Fix Sheets issue 11
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@ -240,9 +240,18 @@ namespace HeavenStudio.Games.Global
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}
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}
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else if (idolShown)
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else if (idolShown)
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{
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{
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IdolAnimator.Play("IdolHide", -1, 0);
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if (prog < 1f)
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IdolAnimator.speed = (1f / cond.pitchedSecPerBeat) * 0.5f;
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{
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idolShown = false;
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IdolAnimator.Play("NoPose", -1, 0);
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IdolAnimator.speed = 1;
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idolShown = false;
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}
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else
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{
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IdolAnimator.Play("IdolHide", -1, 0);
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IdolAnimator.speed = (1f / cond.pitchedSecPerBeat) * 0.5f;
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idolShown = false;
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}
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}
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}
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}
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}
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}
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}
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