Toggle added to game settings

This commit is contained in:
Firerise9402 2023-08-16 11:35:14 -04:00
parent b54f927542
commit d15f2305fb
6 changed files with 428 additions and 20 deletions

View file

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View file

@ -1,8 +1,8 @@
using System;
public static class AppInfo {
public const string Version = "0.0.1042";
public static readonly DateTime Date = new DateTime(2023, 08, 14, 20, 40, 09, 178, DateTimeKind.Utc);
public const string Version = "0.0.1043";
public static readonly DateTime Date = new DateTime(2023, 08, 16, 15, 30, 08, 305, DateTimeKind.Utc);
}

View file

@ -37,6 +37,7 @@ namespace HeavenStudio.Common
true,
false,
true,
true,
true
);
@ -113,7 +114,8 @@ namespace HeavenStudio.Common
bool timingDisplayMinMode = false,
bool overlaysInEditor = true,
bool letterboxBgEnable = true,
bool letterboxFxEnable = true
bool letterboxFxEnable = true,
bool windowDanceEnable = true
)
{
this.showSplash = showSplash;
@ -139,6 +141,7 @@ namespace HeavenStudio.Common
this.overlaysInEditor = overlaysInEditor;
this.letterboxBgEnable = true;
this.letterboxFxEnable = true;
this.windowDanceEnable = true;
this.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
{
@ -177,6 +180,7 @@ namespace HeavenStudio.Common
public bool overlaysInEditor;
public bool letterboxBgEnable;
public bool letterboxFxEnable;
public bool windowDanceEnable;
public List<OverlaysManager.TimingDisplayComponent> timingDisplayComponents;
public List<OverlaysManager.SkillStarComponent> skillStarComponents;
public List<OverlaysManager.SectionComponent> sectionComponents;

View file

@ -22,6 +22,7 @@ namespace HeavenStudio.Editor
[SerializeField] Toggle timingDispMinModeToggle;
[SerializeField] Toggle letterboxBgEnable;
[SerializeField] Toggle letterboxFxEnable;
[SerializeField] Toggle windowDanceEnable;
[SerializeField] Image LytEditBg;
[SerializeField] Image LytEditBgAmbi;
@ -128,6 +129,11 @@ namespace HeavenStudio.Editor
LytEditBgAmbiGO.SetActive(PersistentDataManager.gameSettings.letterboxFxEnable);
}
public void OnWindowDanceToggleChanged()
{
PersistentDataManager.gameSettings.windowDanceEnable = windowDanceEnable.isOn;
}
public override void OnOpenTab()
{
TimingDispTypeDropdown.ClearOptions();
@ -139,6 +145,7 @@ namespace HeavenStudio.Editor
timingDispMinModeToggle.isOn = PersistentDataManager.gameSettings.timingDisplayMinMode;
letterboxBgEnable.isOn = PersistentDataManager.gameSettings.letterboxBgEnable;
letterboxFxEnable.isOn = PersistentDataManager.gameSettings.letterboxFxEnable;
windowDanceEnable.isOn = PersistentDataManager.gameSettings.windowDanceEnable;
if (PersistentDataManager.gameSettings.timingDisplayComponents.Count == 0 &&
PersistentDataManager.gameSettings.skillStarComponents.Count == 0 &&

View file

@ -102,9 +102,12 @@ namespace HeavenStudio
{
if(!Application.isEditor && !Editor.Editor.instance.fullscreen && (pan != defaultPan | scale != defaultScale)) Reset();
if(Application.isEditor || !Editor.Editor.instance.fullscreen) return;
#if UNITY_STANDALONE_WIN
SetWindowPos(ptr, HWND_NOTOPMOST, x, y, resX, resY, SWP_SHOWWINDOW);
#endif
if(PersistentDataManager.gameSettings.windowDanceEnable)
{
#if UNITY_STANDALONE_WIN
SetWindowPos(ptr, HWND_NOTOPMOST, x, y, resX, resY, SWP_SHOWWINDOW);
#endif
}
}
private void Awake()
@ -162,10 +165,12 @@ namespace HeavenStudio
UpdateScale();
UpdatePan();
//SetShakeIntensity();
#if UNITY_STANDALONE_WIN
SetPosition(hWnd, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y));
#endif
if(PersistentDataManager.gameSettings.windowDanceEnable)
{
#if UNITY_STANDALONE_WIN
SetPosition(hWnd, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y));
#endif
}
}
private void UpdatePan()
@ -275,9 +280,12 @@ namespace HeavenStudio
scale = defaultScale;
shakeResult = defaultShake;
if(Application.isEditor) return;
#if UNITY_STANDALONE_WIN
SetWindowPos(hWnd, HWND_NOTOPMOST, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y), SWP_SHOWWINDOW);
#endif
if(PersistentDataManager.gameSettings.windowDanceEnable)
{
#if UNITY_STANDALONE_WIN
SetWindowPos(hWnd, HWND_NOTOPMOST, Convert.ToInt16(pan.x), Convert.ToInt16(pan.y), Convert.ToInt16(scale.x), Convert.ToInt16(scale.y), SWP_SHOWWINDOW);
#endif
}
}
}
}

View file

@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
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bundleVersion: 0.0.1043
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@ -158,11 +158,11 @@ PlayerSettings:
applicationIdentifier:
Standalone: com.RHeavenStudio.Heaven-Studio
buildNumber:
Standalone: 1042
Standalone: 1043
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1042
AndroidBundleVersionCode: 1043
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1