViewAxis.Y:
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letterboxLast.y = e["valB"] * AspectRatioHeight;
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break;
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default:
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letterboxLast = new Vector3(e["valA"] * AspectRatioWidth, e["valB"] * AspectRatioHeight, 1);
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break;
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}
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}
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}
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}
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public static void Reset()
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{
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pan = defaultPan;
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scale = defaultScale;
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rotation = defaultRotation;
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letterbox = defaultLetterbox;
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toggle = true;
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}
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public void ToggleOverlayView(bool toggle)
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