update MeatGrinder.cs, replace assets
background is still temporary but this is all im doing til ev can help
This commit is contained in:
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f6fbefb193
commit
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border: {x: 0, y: 0, z: 0, w: 0}
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name: TackStand
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@ -735,10 +714,10 @@ TextureImporter:
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|
|
@ -145,8 +145,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (passedTurns.Count > 0)
|
||||
{
|
||||
foreach (var pass in passedTurns)
|
||||
{
|
||||
foreach (var pass in passedTurns) {
|
||||
PassTurnStandalone(pass);
|
||||
}
|
||||
passedTurns.Clear();
|
||||
|
|
@ -199,22 +198,18 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}));
|
||||
}
|
||||
BeatAction.New(gameObject, bops);
|
||||
BeatAction.New(this, bops);
|
||||
}
|
||||
}
|
||||
|
||||
public static void PreInterval(double beat, float length, bool autoPassTurn)
|
||||
{
|
||||
SoundByte.PlayOneShot("games/meatGrinder/startSignal", beat - 1);
|
||||
SoundByte.PlayOneShotGame(sfxName + "startSignal", beat - 1, forcePlay: true);
|
||||
|
||||
if (GameManager.instance.currentGame == "meatGrinder")
|
||||
{
|
||||
if (GameManager.instance.currentGame == "meatGrinder") {
|
||||
instance.StartInterval(beat, length, beat, autoPassTurn);
|
||||
}
|
||||
else
|
||||
{
|
||||
queuedIntervals.Add(new QueuedInterval()
|
||||
{
|
||||
} else {
|
||||
queuedIntervals.Add(new QueuedInterval() {
|
||||
beat = beat,
|
||||
length = length,
|
||||
autoPassTurn = autoPassTurn
|
||||
|
|
@ -247,7 +242,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
BeatAction.New(gameObject, actions);
|
||||
BeatAction.New(this, actions);
|
||||
|
||||
if (autoPassTurn)
|
||||
{
|
||||
|
|
@ -269,17 +264,14 @@ namespace HeavenStudio.Games
|
|||
public void MeatCall()
|
||||
{
|
||||
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
|
||||
SoundByte.PlayOneShotGame(sfxName+"signal");
|
||||
SoundByte.PlayOneShotGame(sfxName + "signal");
|
||||
}
|
||||
|
||||
public static void PrePassTurn(double beat)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "meatGrinder")
|
||||
{
|
||||
if (GameManager.instance.currentGame == "meatGrinder") {
|
||||
instance.PassTurnStandalone(beat);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
passedTurns.Add(beat);
|
||||
}
|
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}
|
||||
|
|
@ -300,16 +292,15 @@ namespace HeavenStudio.Games
|
|||
for (int i = 0; i < allCallEvents.Count; i++)
|
||||
{
|
||||
double relativeBeat = allCallEvents[i].beat - intervalBeat;
|
||||
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate
|
||||
{
|
||||
MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent<MeatToss>();
|
||||
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate {
|
||||
MeatToss Meat = Instantiate(MeatBase, transform).GetComponent<MeatToss>();
|
||||
Meat.startBeat = beat;
|
||||
Meat.cueLength = relativeBeat;
|
||||
Meat.cueBased = false;
|
||||
Meat.meatType = "LightMeat";
|
||||
}));
|
||||
}
|
||||
BeatAction.New(gameObject, meatCalls);
|
||||
BeatAction.New(this, meatCalls);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue